Commit Graph

102 Commits

Author SHA1 Message Date
Steffen Fündgens
5070940a94 Merge branch 'master' of github.com:Faerbit/swp 2015-01-19 15:55:18 +01:00
Steffen Fündgens
4c71dbfbea Added rotation in Compompositions.xml. 2015-01-19 15:55:03 +01:00
Jasper
bcdbb2534c small changes to trimesh scaling 2015-01-19 15:33:44 +01:00
sfroitzheim
aeb4b638c7 Merge branch 'master' of https://github.com/Faerbit/swp
Conflicts:
	Levels/ObjectSetups/Level1.xml
2015-01-19 15:18:34 +01:00
sfroitzheim
65ba8c0249 Added improved starting bridge version 2015-01-19 15:15:18 +01:00
Jasper
5670d35865 fixed the issue with shpere portruding into blocks 2015-01-19 15:11:56 +01:00
sfroitzheim
42b65fa9c0 Added torch for testing. 2015-01-19 13:59:50 +01:00
Steffen
e66fb546b7 Updated scripts and added scripts for opening the door in Level1 2015-01-17 13:37:09 +01:00
Steffen
2327d80810 Added new composition 2015-01-17 12:38:27 +01:00
Steffen
a128c947b1 Added ignoreHeightmap option to compositions in Compositions.xml. 2015-01-17 12:24:54 +01:00
Steffen Fündgens
f03a01461d Merge branch 'master' of github.com:Faerbit/swp 2015-01-16 16:52:11 +01:00
Steffen Fündgens
90d64bbade started working on an actual trigger for Level1 2015-01-16 16:52:04 +01:00
Steffen Fündgens
0d8dc4b10d moved the triggered/not triggered information to lua 2015-01-16 16:51:36 +01:00
sfroitzheim
98091fa305 Fixed a few bugs like duplicate marble(bridge will be fixed at monday) 2015-01-16 16:47:55 +01:00
sfroitzheim
638323c1c2 Merge branch 'master' of https://github.com/Faerbit/swp 2015-01-16 16:38:24 +01:00
sfroitzheim
073000d097 Additional changes with the heightmap 2015-01-16 16:37:00 +01:00
Jasper
3cba239897 Fixed block so that it doesnt BLOW EVERYTHING UP! 2015-01-16 15:40:07 +01:00
sfroitzheim
16bf2477b0 Improved level heightmap (still not finished though) 2015-01-15 15:09:42 +01:00
Steffen Fündgens
a137d2544a Triggers now adapt if the object they want to do something with gets deleted or changes its index. 2015-01-13 18:18:13 +01:00
Steffen Fündgens
f4408b76e8 Added and used a new trigger without recompiling, scripting really works. :) 2015-01-13 17:52:31 +01:00
Steffen Fündgens
72d1009007 Now passing the Lua State to the physics, so that Lua can directly access physics functions. 2015-01-13 17:50:15 +01:00
Steffen Fündgens
d936d1f269 Lua script works now, worked around the bug by saving the name as a std::string. 2015-01-13 17:21:15 +01:00
Steffen Fündgens
fe58023458 Moved triggering to lua, got a strange bug with the const char* holding the name of the lua script. 2015-01-13 13:52:22 +01:00
Steffen Fündgens
60d76a58de Integrated Lua into our project. Triggers are now able to call a Lua Script. Havent figured out how to let the Script do anything usefull yet. 2015-01-09 16:51:28 +01:00
Steffen Fündgens
70e2ebb605 Moved all dampning parameters (except for the camera) to Compositions.xml. 2015-01-06 13:31:53 +01:00
Steffen Fündgens
76b6be0beb Moved friction and player strength to Level.xml. 2015-01-06 13:14:30 +01:00
Steffen Fündgens
36c42123b8 Added the option to give a trigger a target composition. The position the trigger activates at is the old manually set position + the position of the target composition. 2014-12-19 16:15:29 +01:00
Steffen Fündgens
1c2fbc2e91 Triangulated block. 2014-12-19 15:14:33 +01:00
Steffen Fündgens
62b8b0afb9 Triangulated faces of the torch and added it to the Level again. 2014-12-19 15:09:00 +01:00
Steffen Fündgens
8d3e2c2fac Removing useless mtl file. 2014-12-19 15:07:43 +01:00
Steffen Fündgens
136e4d07f0 Changed the default objectNum for triggers from 1 to 0. Moved blocks up so they dont spawn in the heightmap. 2014-12-19 13:35:17 +01:00
Steffen Fündgens
1cdca7b686 added comments to Compositions.xml and adjusted marble size. 2014-12-19 13:33:59 +01:00
Steffen Fündgens
ba847c80f0 Moved triggers into compositions. 2014-12-16 13:46:49 +01:00
Faerbit
104b8b4bbc Made trigger more presentation friendly. 2014-12-15 23:36:22 +01:00
Faerbit
6b64ec7360 Made level more presentation friendly. 2014-12-15 22:58:48 +01:00
Jasper
8072fd1cbb Merge branch 'master' of github.com:Faerbit/swp
Conflicts:
	level.cc
2014-12-15 19:13:25 +01:00
Jasper
9fd8ae5cd8 Tried to adjust box. 2014-12-15 19:11:28 +01:00
Steffen Fündgens
32f8683367 Fixing texture file name of marble. 2014-12-15 19:00:07 +01:00
Steffen Fündgens
895d69fc66 Changed to Lvl1. 2014-12-15 18:58:32 +01:00
Jasper
7013f7cf71 Merge branch 'master' of github.com:Faerbit/swp 2014-12-15 16:04:36 +01:00
Jasper
00716b63bd Composition scales addapted
Physics added trimeshshapes
2014-12-15 16:02:04 +01:00
sfroitzheim
f19b1ddeb1 Version 1.1 of the heightmap 2014-12-15 15:45:56 +01:00
sfroitzheim
b6e6ee2d24 Added Heightmap prototype(could be garbage) 2014-12-15 15:13:29 +01:00
Steffen Fündgens
60c5275e50 Merge branch 'master' of github.com:Faerbit/swp 2014-12-15 14:59:09 +01:00
Steffen Fündgens
a393fb688d Implemented half the loading of triggers. 2014-12-15 14:59:03 +01:00
sfroitzheim
ea587dc26b Added a simple wall to models/textures 2014-12-15 14:24:11 +01:00
sfroitzheim
f03274082e Fixed Poles of Marble 2014-12-15 13:28:05 +01:00
Steffen Fündgens
f681987358 Moved mass from objectType to singular objects. Now loading physics from xml, but with a dummy-box instead of meshes. 2014-12-15 13:08:35 +01:00
Faerbit
5b2233e1b3 Removing torches for better testing. 2014-12-15 01:03:48 +01:00
Steffen Fündgens
b4e9218e95 Converter now adds a Dummy-Trigger to the xml. Copy and customize it in the Levelx.xml to create actual triggers. 2014-12-12 17:18:31 +01:00