Increases frequency of flickering.

This commit is contained in:
Faerbit 2015-03-08 11:31:06 +01:00
parent 451a0836cf
commit c89ce83fb3
2 changed files with 2 additions and 2 deletions

View File

@ -29,7 +29,7 @@ const float begin_2 = 0;
const float end_2 = 3; const float end_2 = 3;
float flickerFunction() { float flickerFunction() {
return pow(0.6*sin(10.0*time), 2) + 0.4; return pow(0.6*sin(20.0*time), 2) + 0.4;
} }
float radiusFunction(float x) { float radiusFunction(float x) {

View File

@ -65,7 +65,7 @@ vec2 poissonDisk[16] = vec2[](
); );
float flickerFunction() { float flickerFunction() {
return pow(0.6*sin(10.0*time), 2) + 0.4; return pow(0.6*sin(20.0*time), 2) + 0.4;
} }
float sampleDirectionalShadow(sampler2DShadow shadowMap, vec4 shadowCoord, float maxBias ) { float sampleDirectionalShadow(sampler2DShadow shadowMap, vec4 shadowCoord, float maxBias ) {