Commit Graph

496 Commits

Author SHA1 Message Date
Steffen Fündgens
30320a16ef Tried some stuff(tried doing depth buffer calculation in world space) nothing works. 2015-01-20 13:11:43 +01:00
Faerbit
812321edec Increased mininum camera distance because the marble got scaled up. 2015-01-20 08:45:52 +01:00
Faerbit
9598a86ffe Added slides for milestone 3. 2015-01-20 00:53:55 +01:00
Steffen Fündgens
0203bcb326 Mirrored rendering of pointlight shadows, so that they are at the correct positions now, but occlude everything. -- Fabian 2015-01-19 18:22:25 +01:00
Steffen Fündgens
094549ce85 Increased height of the fog, because of new Scaling of the heightmap. -- Fabian 2015-01-19 18:21:29 +01:00
Steffen Fündgens
342a3691c2 Merge branch 'master' of github.com:Faerbit/swp 2015-01-19 15:55:18 +01:00
Steffen Fündgens
9e825ccc1e Added rotation in Compompositions.xml. 2015-01-19 15:55:03 +01:00
Jasper
cb6fdf19a7 small changes to trimesh scaling 2015-01-19 15:33:44 +01:00
Jasper
9b52b9badc Merge branch 'master' of github.com:Faerbit/swp 2015-01-19 15:25:08 +01:00
Jasper
8c8655c096 added trimesh back to collision 2015-01-19 15:24:44 +01:00
sfroitzheim
e7839b3363 Merge branch 'master' of https://github.com/Faerbit/swp
Conflicts:
	Levels/ObjectSetups/Level1.xml
2015-01-19 15:18:34 +01:00
sfroitzheim
e04aca7841 Added improved starting bridge version 2015-01-19 15:15:18 +01:00
Jasper
12ee9a4ac5 fixed the issue with shpere portruding into blocks 2015-01-19 15:11:56 +01:00
Jasper
d25db437bb fixed small bug with balls 2015-01-19 14:57:20 +01:00
Jasper
9cb0bbfe56 Merge branch 'master' of github.com:Faerbit/swp 2015-01-19 14:01:46 +01:00
Jasper
ca98df63ac added collision masks and button creator 2015-01-19 14:01:05 +01:00
sfroitzheim
8d46d98de0 Added torch for testing. 2015-01-19 13:59:50 +01:00
Steffen Fündgens
2c8c69a5dc Fixing shader; merge was wrong. 2015-01-19 13:44:38 +01:00
Steffen Fündgens
1206a7b801 Merge branch 'linearized' of github.com:Faerbit/swp 2015-01-19 13:16:08 +01:00
Steffen Fündgens
7160330bfd Added more error checking to the converter. 2015-01-19 11:15:41 +01:00
Steffen Fündgens
f83099bb2d Fixed the bug that caused the duplicate marble lately. 2015-01-19 11:15:06 +01:00
Faerbit
6210d2e35b Removed Cascaded Shadow Mapping because it is not realistic to get it working in the remaining time. 2015-01-19 00:52:57 +01:00
Faerbit
955eee5a60 Linearization of depth buffer. Didn't change graphics in any way. 2015-01-19 00:40:28 +01:00
Steffen
d26722595e Added the option to define initial position constraints in the Level.xml file. 2015-01-17 14:07:12 +01:00
Steffen
10017bb855 Updated scripts and added scripts for opening the door in Level1 2015-01-17 13:37:09 +01:00
Steffen
04df8bd22f Created a moveObject function in the Level class. 2015-01-17 13:30:33 +01:00
Steffen
f496532126 Removed the lua state from the physics. 2015-01-17 13:11:43 +01:00
Steffen
b897dc5457 Added new composition 2015-01-17 12:38:27 +01:00
Steffen
147ae17789 Added ignoreHeightmap option to compositions in Compositions.xml. 2015-01-17 12:24:54 +01:00
Steffen
02a9cd7559 Added to TARGET_LINK_LIBRARIES, now compiles on my home pc. 2015-01-17 12:12:27 +01:00
Steffen Fündgens
cba7d170da Merge branch 'master' of github.com:Faerbit/swp 2015-01-16 16:52:11 +01:00
Steffen Fündgens
66f892bc15 started working on an actual trigger for Level1 2015-01-16 16:52:04 +01:00
Steffen Fündgens
ed6e257b69 moved the triggered/not triggered information to lua 2015-01-16 16:51:36 +01:00
sfroitzheim
ec29499416 Fixed a few bugs like duplicate marble(bridge will be fixed at monday) 2015-01-16 16:47:55 +01:00
sfroitzheim
f39fd522ce Merge branch 'master' of https://github.com/Faerbit/swp 2015-01-16 16:38:24 +01:00
sfroitzheim
a83e6155b3 Additional changes with the heightmap 2015-01-16 16:37:00 +01:00
Jasper
c7cc43a399 Merge branch 'master' of github.com:Faerbit/swp 2015-01-16 16:19:53 +01:00
Jasper
a0c73056c6 Added position Constraint structure, an add/remove function for them, and added their handeling to the update function 2015-01-16 16:17:26 +01:00
Jasper
ed16b4aab7 Fixed block so that it doesnt BLOW EVERYTHING UP! 2015-01-16 15:40:07 +01:00
Steffen Fündgens
2c0d4424a2 changed heightmap scaling 2015-01-16 14:02:36 +01:00
Faerbit
5df5d5b974 Removing the rest of the binary files from lua. 2015-01-15 17:39:20 +01:00
Faerbit
e80a22ebb6 Adding libreadline for lua to ubuntu docker image. 2015-01-15 17:34:41 +01:00
Faerbit
eec5ce85c1 Now also compiling lua from source before everything else. 2015-01-15 17:26:37 +01:00
Faerbit
f1b54a258f Removing lua binaries because they shouldn't be tracked. 2015-01-15 17:17:14 +01:00
Faerbit
e54e59e495 Adding lua Makefiles. 2015-01-15 17:15:53 +01:00
sfroitzheim
4e29a44505 Improved level heightmap (still not finished though) 2015-01-15 15:09:42 +01:00
Steffen Fündgens
1288c62ce9 Triggers now adapt if the object they want to do something with gets deleted or changes its index. 2015-01-13 18:18:13 +01:00
Steffen Fündgens
c6d4e1d916 Added and used a new trigger without recompiling, scripting really works. :) 2015-01-13 17:52:31 +01:00
Steffen Fündgens
b483cb2eb9 Now passing the Lua State to the physics, so that Lua can directly access physics functions. 2015-01-13 17:50:15 +01:00
Steffen Fündgens
4df1b8e3cb Lua script works now, worked around the bug by saving the name as a std::string. 2015-01-13 17:21:15 +01:00