Changed a few parameters corresponding with the sunrise.
This commit is contained in:
parent
0a75dd030a
commit
abb8c981bc
@ -13057,23 +13057,23 @@
|
||||
</ambientLight>
|
||||
|
||||
<fogColourDay>
|
||||
<rColour>0.10</rColour>
|
||||
<gColour>0.14</gColour>
|
||||
<bColour>0.14</bColour>
|
||||
<rColour>0.57</rColour>
|
||||
<gColour>0.80</gColour>
|
||||
<bColour>0.98</bColour>
|
||||
<alpha>1.0</alpha>
|
||||
</fogColourDay>
|
||||
|
||||
<fogColourRise>
|
||||
<rColour>0.60</rColour>
|
||||
<gColour>0.14</gColour>
|
||||
<bColour>0.14</bColour>
|
||||
<rColour>0.88</rColour>
|
||||
<gColour>0.38</gColour>
|
||||
<bColour>0.38</bColour>
|
||||
<alpha>1.0</alpha>
|
||||
</fogColourRise>
|
||||
|
||||
<fogColourNight>
|
||||
<rColour>0.05</rColour>
|
||||
<gColour>0.07</gColour>
|
||||
<bColour>0.34</bColour>
|
||||
<rColour>0.09</rColour>
|
||||
<gColour>0.1</gColour>
|
||||
<bColour>0.24</bColour>
|
||||
<alpha>1.0</alpha>
|
||||
</fogColourNight>
|
||||
|
||||
|
@ -92,11 +92,11 @@ vec4 fogColor(float dot) {
|
||||
if(dot<0.0) {
|
||||
dayFactor = 0.0;
|
||||
}
|
||||
else if(dot>0.51) {
|
||||
else if(dot>1.0) {
|
||||
dayFactor = 1.0;
|
||||
}
|
||||
else {
|
||||
dayFactor = sin(3*dot);
|
||||
dayFactor = sin(1.5*dot);
|
||||
}
|
||||
if (dot <0.0) {
|
||||
return mix(fogColorNight, fogColorRise, riseFactor);
|
||||
@ -155,7 +155,7 @@ void main()
|
||||
if(length(directionalLightVector)>0.0f) {
|
||||
vec3 directionalVector = normalize(directionalLightVector);
|
||||
sunAngle = dot(vec3(0.0, 1.0, 0.0), directionalVector);
|
||||
if ( sunAngle > -0.5) {
|
||||
if ( sunAngle > -0.7) {
|
||||
float directionalVisibility = 1.0f;
|
||||
if (distanceToBorder(shadowCoord1.xy) <= 0.5 && distanceToBorder(shadowCoord1.xy) > 0.2) {
|
||||
if (distanceToBorder(shadowCoord0.xy) <= 0.5 && distanceToBorder(shadowCoord0.xy) > 0.2) {
|
||||
|
@ -35,11 +35,11 @@ vec4 fogColor(float dot) {
|
||||
if(dot<0.0) {
|
||||
dayFactor = 0.0;
|
||||
}
|
||||
else if(dot>0.77) {
|
||||
else if(dot>1.0) {
|
||||
dayFactor = 1.0;
|
||||
}
|
||||
else {
|
||||
dayFactor = sin(2*dot);
|
||||
dayFactor = sin(1.5*dot);
|
||||
}
|
||||
if (dot <0.0) {
|
||||
return mix(fogColorNight, fogColorRise, riseFactor);
|
||||
|
@ -348,7 +348,7 @@ void Graphics::render(double time)
|
||||
for (unsigned int i = 0; i<framebuffer_directional.size(); i++) {
|
||||
framebuffer_directional.at(i)->bind();
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
if (sunAngle > -0.5f) {
|
||||
if (sunAngle > -0.7f) {
|
||||
float projection_size = 0.0f;
|
||||
switch(i) {
|
||||
case 0:
|
||||
|
Loading…
Reference in New Issue
Block a user