Commit Graph

15 Commits

Author SHA1 Message Date
Faerbit
592f84b548 Implemented the the initilization of the shadow render queue.(#10) 2015-06-01 10:48:56 +02:00
Faerbit
53e8e6d719 Fixing a memory leak by converting pointers to smart pointers. 2015-05-31 21:17:46 +02:00
Faerbit
5dbf839f76 Reverting to old way when to sample the directional shadow, because of a bug introduced by this. 2015-05-31 17:51:11 +02:00
Faerbit
c8ba61ca56 Performance optimization for deciding when the directional shadow gets rendered. 2015-05-28 15:03:08 +02:00
Faerbit
536ffc899e Fixing game not getting scaled correctly in fullscreen. 2015-05-16 13:54:01 +02:00
Faerbit
faf19aa424 Should have been in the last commit. 2015-04-25 22:42:44 +02:00
Faerbit
9b89007674 Removing mutexes because threading is going to be implemented differently.(#6) 2015-04-25 22:38:44 +02:00
Faerbit
b52bef795a Added init mutex to graphics. 2015-04-12 21:51:11 +02:00
Faerbit
fc2ce96771 Moving updateClosestLights() to level class. 2015-03-24 19:50:26 +01:00
Faerbit
a07a4bbb91 Commiting unfinished work. 2015-03-21 15:05:22 +01:00
Faerbit
2a0cb3ca1d Implemented a renderQueue which is sorted by materials. Not feasible. Closes #12. 2015-03-20 23:45:28 +01:00
Faerbit
a725cf8b43 Added switch for rendering world. 2015-03-13 15:43:10 +01:00
Faerbit
ab6d2e4ffd Implemented debug draw for bullet. 2015-03-13 15:30:21 +01:00
Faerbit
e2e343db1a Adding debug switchtes for flames and shadows. 2015-03-12 19:24:10 +01:00
Faerbit
efa2fb5ef5 Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00