Faerbit
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282eb32267
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Got multiple shadows working. The really ugly way.
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2015-02-09 21:29:44 +01:00 |
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Faerbit
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c28b35667f
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Changed cube map shadows sampler to a sampler array.
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2015-02-09 14:26:04 +01:00 |
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Faerbit
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ed10994ebc
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Added non-linearization to get rid of fragments.
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2015-02-05 13:19:51 +01:00 |
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Faerbit
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7c8d149e3a
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Increased precision of depth textures.
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2015-02-04 23:10:51 +01:00 |
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Faerbit
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ac19eac671
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Additional cleanup.
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2015-02-04 23:08:23 +01:00 |
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Faerbit
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8babafadfd
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Reintroducing broken assert, because it's important.
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2015-02-04 22:55:34 +01:00 |
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Faerbit
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10082466cf
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Did a little bit of cleanup.
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2015-02-04 22:54:40 +01:00 |
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Faerbit
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2e90ac57d8
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Got Point Light Shadows working. YEEHAW!
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2015-02-04 14:27:41 +01:00 |
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Faerbit
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b3e0d5ca47
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Changed how depth values are written. Works even less than before.
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2015-02-02 19:58:16 +01:00 |
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Faerbit
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75464e6819
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Merge branch 'debug-shadows' of github.com:Faerbit/swp into debug-shadows
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2015-01-31 20:02:28 +01:00 |
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Faerbit
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b8dc153f10
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Tried correcting an error. Unsure if it will work.
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2015-01-31 20:02:23 +01:00 |
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Fabian Klemp
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2ddd753575
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Additional debug stuff.
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2015-01-30 15:47:07 +01:00 |
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Fabian Klemp
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60372cf1a1
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Only sample shadows from the first light source.
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2015-01-30 15:11:00 +01:00 |
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Faerbit
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a3e6da2ada
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Now mirroring the cube face on their own again.
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2015-01-28 17:26:02 +01:00 |
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Faerbit
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114632b015
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Small parameter changes.
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2015-01-27 11:14:00 +01:00 |
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Faerbit
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377372d1c6
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Fixed saving of depthbuffer.
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2015-01-26 23:11:04 +01:00 |
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Faerbit
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7f13e89935
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Implemented saving depthbuffer face to png. Doesn't work right now.
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2015-01-26 21:48:44 +01:00 |
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Faerbit
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65087ece48
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Updating lights on creation and also using constant.
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2015-01-26 00:18:09 +01:00 |
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Faerbit
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4d3db6f285
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Updating lights only every half a second now, for performance.
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2015-01-26 00:06:31 +01:00 |
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Faerbit
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81f94ba221
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Moved all GLFW related stuff to the main files.
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2015-01-25 23:29:37 +01:00 |
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Faerbit
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b6a2b0d7b3
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Updated Readme.md.
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2015-01-25 23:09:23 +01:00 |
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Faerbit
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4c5bbb3c73
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Changed comment.
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2015-01-25 23:07:49 +01:00 |
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Steffen Fündgens
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9088bb4561
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Rotate parameter for physics.add should now be false if the object has a positionConstraint.
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2015-01-23 16:51:09 +01:00 |
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Steffen Fündgens
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d25e18ccc6
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Corrected spaces.
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2015-01-23 16:41:56 +01:00 |
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Steffen Fündgens
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ec7250e937
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Merge branch 'master' of github.com:Faerbit/swp
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2015-01-23 16:04:13 +01:00 |
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Steffen Fündgens
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a9ab76ea51
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Converter can now reuse IDs of deleted compositions.
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2015-01-23 16:02:50 +01:00 |
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Steffen Fündgens
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5a860f68c3
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Added more exits after errors.
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2015-01-23 16:02:10 +01:00 |
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sfroitzheim
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c29ced5210
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Merge branch 'master' of https://github.com/Faerbit/swp
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2015-01-23 14:56:19 +01:00 |
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sfroitzheim
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89741cfcb3
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Added some walls to the scene properly (weird physics bugs are apparent)
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2015-01-23 14:56:02 +01:00 |
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Steffen Fündgens
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f2353d670f
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Fixed a drawing bug for the pointlight shadows.
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2015-01-23 14:33:04 +01:00 |
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Steffen Fündgens
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e9e7fe1f7c
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Removed unnecessary bind and clear calls.
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2015-01-23 14:22:24 +01:00 |
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sfroitzheim
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db3fab3d35
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Fixed merge conflicts.
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2015-01-23 14:10:35 +01:00 |
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sfroitzheim
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56f179e5af
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Merge branch 'master' of https://github.com/Faerbit/swp
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2015-01-23 14:08:38 +01:00 |
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Steffen Fündgens
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a4ae90082a
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Forgot one thing.
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2015-01-23 14:08:30 +01:00 |
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sfroitzheim
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cfbf1b9208
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Merge branch 'master' of https://github.com/Faerbit/swp
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2015-01-23 14:07:29 +01:00 |
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sfroitzheim
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bdb92b2cf1
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Merge branch 'master' of https://github.com/Faerbit/swp
Conflicts:
Levels/ObjectSetups/Compositions.xml
Levels/ObjectSetups/Level1.png
Levels/ObjectSetups/Level1.xcf
Levels/ObjectSetups/Level1.xml
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2015-01-23 14:06:20 +01:00 |
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Steffen Fündgens
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f7e097029a
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Merge branch 'master' of github.com:Faerbit/swp
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2015-01-23 14:01:06 +01:00 |
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Steffen Fündgens
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00de8c0e82
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Fixed mirroring of shadows by inverting coordinates instead of blitting framebuffers(performance...).
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2015-01-23 14:00:26 +01:00 |
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sfroitzheim
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7c1f0e7960
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Merge branch 'master' of https://github.com/Faerbit/swp
Conflicts:
Levels/ObjectSetups/Level1.xml
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2015-01-23 13:56:40 +01:00 |
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Jasper
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4c1860429a
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prepare for peoples
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2015-01-23 13:31:19 +01:00 |
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Jasper
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47b386296a
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constraints work. Why? because i said so!
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2015-01-23 12:59:28 +01:00 |
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Jasper
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1687a56f87
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Merge branch 'master' of github.com:Faerbit/swp
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2015-01-23 12:06:26 +01:00 |
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Jasper
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d1a3c3ac3d
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readding button -> box
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2015-01-23 12:05:43 +01:00 |
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Faerbit
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d41149e29e
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Made progress on point light shadows. Not quite sure what is happening.
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2015-01-22 21:21:09 +01:00 |
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Faerbit
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9847aa3374
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Increased mininum camera distance because the marble got scaled up.
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2015-01-20 08:45:52 +01:00 |
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Faerbit
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2c9755209a
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Added slides for milestone 3.
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2015-01-20 00:53:55 +01:00 |
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Jasper
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099e0c17c7
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Merge branch 'master' of github.com:Faerbit/swp
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2015-01-19 18:30:12 +01:00 |
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Jasper
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650d505e4e
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Added physics type button.
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2015-01-19 18:30:07 +01:00 |
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Jasper
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99217ed399
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Added light block and changed physics parameters.
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2015-01-19 18:28:28 +01:00 |
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Steffen Fündgens
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cf836b151a
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Mirrored rendering of pointlight shadows, so that they are at the correct positions now, but occlude everything. -- Fabian
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2015-01-19 18:22:25 +01:00 |
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