Jasper
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5e2d2d4e57
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added inital rotation to physics, had the springs fixed (was NOT my fault)
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2015-01-30 17:29:48 +01:00 |
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Jasper
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198dc0614f
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fine tuned the camera nad added more comments to physics.cc
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2015-01-30 13:32:16 +01:00 |
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Jasper
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9c6cd7c59d
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implimented a rough version of a physics driven camera
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2015-01-29 14:10:28 +01:00 |
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Jasper
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8620e16681
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added a scaling factor to triangle meshes to compensate for diffrent scaling (somehow from bullet, idk) and started adding comments to physics.cc
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2015-01-29 13:15:45 +01:00 |
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Steffen Fündgens
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9088bb4561
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Rotate parameter for physics.add should now be false if the object has a positionConstraint.
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2015-01-23 16:51:09 +01:00 |
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Steffen Fündgens
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5a860f68c3
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Added more exits after errors.
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2015-01-23 16:02:10 +01:00 |
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Jasper
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4c1860429a
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prepare for peoples
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2015-01-23 13:31:19 +01:00 |
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Jasper
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1687a56f87
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Merge branch 'master' of github.com:Faerbit/swp
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2015-01-23 12:06:26 +01:00 |
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Faerbit
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d41149e29e
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Made progress on point light shadows. Not quite sure what is happening.
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2015-01-22 21:21:09 +01:00 |
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Jasper
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099e0c17c7
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Merge branch 'master' of github.com:Faerbit/swp
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2015-01-19 18:30:12 +01:00 |
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Jasper
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650d505e4e
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Added physics type button.
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2015-01-19 18:30:07 +01:00 |
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Steffen Fündgens
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cf836b151a
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Mirrored rendering of pointlight shadows, so that they are at the correct positions now, but occlude everything. -- Fabian
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2015-01-19 18:22:25 +01:00 |
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Jasper
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25bd4ba64e
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prepared camera, level and physics for the new camera
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2015-01-19 16:51:35 +01:00 |
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Jasper
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8306f7ff19
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prepareing modified camera in physics
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2015-01-19 16:30:11 +01:00 |
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Steffen Fündgens
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4c71dbfbea
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Added rotation in Compompositions.xml.
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2015-01-19 15:55:03 +01:00 |
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Steffen
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75440f919f
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Added the option to define initial position constraints in the Level.xml file.
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2015-01-17 14:07:12 +01:00 |
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Steffen
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3e78b4f4bb
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Created a moveObject function in the Level class.
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2015-01-17 13:30:33 +01:00 |
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Steffen
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aca199cd1b
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Removed the lua state from the physics.
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2015-01-17 13:11:43 +01:00 |
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Steffen
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a128c947b1
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Added ignoreHeightmap option to compositions in Compositions.xml.
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2015-01-17 12:24:54 +01:00 |
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sfroitzheim
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073000d097
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Additional changes with the heightmap
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2015-01-16 16:37:00 +01:00 |
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Steffen Fündgens
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a137d2544a
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Triggers now adapt if the object they want to do something with gets deleted or changes its index.
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2015-01-13 18:18:13 +01:00 |
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Steffen Fündgens
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72d1009007
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Now passing the Lua State to the physics, so that Lua can directly access physics functions.
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2015-01-13 17:50:15 +01:00 |
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Steffen Fündgens
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d936d1f269
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Lua script works now, worked around the bug by saving the name as a std::string.
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2015-01-13 17:21:15 +01:00 |
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Steffen Fündgens
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fe58023458
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Moved triggering to lua, got a strange bug with the const char* holding the name of the lua script.
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2015-01-13 13:52:22 +01:00 |
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Steffen Fündgens
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60d76a58de
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Integrated Lua into our project. Triggers are now able to call a Lua Script. Havent figured out how to let the Script do anything usefull yet.
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2015-01-09 16:51:28 +01:00 |
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Steffen Fündgens
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70e2ebb605
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Moved all dampning parameters (except for the camera) to Compositions.xml.
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2015-01-06 13:31:53 +01:00 |
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Steffen Fündgens
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76b6be0beb
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Moved friction and player strength to Level.xml.
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2015-01-06 13:14:30 +01:00 |
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Steffen Fündgens
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36c42123b8
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Added the option to give a trigger a target composition. The position the trigger activates at is the old manually set position + the position of the target composition.
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2014-12-19 16:15:29 +01:00 |
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Steffen Fündgens
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0649444687
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Also increased strength of the player ball.
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2014-12-19 15:21:38 +01:00 |
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Steffen Fündgens
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ba847c80f0
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Moved triggers into compositions.
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2014-12-16 13:46:49 +01:00 |
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Fabian Klemp
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bf46f117b6
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Moved trigger functions to trigger class.
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2014-12-16 12:40:30 +01:00 |
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Fabian Klemp
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be4a61e65b
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Fixed triggers. Now deletes a truly random object.
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2014-12-16 12:19:48 +01:00 |
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Faerbit
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104b8b4bbc
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Made trigger more presentation friendly.
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2014-12-15 23:36:22 +01:00 |
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Faerbit
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76053c5b2f
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Removing debug output.
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2014-12-15 22:03:04 +01:00 |
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Jasper
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8072fd1cbb
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Merge branch 'master' of github.com:Faerbit/swp
Conflicts:
level.cc
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2014-12-15 19:13:25 +01:00 |
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Jasper
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9fd8ae5cd8
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Tried to adjust box.
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2014-12-15 19:11:28 +01:00 |
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Steffen Fündgens
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adde6fd162
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Implemented simple triggers.
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2014-12-15 18:43:10 +01:00 |
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Steffen Fündgens
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a393fb688d
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Implemented half the loading of triggers.
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2014-12-15 14:59:03 +01:00 |
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Steffen Fündgens
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acdf1b3285
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-15 13:08:47 +01:00 |
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Steffen Fündgens
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f681987358
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Moved mass from objectType to singular objects. Now loading physics from xml, but with a dummy-box instead of meshes.
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2014-12-15 13:08:35 +01:00 |
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Faerbit
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36f7217288
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Moved calculation of shadowMVP to the CPU side.
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2014-12-15 12:41:30 +01:00 |
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Faerbit
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50c4b16367
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Moving MVP calculation to the CPU side.
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2014-12-15 11:45:31 +01:00 |
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Faerbit
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e9a47db962
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Made getLights return a pointer to avoid copying around large amounts of light data every frame.
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2014-12-15 01:12:51 +01:00 |
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Steffen Fündgens
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bf6d4d69a9
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Debugging. Had to comment out the loading of physics because it crashed the programm.
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2014-12-12 18:38:12 +01:00 |
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Steffen Fündgens
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07d11e2bd1
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Added skeleton for trigger loading. Added comments to identify closing brackets.
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2014-12-12 18:02:31 +01:00 |
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Steffen Fündgens
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330abfcccb
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Added indexing of the created objects for use in triggers. Added some comments to the loading.
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2014-12-12 17:47:33 +01:00 |
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Steffen Fündgens
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8a7f7da0a8
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Implemented loading of physical objects. Compositions.xml holds mostly Dummy-Values for those.
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2014-12-12 16:52:05 +01:00 |
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Steffen Fündgens
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45d4b944c4
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-12 16:25:18 +01:00 |
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Steffen Fündgens
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b0c371f610
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Implemented loading of gloabal lighting. Added physics parameters to Compositions.xml.
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2014-12-12 16:24:47 +01:00 |
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Steffen Fündgens
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9764bc9d0b
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Changed fogColor to fogColour. Moved some global Parameters to the xml.
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2014-12-12 15:41:17 +01:00 |
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