Steffen Fündgens
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986ed9ea8e
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Added lua scripts and triggers for the third door.
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2015-03-02 12:58:34 +01:00 |
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Steffen Fündgens
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c372a2d652
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Moved unused scripts into a subfolder.
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2015-03-02 12:42:04 +01:00 |
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Steffen Fündgens
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81d5f86db1
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Added position constraints for all switch_inner.
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2015-03-02 12:22:47 +01:00 |
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Steffen Fündgens
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2fecf21509
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Adjusted the size of switch_inner so it does not move to the sides.
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2015-03-02 12:16:29 +01:00 |
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Faerbit
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813d50ee94
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Tried to further improve the rendering of the flame; didn't quite work.
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2015-03-01 23:28:36 +01:00 |
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Faerbit
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805a5f19b5
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Corrected flame normals.
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2015-03-01 22:22:48 +01:00 |
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Faerbit
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2125243a31
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Tried adding normals for color calculation seems wrong.
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2015-03-01 19:40:39 +01:00 |
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Faerbit
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7dd4122d44
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Fixed normals.
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2015-03-01 18:56:56 +01:00 |
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Faerbit
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7ecb76dffa
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Using the color of the lights for the flame color.
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2015-03-01 18:45:31 +01:00 |
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Faerbit
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bb090fcf91
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Added another two render calls to further increase the number of vertices of the flame.
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2015-03-01 18:19:19 +01:00 |
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Faerbit
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6e33af8e61
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Reducing the number of sample from 8 to 4.
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2015-03-01 17:56:30 +01:00 |
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Faerbit
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395803109d
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Should have been in the last commit.
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2015-03-01 17:04:13 +01:00 |
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Faerbit
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b61e7df089
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Made two render calls to circumvent vertex limitation of geometry shader.
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2015-03-01 17:01:41 +01:00 |
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Faerbit
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8c34df49b7
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Enabled multisampling for the window.
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2015-03-01 16:52:44 +01:00 |
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Faerbit
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b9bdb594f0
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Enabled multisampling for the window.
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2015-03-01 16:43:03 +01:00 |
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Faerbit
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47bcf0bf1c
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Moved glEnables to graphics.init().
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2015-03-01 16:41:46 +01:00 |
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Faerbit
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4cc21fd378
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Closing flame at the top.
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2015-03-01 16:11:43 +01:00 |
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Faerbit
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41de72e3a1
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Fixed popping of directional shadows.
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2015-02-28 15:53:12 +01:00 |
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Faerbit
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97b9eeeac6
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Mix borders of directional shadow maps.
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2015-02-28 15:10:14 +01:00 |
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Faerbit
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585e40bb8b
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Reintroduced cascaded shadow mapping while also fixing it. The old bug with popping shadows should be fixed now.
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2015-02-28 14:40:54 +01:00 |
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Faerbit
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0887ff5f46
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Removed unused code.
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2015-02-28 13:51:22 +01:00 |
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Faerbit
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0489fc81fa
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Moved flame down a little bit to better fit the new flame.
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2015-02-28 00:53:23 +01:00 |
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Faerbit
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899253b53c
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Got generation of flame geometry working.
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2015-02-28 00:52:58 +01:00 |
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Faerbit
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8c1369ad2e
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Cull front faces of flames(normals are backwards).
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2015-02-28 00:51:20 +01:00 |
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Faerbit
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1dad2f589f
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More output from solver.
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2015-02-28 00:02:26 +01:00 |
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Faerbit
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086713341b
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Got generation of circular quads working.
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2015-02-28 00:00:30 +01:00 |
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Faerbit
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b974508683
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Merge branch 'master' of github.com:Faerbit/swp
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2015-02-27 23:34:33 +01:00 |
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Faerbit
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39882d43c3
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Fixed solver and improved him.
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2015-02-27 23:34:25 +01:00 |
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Steffen Fündgens
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7f8150d5ed
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Integrated Simons Level1.png changes from the .xcf.
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2015-02-27 17:21:52 +01:00 |
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Steffen Fündgens
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635f6ae546
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Merge with the worst possible conflicts: png and xml. Think i didnt yet integrate Simons latest png changes.
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2015-02-27 17:11:44 +01:00 |
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Steffen Fündgens
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eab9270b94
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Turned the heightmap loading around so the level now is like the png. The wall backsides dont seem to have textures...
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2015-02-27 16:53:46 +01:00 |
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Steffen Fündgens
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87b9634703
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Moved the heightmap, so it nearly fits with the graphical one.
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2015-02-27 16:20:29 +01:00 |
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Steffen Fündgens
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650ad89067
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Adjusted variable name i forgot earlier.
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2015-02-27 16:01:59 +01:00 |
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Jasper
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a64b1dac00
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Merge branch 'master' of github.com:Faerbit/swp
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2015-02-27 16:01:17 +01:00 |
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Jasper
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d49baa2a8c
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added convextrianglemeshshape
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2015-02-27 15:58:21 +01:00 |
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sfroitzheim
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23a3730c37
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Merge branch 'master' of https://github.com/Faerbit/swp
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2015-02-27 15:48:39 +01:00 |
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sfroitzheim
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134faaa67e
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prepared switch room for adding braziers
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2015-02-27 15:47:36 +01:00 |
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Faerbit
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272dce8900
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Merge branch 'master' of github.com:Faerbit/swp
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2015-02-27 15:43:52 +01:00 |
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Faerbit
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eff6cabd09
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Added solver which helps with selecting a fit function for the flames.
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2015-02-27 15:43:33 +01:00 |
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sfroitzheim
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84a9899516
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Completed work on the switch room (for now)
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2015-02-27 15:42:16 +01:00 |
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Steffen Fündgens
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6c78c93c2b
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Increased size of directional light shadow map.
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2015-02-27 14:37:57 +01:00 |
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Steffen Fündgens
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abeab11875
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Solved jittering by moving physics update in the level update.
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2015-02-27 12:56:02 +01:00 |
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Steffen Fündgens
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2d65071887
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Not updating old camera twice anymore.
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2015-02-27 12:55:06 +01:00 |
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sfroitzheim
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9f19d74c2a
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Added an example of bridges meeting properly to the scene (in the big switch room where are no switches yet)
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2015-02-26 17:11:02 +01:00 |
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sfroitzheim
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501aa3def9
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Added the hidden hint model
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2015-02-26 15:50:36 +01:00 |
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sfroitzheim
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53b6db98e6
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Added a brazier model
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2015-02-26 15:49:34 +01:00 |
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Faerbit
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a77e06f8c8
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Added simple geometry shader which draws a red triangle which changes it's height over time.
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2015-02-24 23:30:59 +01:00 |
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Faerbit
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174fafe5bc
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Removing flame offset from Level.xml because it should be in the Compositions.xml.
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2015-02-24 15:28:53 +01:00 |
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Faerbit
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2b93aff35d
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Clarifing which offset is meant.
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2015-02-24 14:04:56 +01:00 |
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Faerbit
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510001b943
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Adding flame.
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2015-02-24 12:56:55 +01:00 |
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