Increased mininum camera distance because the marble got scaled up.
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@ -48,8 +48,8 @@ void Camera::updateRotation(glm::vec2 rotation) {
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}
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}
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void Camera:: updateDistance(float distance) {
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void Camera:: updateDistance(float distance) {
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if (this->distance + distance <= 1.0f) {
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if (this->distance + distance <= 2.5f) {
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this->distance = 1.0f;
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this->distance = 2.5f;
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}
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}
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else if (this->distance + distance >= 30.0f) {
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else if (this->distance + distance >= 30.0f) {
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this->distance = 30.f;
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this->distance = 30.f;
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