Added objectData to Compositions.xml. It contains texture data as of now.
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@ -98,48 +98,54 @@
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<objectData>
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<modelPath>marbleSmooth.obj</modelPath>
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<ambientFactor></ambientFactor>
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<diffuseFactor></diffuseFactor>
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<specularFactor></specularFactor>
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<shininess></shininess>
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<texturePath>marbleTexture_small.png</texturePath>
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<ambientFactor>0.1</ambientFactor>
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<diffuseFactor>0.5</diffuseFactor>
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<specularFactor>0.5</specularFactor>
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<shininess>3.0</shininess>
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</objectData>
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<objectData>
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<modelPath>block.obj</modelPath>
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<ambientFactor></ambientFactor>
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<diffuseFactor></diffuseFactor>
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<specularFactor></specularFactor>
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<shininess></shininess>
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<texturePath>blockTexture_small.png</texturePath>
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<ambientFactor>0.1</ambientFactor>
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<diffuseFactor>0.6</diffuseFactor>
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<specularFactor>0.4</specularFactor>
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<shininess>2.0</shininess>
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</objectData>
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<objectData>
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<modelPath>column.obj</modelPath>
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<ambientFactor></ambientFactor>
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<diffuseFactor></diffuseFactor>
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<specularFactor></specularFactor>
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<shininess></shininess>
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<texturePath>columnTexture2.png</texturePath>
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<ambientFactor>0.1</ambientFactor>
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<diffuseFactor>0.6</diffuseFactor>
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<specularFactor>0.4</specularFactor>
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<shininess>2.0</shininess>
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</objectData>
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<objectData>
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<modelPath>torch.obj</modelPath>
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<ambientFactor></ambientFactor>
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<diffuseFactor></diffuseFactor>
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<specularFactor></specularFactor>
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<shininess></shininess>
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<texturePath>torchTexture.png</texturePath>
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<ambientFactor>0.1</ambientFactor>
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<diffuseFactor>0.3</diffuseFactor>
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<specularFactor>0.7</specularFactor>
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<shininess>10.0</shininess>
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</objectData>
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<objectData>
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<modelPath>switch_inner.obj</modelPath>
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<ambientFactor></ambientFactor>
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<diffuseFactor></diffuseFactor>
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<specularFactor></specularFactor>
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<shininess></shininess>
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<texturePath>switchTextureInner.png</texturePath>
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<ambientFactor>0.1</ambientFactor>
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<diffuseFactor>0.6</diffuseFactor>
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<specularFactor>0.4</specularFactor>
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<shininess>2.0</shininess>
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</objectData>
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<objectData>
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<modelPath>switch_outer.obj</modelPath>
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<ambientFactor></ambientFactor>
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<diffuseFactor></diffuseFactor>
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<specularFactor></specularFactor>
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<shininess></shininess>
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<texturePath>switchTextureOuter.png</texturePath>
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<ambientFactor>0.1</ambientFactor>
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<diffuseFactor>0.6</diffuseFactor>
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<specularFactor>0.4</specularFactor>
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<shininess>2.0</shininess>
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</objectData>
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