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extern/glfw/src/config.h
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extern/glfw/src/config.h
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//========================================================================
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// GLFW 3.0 - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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// As config.h.in, this file is used by CMake to produce the config.h shared
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// configuration header file. If you are adding a feature requiring
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// conditional compilation, this is the proper place to add the macros.
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//========================================================================
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// As config.h, this file defines compile-time build options and macros for
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// all platforms supported by GLFW. As this is a generated file, don't modify
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// it. Instead, you should modify the config.h.in file.
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//========================================================================
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// Define this to 1 if building GLFW for X11
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#define _GLFW_X11
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// Define this to 1 if building GLFW for Win32
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/* #undef _GLFW_WIN32 */
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// Define this to 1 if building GLFW for Cocoa
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/* #undef _GLFW_COCOA */
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// Define this to 1 if building GLFW for EGL
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/* #undef _GLFW_EGL */
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// Define this to 1 if building GLFW for GLX
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#define _GLFW_GLX
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// Define this to 1 if building GLFW for WGL
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/* #undef _GLFW_WGL */
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// Define this to 1 if building GLFW for NSGL
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/* #undef _GLFW_NSGL */
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// Define this to 1 if building as a shared library / dynamic library / DLL
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/* #undef _GLFW_BUILD_DLL */
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// Define this to 1 to disable dynamic loading of winmm
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/* #undef _GLFW_NO_DLOAD_WINMM */
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// Define this to 1 if glfwSwapInterval should ignore DWM compositing status
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/* #undef _GLFW_USE_DWM_SWAP_INTERVAL */
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// Define this to 1 to force use of high-performance GPU on Optimus systems
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/* #undef _GLFW_USE_OPTIMUS_HPG */
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// Define this to 1 if glXGetProcAddress is available
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#define _GLFW_HAS_GLXGETPROCADDRESS
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// Define this to 1 if glXGetProcAddressARB is available
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#define _GLFW_HAS_GLXGETPROCADDRESSARB
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// Define this to 1 if glXGetProcAddressEXT is available
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/* #undef _GLFW_HAS_GLXGETPROCADDRESSEXT */
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// Define this to 1 if dlopen is available
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/* #undef _GLFW_HAS_DLOPEN */
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// Define this to 1 if glfwInit should change the current directory
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/* #undef _GLFW_USE_CHDIR */
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// Define this to 1 if glfwCreateWindow should populate the menu bar
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/* #undef _GLFW_USE_MENUBAR */
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// Define this to 1 if using OpenGL as the client library
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#define _GLFW_USE_OPENGL
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// Define this to 1 if using OpenGL ES 1.1 as the client library
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/* #undef _GLFW_USE_GLESV1 */
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// Define this to 1 if using OpenGL ES 2.0 as the client library
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/* #undef _GLFW_USE_GLESV2 */
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// The GLFW version as used by glfwGetVersionString
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#define _GLFW_VERSION_FULL "3.0.2"
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