Removing commented code.
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@ -204,11 +204,8 @@ void Graphics::render()
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glm::mat4 depthBiasVP_middle = biasMatrix*depthViewProjectionMatrix_middle;
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glm::mat4 depthBiasVP_middle = biasMatrix*depthViewProjectionMatrix_middle;
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glm::mat4 depthBiasVP_far = biasMatrix*depthViewProjectionMatrix_far;
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glm::mat4 depthBiasVP_far = biasMatrix*depthViewProjectionMatrix_far;
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//lightingShader->setUniform("shadowMVP_near", depthBiasVP_near);
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lightingShader->setTexture("shadowMap_near", depthTexture_near, 1);
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lightingShader->setTexture("shadowMap_near", depthTexture_near, 1);
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//lightingShader->setUniform("shadowMVP_middle", depthBiasVP_middle);
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lightingShader->setTexture("shadowMap_middle", depthTexture_middle, 2);
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lightingShader->setTexture("shadowMap_middle", depthTexture_middle, 2);
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//lightingShader->setUniform("shadowMVP_far", depthBiasVP_far);
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lightingShader->setTexture("shadowMap_far", depthTexture_far, 3);
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lightingShader->setTexture("shadowMap_far", depthTexture_far, 3);
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// set fog Parameters
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// set fog Parameters
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