Commit Graph

45 Commits

Author SHA1 Message Date
Faerbit
25f7800c86 Gave flames their own class again. The size of the flames are now respected. 2015-03-07 22:48:44 +01:00
Faerbit
7d0062f270 Added loading screen. Had to restructure quite a bit of the program. 2015-03-07 19:59:52 +01:00
Faerbit
d835dbe010 Reintroduced night texture. Throw a bunch of stuff out. 2015-03-07 18:25:14 +01:00
Faerbit
eac0031b0a Added shader which could manipulate the color of the flames. 2015-03-06 09:21:38 +01:00
Faerbit
a82ecad52f Gave the flames it's own framebuffer to be able to manipulate it's color. 2015-03-06 09:16:29 +01:00
Fabian Klemp
1ec7f05eca Gave skydome it's own shader. 2015-03-04 16:08:03 +01:00
Faerbit
bb3267c72a Fixed blurring of flames with stencil buffer. 2015-03-04 11:25:02 +01:00
Faerbit
2a82f9f2e2 Made first attempt at blurring flames. Conceptually bad, looks very bad. 2015-03-04 00:55:01 +01:00
Faerbit
35b77c9c01 Introduced flame post processing shader. 2015-03-03 23:27:41 +01:00
Faerbit
2da70f156d Reintroduced cascaded shadow mapping while also fixing it. The old bug with popping shadows should be fixed now. 2015-02-28 14:40:54 +01:00
Faerbit
b0b2c71139 Added simple geometry shader which draws a red triangle which changes it's height over time. 2015-02-24 23:30:59 +01:00
Faerbit
e67720650f Removing outdated comment. 2015-02-19 00:30:35 +01:00
Fabian Klemp
deb691a6c0 maxShadowRenderCount now works correctly. 2015-02-13 17:09:25 +01:00
Fabian Klemp
d7d45682a0 Added maxShadowRenderCount. Controls how many shadows get rendered. 2015-02-13 16:20:22 +01:00
Fabian Klemp
30284977da Merge branch 'debug-shadows'
Conflicts:
	graphics.cc
	graphics.hh
	object.cc
2015-02-13 16:02:12 +01:00
Faerbit
d6d934277f Now only using the 32 closest light sources. 2015-02-12 01:13:26 +01:00
Faerbit
3d51da73f9 Fixed directional shadows. 2015-02-10 00:27:13 +01:00
Faerbit
b4419b88d2 Changed cube map shadows sampler to a sampler array. 2015-02-09 14:26:04 +01:00
Steffen
9297aa69a4 Now loading the resolution of the shadow cube maps from config.xml. 2015-02-07 20:24:11 +01:00
Faerbit
78f4e30f8f Additional cleanup. 2015-02-04 23:08:23 +01:00
Faerbit
f275733eeb Now mirroring the cube face on their own again. 2015-01-28 17:26:02 +01:00
Faerbit
9c8f05e906 Small parameter changes. 2015-01-27 11:14:00 +01:00
Faerbit
7d21978903 Implemented saving depthbuffer face to png. Doesn't work right now. 2015-01-26 21:48:44 +01:00
Faerbit
4cef0b31d3 Updating lights only every half a second now, for performance. 2015-01-26 00:06:31 +01:00
Faerbit
6fa2e4e1b8 Moved all GLFW related stuff to the main files. 2015-01-25 23:29:37 +01:00
Steffen Fündgens
c7931aed20 Fixed mirroring of shadows by inverting coordinates instead of blitting framebuffers(performance...). 2015-01-23 14:00:26 +01:00
Steffen Fündgens
92a144d8bb Mirrored rendering of pointlight shadows, so that they are at the correct positions now, but occlude everything. -- Fabian 2015-01-19 18:22:25 +01:00
Faerbit
f6a88683b7 Removed Cascaded Shadow Mapping because it is not realistic to get it working in the remaining time. 2015-01-19 00:52:57 +01:00
Faerbit
cad4a95a4e Replacing buildFrustum with standard glm call. 2014-12-15 11:22:32 +01:00
Faerbit
b662106e5f Implemented cube map depth rendering from lighting positions. 2014-12-15 02:09:33 +01:00
Faerbit
e0404b091d Init graphics with the level instead of passing it to the render function everytime. 2014-12-15 01:05:46 +01:00
Faerbit
867b1e4a60 Implemented cascaded shadow mapping. 2014-12-04 17:19:58 +01:00
Faerbit
c88ea7cee8 Changing shadow map sampler from sampler2D to sampler2Dshadow and removing now useless colour texture. 2014-12-04 13:21:20 +01:00
Faerbit
c695325376 Making framebuffer private again. (Was public for debugging. 2014-12-04 01:22:23 +01:00
Faerbit
d8edfd2ea9 Implemented basic shadows for sun light. Also fixed bug with far plane always staying the same. 2014-12-04 01:13:59 +01:00
Faerbit
a42c64b535 Moving shader management completely into graphics. 2014-12-01 17:49:59 +01:00
Faerbit
235cde0d74 Added skybox and refined fog a bit. Fog still needs a lot of work. 2014-11-21 02:38:03 +01:00
Faerbit
3ddcb72d5a Reenabling resizeCallback. 2014-11-15 15:19:48 +01:00
Fabian Klemp
7b331edff9 Reorganized code quite a bit. Resizing is deactivated currently. 2014-11-14 16:47:47 +01:00
Faerbit
4231866d40 Adapting graphics to new camera model. 2014-11-13 18:17:58 +01:00
Faerbit
16f4890458 Added a update function to the level which rotates the bunny. 2014-11-13 00:40:28 +01:00
Fabian Klemp
752ee67481 Rewrote graphics to use new classes. 2014-10-24 10:57:28 +02:00
Faerbit
7f7398e295 Moving included to header. 2014-10-20 18:49:10 +02:00
Faerbit
70662679c1 Adding define guards. 2014-10-20 18:23:25 +02:00
Faerbit
083f4785ae Organizing Code. (Deleted lookAt as it is available as part of GLM.) 2014-10-20 18:16:47 +02:00