Steffen Fündgens
|
a843d00f1c
|
Finished lua script for the sunrise and added triggers to call it.
|
2015-03-06 13:22:04 +01:00 |
|
SteffenFuendgens
|
4e99ca2241
|
Added lua scripts for the sunrise.
|
2015-03-05 18:30:50 +01:00 |
|
Steffen Fündgens
|
deb70240d1
|
Added 'Safepoints' to the resetPlayer script.
|
2015-03-04 18:10:49 +01:00 |
|
Steffen Fündgens
|
47bd2d29df
|
Added a trigger that resets the player when his z value is below 15.
|
2015-03-04 15:52:28 +01:00 |
|
Steffen Fündgens
|
58db26b9da
|
Changed triggers so the undo function can be in the same lua file. Fixed triggers for the second door.
|
2015-03-04 14:35:14 +01:00 |
|
Steffen Fündgens
|
9ba15227c2
|
Added scripts and triggers to open the second door.
|
2015-03-02 17:20:02 +01:00 |
|
Steffen Fündgens
|
80df2aac41
|
Added lua scripts and triggers for the third door.
|
2015-03-02 12:58:34 +01:00 |
|
Steffen Fündgens
|
cb538cb9ff
|
Moved unused scripts into a subfolder.
|
2015-03-02 12:42:04 +01:00 |
|
Steffen Fündgens
|
2d872c644e
|
Turned the heightmap loading around so the level now is like the png. The wall backsides dont seem to have textures...
|
2015-02-27 16:53:46 +01:00 |
|
Steffen Fündgens
|
7ad9965c74
|
Updated currently unused scripts.
|
2015-02-20 13:26:09 +01:00 |
|
Faerbit
|
23fc196bea
|
Moved setting of package.path in lua to init.lua
|
2015-02-15 19:32:19 +01:00 |
|
Steffen
|
115e827ef1
|
Got scripts to work as intended, had to use an ugly hack for it.
|
2015-02-15 16:11:31 +01:00 |
|
Faerbit
|
89a73f3776
|
Restructured directory tree.
|
2015-02-14 09:49:29 +01:00 |
|