Added slides for the final presentation.

This commit is contained in:
Steffen Fündgens 2015-03-09 16:52:12 +01:00
parent 4992292563
commit 6136c095ae
3 changed files with 100 additions and 0 deletions

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%*****************************************************************************%
% This LaTeX-Template is based on the beamer package: %
% http://latex-beamer.sourceforge.net %
% %
% For further details on how to create beamer slides you can check their %
% documentation: %
% http://mirror.ctan.org/macros/latex/contrib/beamer/doc/beameruserguide.pdf %
% %
% The layout fits the current standard of the acg color scheme. %
% Version: 1.0 %
% Authors: Lars Krecklau <krecklau@informatik.rwth-aachen.de> %
%*****************************************************************************%
\documentclass{beamer}
\usepackage{graphicx}
\usepackage[german]{babel}
% Place in these lines your title and the author's names:
\newcommand{\myTitle}{\includegraphics[width=9cm]{saxum_logo.png}}
\newcommand{\myAutors}{Fabian Klemp, Steffen F\"undgens, Simon Froitzheim, Jasper Manousek}
\newcommand{\myAutorsFoot}{\myAutors}
% If you want to draw images by latex:
% http://www.texample.net/tikz/
\usepackage{tikz}
\usetikzlibrary{arrows,shapes}
% Apply the acg layout
\include{layoutacg}
% Setup the title page
\title{\myTitle}
\author{\myAutors}
\institute{RWTH Aachen University}
\date{\today}
\subject{\myTitle}
\begin{document}
\begin{frame}
\titlepage
\end{frame}
\section{\myTitle}
\subsection{Overview}
\begin{frame}
\begin{itemize}
\item Puzzle/Exploration marble game in a desert-ruins setting
\item Player is in search for the missing sun
\item Pseudo-realistic graphics style
\item Focus on physics-based gameplay
\end{itemize}
\end{frame}
\subsection{Fabian - Graphics}
\begin{frame}
\begin{itemize}
\item Phong Shading
\item Shadow Mapping
\item Simple flame simulation with geometry shader
\item Blurring of flames
\end{itemize}
\end{frame}
\subsection{Simon - Content Creation}
\begin{frame}
\begin{itemize}
\item Modeling
\item Texturing
\item Level design
\end{itemize}
\end{frame}
\subsection{Steffen - General Programming}
\begin{frame}
\begin{itemize}
\item Converter
\item Loading
\item Triggers and Lua scripts
\end{itemize}
\end{frame}
\subsection{Jasper - Game Logic}
\begin{frame}
\begin{itemize}
\item Bullet integration
\item Custom constraints
\item Camera
\item Simple animations
\end{itemize}
\end{frame}
\end{document}

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