Fixed triggers. Now deletes a truly random object.
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d700564b37
commit
be4a61e65b
21
level.cc
21
level.cc
@ -298,12 +298,12 @@ void Level::load() {
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}
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}
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}
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}
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errorCheck(xmlTrigger->FirstChildElement("functionPointer")->QueryIntText(&functionPointer_int));
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errorCheck(xmlTrigger->FirstChildElement("functionPointer")->QueryIntText(&functionPointer_int));
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void (*functionPointer)() = NULL;
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void (*functionPointer)(Level*) = NULL;
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switch(functionPointer_int) {
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switch(functionPointer_int) {
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case 0:
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case 0:
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functionPointer = &trigger_function_0;
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functionPointer = &trigger_function_0;
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break;
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break;
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case 1:
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/*case 1:
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functionPointer = &trigger_function_1;
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functionPointer = &trigger_function_1;
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break;
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break;
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case 2:
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case 2:
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@ -314,12 +314,12 @@ void Level::load() {
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break;
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break;
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case 4:
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case 4:
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functionPointer = &trigger_function_4;
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functionPointer = &trigger_function_4;
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break;
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break;*/
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default:
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default:
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printf("Trigger function could not be found.\n");
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printf("Trigger function could not be found.\n");
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}
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}
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if (object != 0) {
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if (object != 0) {
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Trigger trigger = Trigger(position, distance, isBigger, object, functionPointer);
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Trigger trigger = Trigger(position, distance, isBigger, object, functionPointer, this);
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triggers.push_back(trigger);
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triggers.push_back(trigger);
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}
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}
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else {
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else {
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@ -417,15 +417,22 @@ void Level::setSkydomeSize(float size) {
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skydomeSize = size;
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skydomeSize = size;
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}
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}
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void Level::trigger_function_0() {
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void Level::trigger_function_0(Level* level) {
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static bool triggered = false;
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static bool triggered = false;
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if (!triggered) {
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if (!triggered) {
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printf("Trigger 0 triggered.\n");
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printf("Trigger 0 triggered.\n");
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int rand = std::rand() % level->getObjects()->size();
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printf("%d, %d\n", rand, level->getObjects()->size());
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level->getObjects()->erase(level->getObjects()->begin() + rand);
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}
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}
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triggered = true;
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triggered = true;
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}
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}
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void Level::trigger_function_1() {
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std::vector<Object*>* Level::getObjects() {
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return &objects;
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}
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/*void Level::trigger_function_1() {
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}
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}
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void Level::trigger_function_2() {
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void Level::trigger_function_2() {
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@ -435,4 +442,4 @@ void Level::trigger_function_3() {
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}
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}
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void Level::trigger_function_4() {
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void Level::trigger_function_4() {
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}
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}*/
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7
level.hh
7
level.hh
@ -29,11 +29,12 @@ class Level {
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glm::vec3 getCameraPosition();
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glm::vec3 getCameraPosition();
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glm::vec4 getFogColour();
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glm::vec4 getFogColour();
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void setSkydomeSize(float size);
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void setSkydomeSize(float size);
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static void trigger_function_0();
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std::vector<Object*>* getObjects();
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static void trigger_function_1();
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static void trigger_function_0(Level* level);
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/*static void trigger_function_1();
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static void trigger_function_2();
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static void trigger_function_2();
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static void trigger_function_3();
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static void trigger_function_3();
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static void trigger_function_4();
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static void trigger_function_4();*/
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private:
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private:
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void errorCheck(tinyxml2::XMLError error);
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void errorCheck(tinyxml2::XMLError error);
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std::string levelNum;
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std::string levelNum;
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@ -1,11 +1,12 @@
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#include "trigger.hh"
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#include "trigger.hh"
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Trigger::Trigger(glm::vec3 position, float distance, bool isBigger, Object* object, void (*functionPointer)()) {
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Trigger::Trigger(glm::vec3 position, float distance, bool isBigger, Object* object, void (*functionPointer)(Level*), Level* level) {
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this->position=position;
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this->position=position;
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this->distance=distance;
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this->distance=distance;
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this->isBigger=isBigger;
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this->isBigger=isBigger;
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this->object=object;
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this->object=object;
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this->functionPointer = functionPointer;
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this->functionPointer = functionPointer;
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this->level = level;
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}
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}
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Trigger::Trigger(){
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Trigger::Trigger(){
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@ -16,9 +17,9 @@ Trigger::~Trigger(){
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void Trigger::triggerUpdate(){
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void Trigger::triggerUpdate(){
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if (isBigger && (glm::distance(object->getPosition(), position) > distance)) {
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if (isBigger && (glm::distance(object->getPosition(), position) > distance)) {
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(*functionPointer)();
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(*functionPointer)(level);
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}
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}
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else if (!isBigger && (glm::distance(object->getPosition(), position) < distance)) {
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else if (!isBigger && (glm::distance(object->getPosition(), position) < distance)) {
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(*functionPointer)();
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(*functionPointer)(level);
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}
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}
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}
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}
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@ -4,9 +4,11 @@
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#include <vector>
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#include <vector>
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#include "object.hh"
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#include "object.hh"
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class Level;
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class Trigger {
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class Trigger {
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public:
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public:
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Trigger(glm::vec3 position, float distance, bool isBigger, Object* object, void (*functionPointer)());
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Trigger(glm::vec3 position, float distance, bool isBigger, Object* object, void (*functionPointer)(Level*), Level* level);
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Trigger();
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Trigger();
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~Trigger();
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~Trigger();
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void triggerUpdate();
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void triggerUpdate();
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@ -15,7 +17,8 @@ class Trigger {
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float distance;
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float distance;
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bool isBigger;
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bool isBigger;
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Object* object;
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Object* object;
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void (*functionPointer)();
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void (*functionPointer)(Level*);
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Level* level;
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};
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};
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#endif
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#endif
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