Additional Marbletexture optimizing

This commit is contained in:
sfroitzheim 2014-12-12 15:05:53 +01:00
parent b5e5289511
commit cc64a524fc
3 changed files with 1 additions and 1 deletions

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@ -185,7 +185,7 @@ void Level::load() {
//add player
Model marbleModel = Model("marbleSmooth.obj", 0.75f);
Material marbleMaterial = Material("marbleTexture_small.png", 0.1f, 0.5f, 0.5f, 3.0f);
Material marbleMaterial = Material("marbletexture.png", 0.1f, 0.5f, 0.5f, 3.0f);
Object* object = new Object(marbleModel, marbleMaterial, glm::vec3(2.0f, 10.0f, 2.0f),
glm::vec3(0.0f, 0.0f, 0.0f));
objects.push_back(object);