Faerbit
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16f4890458
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Added a update function to the level which rotates the bunny.
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2014-11-13 00:40:28 +01:00 |
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Faerbit
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c38629823d
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Removed own Shader wrapper, because it does nothing useful.
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2014-11-08 02:45:32 +01:00 |
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Faerbit
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34d925cdfe
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Moving material paramters from graphics to material class.
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2014-11-08 01:44:24 +01:00 |
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Faerbit
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31447458aa
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Removing unnecessary includes.
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2014-11-08 01:15:50 +01:00 |
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Faerbit
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fdf0201f4d
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Changing a few lighting parameters.
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2014-11-08 01:15:09 +01:00 |
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Faerbit
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49acfc4d97
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Adding specular part to lighting model.
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2014-11-07 11:37:26 +01:00 |
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Faerbit
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589e0df6ea
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Shader now respects distance between light source and fragment.
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2014-11-04 00:47:35 +01:00 |
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Faerbit
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afbf41ea0d
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Shading now respects colours.
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2014-11-03 23:54:35 +01:00 |
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Fabian Klemp
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b68a2bb079
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Renamed shaders.
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2014-10-31 13:06:14 +01:00 |
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Fabian Klemp
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769514af88
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Got phong shading working.
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2014-10-31 12:56:09 +01:00 |
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Faerbit
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c505553439
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First attempt at Phong shading. Build broken.
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2014-10-31 10:38:57 +01:00 |
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Faerbit
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5c4b125e4d
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Restructured some elements from the graphis into the level. Now using a vector for all objects.
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2014-10-30 23:54:19 +01:00 |
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Fabian Klemp
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752ee67481
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Rewrote graphics to use new classes.
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2014-10-24 10:57:28 +02:00 |
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Faerbit
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7f7398e295
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Moving included to header.
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2014-10-20 18:49:10 +02:00 |
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Faerbit
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083f4785ae
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Organizing Code. (Deleted lookAt as it is available as part of GLM.)
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2014-10-20 18:16:47 +02:00 |
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Faerbit
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81d4b67030
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Renaming basic-texturing to graphics.
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2014-10-20 18:15:55 +02:00 |
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