Steffen Fündgens
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1585195779
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Reduced camera mass so the camera can practically not move objects anymore. Fixed the scaling of forces on the camera with the (no more inverted) mass.
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2015-02-13 13:00:47 +01:00 |
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Steffen Fündgens
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6ee8af58e3
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Made it possible again to move the camera upwards.
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2015-02-13 12:47:34 +01:00 |
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Steffen Fündgens
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d02a7fa02f
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Changed position constraints to be less bouncy.
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2015-02-13 12:15:54 +01:00 |
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Steffen Fündgens
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21d94a420f
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Merged physics.cc.
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2015-02-06 18:04:20 +01:00 |
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Steffen Fündgens
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d2cf4f0003
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Added loading from config.xml, then debuged it for more than three hours...
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2015-02-06 18:00:14 +01:00 |
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Jasper
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c4bed4c506
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addede max camera speed
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2015-02-06 17:31:52 +01:00 |
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Jasper
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017c96bd55
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got the marble to no longer jitter all over the place
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2015-02-06 16:26:22 +01:00 |
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Jasper
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5e2d2d4e57
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added inital rotation to physics, had the springs fixed (was NOT my fault)
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2015-01-30 17:29:48 +01:00 |
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Jasper
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198dc0614f
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fine tuned the camera nad added more comments to physics.cc
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2015-01-30 13:32:16 +01:00 |
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Jasper
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9c6cd7c59d
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implimented a rough version of a physics driven camera
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2015-01-29 14:10:28 +01:00 |
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Jasper
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8620e16681
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added a scaling factor to triangle meshes to compensate for diffrent scaling (somehow from bullet, idk) and started adding comments to physics.cc
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2015-01-29 13:15:45 +01:00 |
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Jasper
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4c1860429a
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prepare for peoples
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2015-01-23 13:31:19 +01:00 |
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Jasper
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47b386296a
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constraints work. Why? because i said so!
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2015-01-23 12:59:28 +01:00 |
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Jasper
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d1a3c3ac3d
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readding button -> box
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2015-01-23 12:05:43 +01:00 |
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Jasper
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65a826f2af
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some quick updates for the camera before working on buttons
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2015-01-19 17:12:58 +01:00 |
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Jasper
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25bd4ba64e
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prepared camera, level and physics for the new camera
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2015-01-19 16:51:35 +01:00 |
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Jasper
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8306f7ff19
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prepareing modified camera in physics
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2015-01-19 16:30:11 +01:00 |
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Jasper
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bcdbb2534c
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small changes to trimesh scaling
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2015-01-19 15:33:44 +01:00 |
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Jasper
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2edbb196c2
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added trimesh back to collision
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2015-01-19 15:24:44 +01:00 |
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Jasper
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7cb3e3d620
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fixed small bug with balls
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2015-01-19 14:57:20 +01:00 |
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Jasper
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c2634543dc
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added collision masks and button creator
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2015-01-19 14:01:05 +01:00 |
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Steffen
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3e78b4f4bb
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Created a moveObject function in the Level class.
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2015-01-17 13:30:33 +01:00 |
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Steffen
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aca199cd1b
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Removed the lua state from the physics.
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2015-01-17 13:11:43 +01:00 |
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Jasper
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913e862a88
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Added position Constraint structure, an add/remove function for them, and added their handeling to the update function
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2015-01-16 16:17:26 +01:00 |
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Steffen Fündgens
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72d1009007
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Now passing the Lua State to the physics, so that Lua can directly access physics functions.
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2015-01-13 17:50:15 +01:00 |
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Steffen Fündgens
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70e2ebb605
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Moved all dampning parameters (except for the camera) to Compositions.xml.
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2015-01-06 13:31:53 +01:00 |
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Steffen Fündgens
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76b6be0beb
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Moved friction and player strength to Level.xml.
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2015-01-06 13:14:30 +01:00 |
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Steffen Fündgens
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20b0c66a17
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Tweaked ball physics.
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2014-12-19 15:20:49 +01:00 |
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Steffen Fündgens
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7d3d7927fe
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Fixed bug with created too many faces.
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2014-12-19 15:20:05 +01:00 |
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Jasper
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00716b63bd
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Composition scales addapted
Physics added trimeshshapes
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2014-12-15 16:02:04 +01:00 |
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Jasper
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76307f751f
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Reduced memory usage of trianglemesh
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2014-11-28 17:01:56 +01:00 |
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Jasper
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3fcd677dd5
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Added basic Triangle Mesh, pending reading out of .obj and then testing.
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2014-11-28 16:46:35 +01:00 |
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Jasper
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13e08945df
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Added a constraint for distances, as such a constraint did not exist in bullet.Why, IDK.
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2014-11-28 13:52:03 +01:00 |
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Faerbit
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669e9e0334
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Removing global variables from physics, because they are not needed.
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2014-11-25 13:38:28 +01:00 |
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Jasper
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704df860f8
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Put Box In Level
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2014-11-21 16:22:36 +01:00 |
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Jasper
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2c512acc13
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Modified adders in physics to no longer accept float x,y,z but entity/object instead.
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2014-11-21 12:56:30 +01:00 |
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Jasper
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f063b7ef8b
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added box in physics
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2014-11-21 12:50:11 +01:00 |
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Jasper
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dfd6b3789a
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Normalized body movement (still has float strength to change magnitude)
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2014-11-21 12:31:29 +01:00 |
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Jasper
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00182a509c
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fixed terrain offset
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2014-11-17 18:54:19 +01:00 |
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Jasper
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6c32a0c35a
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getting the sizes juuuuuuuust right
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2014-11-17 16:28:31 +01:00 |
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Jasper
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1e7c7989de
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further improving physics and interaction
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2014-11-17 16:07:40 +01:00 |
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Jasper
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288d509316
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Changed rollForward to accept vector going from camera to bball
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2014-11-17 13:21:27 +01:00 |
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Jasper
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24a812ed07
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spelling fix
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2014-11-17 13:14:48 +01:00 |
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Jasper
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e579fe1d75
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added wasd recognition, prepared roll forward to accept vec3 pos instead of mat3 rot
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2014-11-17 13:12:51 +01:00 |
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Jasper
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cac4672c7c
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Implimented a basic version of Physics into level with a ball colliding with a static plain.
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2014-11-17 12:57:16 +01:00 |
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Jasper
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3eb406efd1
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Added addPlayer analog to addSphere and added a check to make sure incice stay synchronized (possibly dangerous but needs to be tested)
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2014-11-14 16:23:14 +01:00 |
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Jasper
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6c0c973305
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added Roll forward methode, needs testing to be sure.
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2014-11-14 15:48:50 +01:00 |
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Jasper
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d5198ff4f5
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Added getRotation in physics to give rotation of object back as 4x4Matrix
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2014-11-14 15:15:29 +01:00 |
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Jasper
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ba8be9e10d
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aaah
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2014-11-14 14:23:10 +01:00 |
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Jasper
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58cc753aec
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terrain added
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2014-11-14 14:17:04 +01:00 |
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