Faerbit
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40dfbf33d9
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Updating loading screen during loading.
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2015-04-25 22:29:37 +02:00 |
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Faerbit
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93f790ec22
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Simplifing object render method by givin the skydome day texture it's own texture unit.
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2015-04-12 21:06:59 +02:00 |
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Faerbit
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2a3f976b5e
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Slight fps increas by reducing the amount the point lights have to render.
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2015-03-21 18:57:14 +01:00 |
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Faerbit
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43b752ee63
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Implemented cross chunk objects. This concludes the chunk render implementation and closes #4.
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2015-03-18 08:54:38 +01:00 |
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Faerbit
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79223b4c02
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Do not render behind the skydome.
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2015-03-17 19:10:23 +01:00 |
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Faerbit
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ac48ab8cc0
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Now also using the correct chunks for the objects and rendering only the chunks which are necessary.
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2015-03-17 14:54:18 +01:00 |
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Faerbit
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d0fed9a321
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Now generating seperate terrain meshes for chunks.
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2015-03-17 12:08:49 +01:00 |
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Faerbit
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7b742e913f
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Introduced chunk class.
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2015-03-16 16:58:50 +01:00 |
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Faerbit
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1dde41d5f4
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Do not update objects which have a mass of zero and can therefore by definition not change position or rotation.
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2015-03-16 16:05:36 +01:00 |
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Faerbit
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22d4ee0769
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Fixing lights not getting rotated correctly with compositions.
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2015-03-15 21:11:56 +01:00 |
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Faerbit
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6bb9624908
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Fixing lights not respecting ignoreHeightmap setting.
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2015-03-15 20:12:55 +01:00 |
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Faerbit
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40da86aad6
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Introducing windowed fullscreen. Closes #9.
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2015-03-15 17:48:46 +01:00 |
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Faerbit
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e888d7df0e
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Had to split the level xml path and the level xml name to properly work with the converter.
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2015-03-14 14:57:42 +01:00 |
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Faerbit
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370135fca8
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Made heightmap path configurable from level.
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2015-03-14 13:00:47 +01:00 |
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Faerbit
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efa2fb5ef5
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |
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