Changing marble model.
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Levels/Geometry/marblesimple.obj
Normal file
1500
Levels/Geometry/marblesimple.obj
Normal file
File diff suppressed because it is too large
Load Diff
2
level.cc
2
level.cc
@ -21,7 +21,7 @@ void Level::load(ACGL::OpenGL::SharedShaderProgram shader) {
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// currently hard coded should later read this stuff out of a file
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this->camera = Camera(glm::vec2(-0.8f, 0.0f), 3.0f);
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// load the geometry of the stanford bunny and build a VAO:
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Model model = Model("Marble.obj", 0.75f);
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Model model = Model("marblesimple.obj", 0.75f);
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// load a texture:
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Material material = Material("marbleTexture.png", 0.1f, 0.5f, 0.5f, 3.0f);
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//Create object
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