Faerbit
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592f84b548
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Implemented the the initilization of the shadow render queue.(#10)
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2015-06-01 10:48:56 +02:00 |
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Faerbit
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53e8e6d719
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Fixing a memory leak by converting pointers to smart pointers.
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2015-05-31 21:17:46 +02:00 |
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Faerbit
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5dbf839f76
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Reverting to old way when to sample the directional shadow, because of a bug introduced by this.
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2015-05-31 17:51:11 +02:00 |
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Faerbit
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c8ba61ca56
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Performance optimization for deciding when the directional shadow gets rendered.
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2015-05-28 15:03:08 +02:00 |
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Faerbit
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536ffc899e
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Fixing game not getting scaled correctly in fullscreen.
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2015-05-16 13:54:01 +02:00 |
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Faerbit
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faf19aa424
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Should have been in the last commit.
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2015-04-25 22:42:44 +02:00 |
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Faerbit
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9b89007674
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Removing mutexes because threading is going to be implemented differently.(#6)
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2015-04-25 22:38:44 +02:00 |
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Faerbit
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b52bef795a
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Added init mutex to graphics.
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2015-04-12 21:51:11 +02:00 |
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Faerbit
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fc2ce96771
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Moving updateClosestLights() to level class.
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2015-03-24 19:50:26 +01:00 |
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Faerbit
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a07a4bbb91
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Commiting unfinished work.
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2015-03-21 15:05:22 +01:00 |
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Faerbit
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2a0cb3ca1d
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Implemented a renderQueue which is sorted by materials. Not feasible. Closes #12.
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2015-03-20 23:45:28 +01:00 |
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Faerbit
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a725cf8b43
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Added switch for rendering world.
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2015-03-13 15:43:10 +01:00 |
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Faerbit
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ab6d2e4ffd
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Implemented debug draw for bullet.
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2015-03-13 15:30:21 +01:00 |
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Faerbit
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e2e343db1a
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Adding debug switchtes for flames and shadows.
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2015-03-12 19:24:10 +01:00 |
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Faerbit
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efa2fb5ef5
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |
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