Commit Graph

17 Commits

Author SHA1 Message Date
Steffen Fündgens
2c191c75a5 Added an errorcheck when loading lua files. 2015-03-06 13:18:55 +01:00
Steffen Fündgens
58db26b9da Changed triggers so the undo function can be in the same lua file. Fixed triggers for the second door. 2015-03-04 14:35:14 +01:00
Steffen
91fe9a9b27 Added checks and error messages in case files do not exist. 2015-03-03 18:45:02 +01:00
Faerbit
877bfae6d0 Give the luaState a proper name. 2015-02-15 19:37:13 +01:00
Faerbit
397d2729e8 Do not implicitly set extensions of script files. 2015-02-15 19:34:15 +01:00
Steffen Fündgens
2bfad25510 Added loading from config.xml, then debuged it for more than three hours... 2015-02-06 18:00:14 +01:00
Steffen Fündgens
956da26624 moved the triggered/not triggered information to lua 2015-01-16 16:51:36 +01:00
Steffen Fündgens
5ce1b3a86d Triggers now adapt if the object they want to do something with gets deleted or changes its index. 2015-01-13 18:18:13 +01:00
Steffen Fündgens
74d45e7d38 Lua script works now, worked around the bug by saving the name as a std::string. 2015-01-13 17:21:15 +01:00
Steffen Fündgens
76b8b3bc03 Moved triggering to lua, got a strange bug with the const char* holding the name of the lua script. 2015-01-13 13:52:22 +01:00
Steffen Fündgens
6f30050403 Integrated Lua into our project. Triggers are now able to call a Lua Script. Havent figured out how to let the Script do anything usefull yet. 2015-01-09 16:51:28 +01:00
Fabian Klemp
1ebccbf325 Moved trigger functions to trigger class. 2014-12-16 12:40:30 +01:00
Fabian Klemp
64f3518dc3 Fixed triggers. Now deletes a truly random object. 2014-12-16 12:19:48 +01:00
Steffen Fündgens
b26d904023 Implemented simple triggers. 2014-12-15 18:43:10 +01:00
Steffen Fündgens
0a2d0c2f75 Implemented half the loading of triggers. 2014-12-15 14:59:03 +01:00
Steffen Fündgens
0351745376 Fixed the trigger skeleton 2014-12-15 13:39:24 +01:00
Steffen Fündgens
3450abd970 Startet implementing a trigger skeleton. 2014-12-15 13:36:04 +01:00