Commit Graph

63 Commits

Author SHA1 Message Date
Fabian Klemp
01a61f43ac Gave skydome it's own shader. 2015-03-04 16:08:03 +01:00
sfroitzheim
f48d6d4648 Seperated skydome and sun 2015-03-04 15:06:58 +01:00
Steffen Fündgens
93fe07678c Merge branch 'master' of github.com:Faerbit/swp 2015-03-04 14:35:26 +01:00
Steffen Fündgens
6fee8a81b1 Changed triggers so the undo function can be in the same lua file. Fixed triggers for the second door. 2015-03-04 14:35:14 +01:00
Steffen Fündgens
8b5f6f9b74 Made the block for the switches heavier so it can activate the switches again. 2015-03-04 13:38:38 +01:00
Faerbit
a811ed57be Now also blurring the edges of the flames. 2015-03-04 12:13:58 +01:00
Faerbit
fa47c93b46 Fixed blurring of flames with stencil buffer. 2015-03-04 11:25:02 +01:00
Faerbit
2930a86959 Made first attempt at blurring flames. Conceptually bad, looks very bad. 2015-03-04 00:55:01 +01:00
Faerbit
f34dbf891c Removed now useless stuff from the flame shader. 2015-03-03 23:32:43 +01:00
Faerbit
916c26cda1 Introduced flame post processing shader. 2015-03-03 23:27:41 +01:00
Faerbit
686647fe93 Moved torch light up to account for new torch model. 2015-03-03 11:05:34 +01:00
Faerbit
6fe51809a0 Made bias variable to get smaller bias for smaller shadow maps. 2015-03-03 11:04:39 +01:00
Steffen Fündgens
8f0ec319c4 Merge branch 'master' of github.com:Faerbit/swp 2015-03-02 17:20:16 +01:00
Steffen Fündgens
e043fe482a Added scripts and triggers to open the second door. 2015-03-02 17:20:02 +01:00
sfroitzheim
6140c38813 Merge branch 'master' of https://github.com/Faerbit/swp 2015-03-02 16:47:54 +01:00
sfroitzheim
4d0f2d7be5 Made a new torch model 2015-03-02 16:47:42 +01:00
Steffen Fündgens
48ed278101 Recalculated normals because they were wrong. 2015-03-02 15:09:29 +01:00
Steffen Fündgens
986ed9ea8e Added lua scripts and triggers for the third door. 2015-03-02 12:58:34 +01:00
Steffen Fündgens
c372a2d652 Moved unused scripts into a subfolder. 2015-03-02 12:42:04 +01:00
Steffen Fündgens
81d5f86db1 Added position constraints for all switch_inner. 2015-03-02 12:22:47 +01:00
Steffen Fündgens
2fecf21509 Adjusted the size of switch_inner so it does not move to the sides. 2015-03-02 12:16:29 +01:00
Faerbit
813d50ee94 Tried to further improve the rendering of the flame; didn't quite work. 2015-03-01 23:28:36 +01:00
Faerbit
805a5f19b5 Corrected flame normals. 2015-03-01 22:22:48 +01:00
Faerbit
2125243a31 Tried adding normals for color calculation seems wrong. 2015-03-01 19:40:39 +01:00
Faerbit
7dd4122d44 Fixed normals. 2015-03-01 18:56:56 +01:00
Faerbit
7ecb76dffa Using the color of the lights for the flame color. 2015-03-01 18:45:31 +01:00
Faerbit
bb090fcf91 Added another two render calls to further increase the number of vertices of the flame. 2015-03-01 18:19:19 +01:00
Faerbit
b61e7df089 Made two render calls to circumvent vertex limitation of geometry shader. 2015-03-01 17:01:41 +01:00
Faerbit
4cc21fd378 Closing flame at the top. 2015-03-01 16:11:43 +01:00
Faerbit
97b9eeeac6 Mix borders of directional shadow maps. 2015-02-28 15:10:14 +01:00
Faerbit
585e40bb8b Reintroduced cascaded shadow mapping while also fixing it. The old bug with popping shadows should be fixed now. 2015-02-28 14:40:54 +01:00
Faerbit
0887ff5f46 Removed unused code. 2015-02-28 13:51:22 +01:00
Faerbit
0489fc81fa Moved flame down a little bit to better fit the new flame. 2015-02-28 00:53:23 +01:00
Faerbit
899253b53c Got generation of flame geometry working. 2015-02-28 00:52:58 +01:00
Faerbit
086713341b Got generation of circular quads working. 2015-02-28 00:00:30 +01:00
Steffen Fündgens
7f8150d5ed Integrated Simons Level1.png changes from the .xcf. 2015-02-27 17:21:52 +01:00
Steffen Fündgens
635f6ae546 Merge with the worst possible conflicts: png and xml. Think i didnt yet integrate Simons latest png changes. 2015-02-27 17:11:44 +01:00
Steffen Fündgens
eab9270b94 Turned the heightmap loading around so the level now is like the png. The wall backsides dont seem to have textures... 2015-02-27 16:53:46 +01:00
sfroitzheim
134faaa67e prepared switch room for adding braziers 2015-02-27 15:47:36 +01:00
sfroitzheim
84a9899516 Completed work on the switch room (for now) 2015-02-27 15:42:16 +01:00
sfroitzheim
9f19d74c2a Added an example of bridges meeting properly to the scene (in the big switch room where are no switches yet) 2015-02-26 17:11:02 +01:00
sfroitzheim
501aa3def9 Added the hidden hint model 2015-02-26 15:50:36 +01:00
sfroitzheim
53b6db98e6 Added a brazier model 2015-02-26 15:49:34 +01:00
Faerbit
a77e06f8c8 Added simple geometry shader which draws a red triangle which changes it's height over time. 2015-02-24 23:30:59 +01:00
Faerbit
174fafe5bc Removing flame offset from Level.xml because it should be in the Compositions.xml. 2015-02-24 15:28:53 +01:00
Faerbit
510001b943 Adding flame. 2015-02-24 12:56:55 +01:00
Steffen Fündgens
320b765951 Adjusted the converter to be robust against IDs being overwritten with zeros in the png. Sucessfully ran it. 2015-02-20 15:06:43 +01:00
Steffen Fündgens
087d36aa15 Unified object and texture filenames. 2015-02-20 13:56:40 +01:00
Steffen Fündgens
236067435d Updated Level0 to be runable. 2015-02-20 13:40:59 +01:00
Steffen Fündgens
8a76ad4133 Updated currently unused scripts. 2015-02-20 13:26:09 +01:00