Commit Graph

15 Commits

Author SHA1 Message Date
Steffen Fündgens
30320a16ef Tried some stuff(tried doing depth buffer calculation in world space) nothing works. 2015-01-20 13:11:43 +01:00
Faerbit
f306730920 MVPs are only needed for directional shadows and not for point light shadows. 2014-12-15 13:16:27 +01:00
Faerbit
4d36c9fb97 Moved calculation of shadowMVP to the CPU side. 2014-12-15 12:41:30 +01:00
Faerbit
55cc68a333 Moving MVP calculation to the CPU side. 2014-12-15 11:45:31 +01:00
Faerbit
f559eced68 Implemented basic shadows for sun light. Also fixed bug with far plane always staying the same. 2014-12-04 01:13:59 +01:00
Faerbit
d58147a935 You can render objects with multiple shaders now. 2014-11-28 00:17:56 +01:00
Faerbit
715301552a Removing angular(Velocity) from object class as it is not needed there. 2014-11-18 19:57:58 +01:00
Faerbit
98270e919d Changed how the rotation of objects is saved to better work with bullet together. 2014-11-15 00:03:52 +01:00
Faerbit
2ddf01ede2 Removing hard coded values from graphics and moving it into the properties of object and model. 2014-11-13 01:22:33 +01:00
Faerbit
c38629823d Removed own Shader wrapper, because it does nothing useful. 2014-11-08 02:45:32 +01:00
Faerbit
34d925cdfe Moving material paramters from graphics to material class. 2014-11-08 01:44:24 +01:00
Faerbit
21b144a72b Changing all occurences from texture to material. 2014-11-08 01:17:23 +01:00
Fabian Klemp
11229430cb Added empty constructors to be able to define objects without instanciating them. 2014-10-24 10:48:45 +02:00
Faerbit
c747968b91 Chaging object implementation to new shader class. 2014-10-23 00:53:00 +02:00
Faerbit
606533b74b Implemented object.cc 2014-10-23 00:13:09 +02:00