Added objectData to Compositions.xml. It contains texture data as of now.

This commit is contained in:
Steffen Fündgens 2014-12-05 16:55:17 +01:00
parent a6c65efcee
commit f4529d1430

View File

@ -98,48 +98,54 @@
<objectData>
<modelPath>marbleSmooth.obj</modelPath>
<ambientFactor></ambientFactor>
<diffuseFactor></diffuseFactor>
<specularFactor></specularFactor>
<shininess></shininess>
<texturePath>marbleTexture_small.png</texturePath>
<ambientFactor>0.1</ambientFactor>
<diffuseFactor>0.5</diffuseFactor>
<specularFactor>0.5</specularFactor>
<shininess>3.0</shininess>
</objectData>
<objectData>
<modelPath>block.obj</modelPath>
<ambientFactor></ambientFactor>
<diffuseFactor></diffuseFactor>
<specularFactor></specularFactor>
<shininess></shininess>
<texturePath>blockTexture_small.png</texturePath>
<ambientFactor>0.1</ambientFactor>
<diffuseFactor>0.6</diffuseFactor>
<specularFactor>0.4</specularFactor>
<shininess>2.0</shininess>
</objectData>
<objectData>
<modelPath>column.obj</modelPath>
<ambientFactor></ambientFactor>
<diffuseFactor></diffuseFactor>
<specularFactor></specularFactor>
<shininess></shininess>
<texturePath>columnTexture2.png</texturePath>
<ambientFactor>0.1</ambientFactor>
<diffuseFactor>0.6</diffuseFactor>
<specularFactor>0.4</specularFactor>
<shininess>2.0</shininess>
</objectData>
<objectData>
<modelPath>torch.obj</modelPath>
<ambientFactor></ambientFactor>
<diffuseFactor></diffuseFactor>
<specularFactor></specularFactor>
<shininess></shininess>
<texturePath>torchTexture.png</texturePath>
<ambientFactor>0.1</ambientFactor>
<diffuseFactor>0.3</diffuseFactor>
<specularFactor>0.7</specularFactor>
<shininess>10.0</shininess>
</objectData>
<objectData>
<modelPath>switch_inner.obj</modelPath>
<ambientFactor></ambientFactor>
<diffuseFactor></diffuseFactor>
<specularFactor></specularFactor>
<shininess></shininess>
<texturePath>switchTextureInner.png</texturePath>
<ambientFactor>0.1</ambientFactor>
<diffuseFactor>0.6</diffuseFactor>
<specularFactor>0.4</specularFactor>
<shininess>2.0</shininess>
</objectData>
<objectData>
<modelPath>switch_outer.obj</modelPath>
<ambientFactor></ambientFactor>
<diffuseFactor></diffuseFactor>
<specularFactor></specularFactor>
<shininess></shininess>
<texturePath>switchTextureOuter.png</texturePath>
<ambientFactor>0.1</ambientFactor>
<diffuseFactor>0.6</diffuseFactor>
<specularFactor>0.4</specularFactor>
<shininess>2.0</shininess>
</objectData>