Faerbit
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3b25514233
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Removing out gl_FragDepth as nvidia driver complains about it.
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2016-04-15 10:44:26 +02:00 |
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Faerbit
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45d969c16e
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Removing -O2 flag because it breaks the windows build.
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2015-06-04 11:52:44 +02:00 |
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Faerbit
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fe8b0a57cd
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Optimized scheduling once again.
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2015-06-04 11:22:27 +02:00 |
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Faerbit
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3437ce6173
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Updated glfw to version 3.1.1.
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2015-06-03 23:15:52 +02:00 |
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Faerbit
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8452d18575
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Fixing a bug in the scheduling.
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2015-06-03 14:05:57 +02:00 |
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Faerbit
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4c40ddd12d
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Simplifying if condition.
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2015-06-03 11:23:17 +02:00 |
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Faerbit
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00a08bf5f0
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Fixing a crash when maxShadowRenderCount is set to one.
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2015-06-03 02:25:47 +02:00 |
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Faerbit
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52ea40100f
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Correcting scheduling of shadows.
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2015-06-03 02:18:31 +02:00 |
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Faerbit
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4ba056c6d9
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Correctly intializing farPlane variable in Level.
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2015-06-03 02:12:00 +02:00 |
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Faerbit
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67b44042bd
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Made getClosestLights output more lights to take advantage of the higher maxShadowSampleCount.
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2015-06-02 21:37:58 +02:00 |
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Faerbit
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1ef8047f42
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Implemented a function to check how high the maxShadowSampleCount should be.
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2015-06-02 21:14:54 +02:00 |
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Faerbit
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b8114ebd91
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Increasing maxShadowSampleCount to 26.
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2015-06-02 21:14:22 +02:00 |
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Faerbit
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a6876f0872
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Optimizing scheduling of shadow renders.
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2015-06-02 20:46:21 +02:00 |
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Faerbit
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5f779ea3d5
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Fixing moving shadows of flames once again.
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2015-06-02 20:15:48 +02:00 |
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Faerbit
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bedc836cb0
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Merge branch 'master' of github.com:Faerbit/Saxum
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2015-06-02 19:33:23 +02:00 |
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Faerbit
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56ca9d694b
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Added a little bit of input validation.
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2015-06-02 18:39:17 +02:00 |
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Fabian
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d752b34dfc
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Lowering default graphics options.
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2015-06-02 17:43:41 +02:00 |
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Faerbit
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b55a5e1906
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Merge branch 'shadow-renderqueue'
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2015-06-02 17:39:08 +02:00 |
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Faerbit
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ea8e7b6048
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Fixing the rendering of the shadows. Closes #10.
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2015-06-02 17:36:55 +02:00 |
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Faerbit
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e8c1dee3b5
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Improved scheduling of point lights for the render queue by fixing a bug.
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2015-06-02 00:33:55 +02:00 |
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Faerbit
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819584ef15
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Implemented updating of shadow render queue. Doesn't work satisfactory right now. (#10)
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2015-06-02 00:18:22 +02:00 |
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Faerbit
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ea194309ef
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Moving shadows of flames correctly with wind.
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2015-06-01 22:35:05 +02:00 |
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Faerbit
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b280ad8c12
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Small performance optimization.
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2015-06-01 16:17:37 +02:00 |
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Faerbit
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90dbd52aca
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Implemented rendering of shadow render queue (#10).
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2015-06-01 15:47:30 +02:00 |
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Faerbit
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2a09c7f83c
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Fixing wrong shader getting used.
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2015-06-01 13:35:23 +02:00 |
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Faerbit
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3fffa4c4ca
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Removing code meant for shadow-renderqueue branch.
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2015-06-01 13:29:08 +02:00 |
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Faerbit
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592f84b548
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Implemented the the initilization of the shadow render queue.(#10)
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2015-06-01 10:48:56 +02:00 |
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Faerbit
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836f75d7fe
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Various cleanups.
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2015-06-01 10:45:15 +02:00 |
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Faerbit
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f389aa2f4a
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Fixed pointlight shadows not getting rendered correctly.
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2015-06-01 00:57:36 +02:00 |
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Faerbit
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4a35c4feba
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Increase maximum possible point light shadows to 15.
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2015-05-31 21:31:31 +02:00 |
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Faerbit
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53e8e6d719
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Fixing a memory leak by converting pointers to smart pointers.
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2015-05-31 21:17:46 +02:00 |
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Faerbit
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b8db45fc7c
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Reenabled bias calculation depeding on distance.
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2015-05-31 20:31:12 +02:00 |
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Faerbit
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34cac6f464
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Moving torch because of shadow artifacts.
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2015-05-31 18:46:44 +02:00 |
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Faerbit
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5dbf839f76
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Reverting to old way when to sample the directional shadow, because of a bug introduced by this.
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2015-05-31 17:51:11 +02:00 |
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Faerbit
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806182835f
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Changed wind direction because of flames clipping into the terrain.
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2015-05-31 17:36:58 +02:00 |
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Faerbit
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52a36c9b18
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Added additional directional shadow maps for better looking sun shadows.
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2015-05-31 17:36:21 +02:00 |
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Faerbit
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1f1741effb
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Added poison sampling to point light shadows. Closes #11.
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2015-05-31 16:34:14 +02:00 |
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Faerbit
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96f146d6f0
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Adding optimization flags to release build.
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2015-05-31 15:52:00 +02:00 |
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Faerbit
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23618a2fa8
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Added additional torches to better light some previously too dark areas.
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2015-05-31 15:42:21 +02:00 |
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Faerbit
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030f8b298a
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Increased the geometry resolution of the flames.
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2015-05-31 15:23:54 +02:00 |
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Faerbit
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c8ba61ca56
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Performance optimization for deciding when the directional shadow gets rendered.
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2015-05-28 15:03:08 +02:00 |
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Faerbit
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a8ce6916e7
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Refactored level.cc to use the new getSurroundingChunks function.
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2015-05-28 11:23:54 +02:00 |
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Faerbit
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b110551db6
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Added a parameter to getSurroundingChunks to limit the chunkRenderDistance.
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2015-05-28 11:23:27 +02:00 |
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Faerbit
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9ea1630057
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Fixed a bug in getSurroundingChunks.
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2015-05-28 11:16:30 +02:00 |
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Faerbit
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32b9d6597e
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Enable debug symbols for debug compilation.
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2015-05-28 10:42:12 +02:00 |
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Faerbit
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b6467a92a3
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Added getSurroundingChunks method to level.
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2015-05-27 10:27:08 +02:00 |
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Faerbit
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0bee5f915d
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Removing useless include.
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2015-05-26 21:32:37 +02:00 |
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Faerbit
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536ffc899e
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Fixing game not getting scaled correctly in fullscreen.
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2015-05-16 13:54:01 +02:00 |
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Faerbit
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a56907a956
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Fixing crash in fullscreen.
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2015-05-16 12:05:37 +02:00 |
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Faerbit
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5a1ab063b7
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Removing last mutex.
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2015-04-25 23:27:12 +02:00 |
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