Faerbit
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f4b9d4dc38
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Now also blurring the edges of the flames.
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2015-03-04 12:13:58 +01:00 |
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Faerbit
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bb3267c72a
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Fixed blurring of flames with stencil buffer.
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2015-03-04 11:25:02 +01:00 |
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Faerbit
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38292e335d
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Merge branch 'master' of github.com:Faerbit/swp
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2015-03-04 00:55:11 +01:00 |
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Faerbit
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2a82f9f2e2
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Made first attempt at blurring flames. Conceptually bad, looks very bad.
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2015-03-04 00:55:01 +01:00 |
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Faerbit
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e54ee77557
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Removed now useless stuff from the flame shader.
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2015-03-03 23:32:43 +01:00 |
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Faerbit
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35b77c9c01
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Introduced flame post processing shader.
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2015-03-03 23:27:41 +01:00 |
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Steffen
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99d77a0e9e
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Changed array initialization because it did not compile under windows.
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2015-03-03 17:37:03 +01:00 |
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Faerbit
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40e7dda14a
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Tried adding normals for color calculation seems wrong.
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2015-03-01 19:40:39 +01:00 |
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Faerbit
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51d78583d7
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Fixed normals.
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2015-03-01 18:56:56 +01:00 |
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Faerbit
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53557b80c4
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Using the color of the lights for the flame color.
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2015-03-01 18:45:31 +01:00 |
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Faerbit
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f5fd73fd1d
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Added another two render calls to further increase the number of vertices of the flame.
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2015-03-01 18:19:19 +01:00 |
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Faerbit
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47db474d4a
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Should have been in the last commit.
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2015-03-01 17:04:13 +01:00 |
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Faerbit
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f46d665e17
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Enabled multisampling for the window.
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2015-03-01 16:43:03 +01:00 |
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Faerbit
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ca2ac08a82
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Moved glEnables to graphics.init().
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2015-03-01 16:41:46 +01:00 |
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Faerbit
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81d2de5344
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Fixed popping of directional shadows.
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2015-02-28 15:53:12 +01:00 |
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Faerbit
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2da70f156d
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Reintroduced cascaded shadow mapping while also fixing it. The old bug with popping shadows should be fixed now.
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2015-02-28 14:40:54 +01:00 |
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Faerbit
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5fc86f8914
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Cull front faces of flames(normals are backwards).
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2015-02-28 00:51:20 +01:00 |
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Steffen Fündgens
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4870357789
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Increased size of directional light shadow map.
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2015-02-27 14:37:57 +01:00 |
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Faerbit
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b0b2c71139
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Added simple geometry shader which draws a red triangle which changes it's height over time.
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2015-02-24 23:30:59 +01:00 |
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Fabian Klemp
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18bd1bda49
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Fixed updating of lights.
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2015-02-13 17:35:56 +01:00 |
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Fabian Klemp
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deb691a6c0
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maxShadowRenderCount now works correctly.
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2015-02-13 17:09:25 +01:00 |
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Jasper
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02aea1f297
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corrected camera position for specular lighting
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2015-02-13 16:35:35 +01:00 |
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Jasper
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6ffc1809ff
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Merge branch 'master' of github.com:Faerbit/swp
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2015-02-13 16:22:06 +01:00 |
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Fabian Klemp
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d7d45682a0
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Added maxShadowRenderCount. Controls how many shadows get rendered.
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2015-02-13 16:20:22 +01:00 |
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Fabian Klemp
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30284977da
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Merge branch 'debug-shadows'
Conflicts:
graphics.cc
graphics.hh
object.cc
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2015-02-13 16:02:12 +01:00 |
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Fabian Klemp
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0c6c06fe00
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Updated how shadows are applied. Looks nice now.
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2015-02-13 15:51:49 +01:00 |
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Jasper
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dc628f3fc8
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added debug Camear (keys L and K to switch)
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2015-02-13 15:46:00 +01:00 |
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Steffen Fündgens
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47fded52ce
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Code rework. Basically cleaned up a mess of tabs and whitespaces.
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2015-02-13 13:46:41 +01:00 |
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Faerbit
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d6d934277f
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Now only using the 32 closest light sources.
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2015-02-12 01:13:26 +01:00 |
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Faerbit
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3d51da73f9
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Fixed directional shadows.
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2015-02-10 00:27:13 +01:00 |
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Faerbit
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0664ae9760
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Got multiple shadows working. The really ugly way.
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2015-02-09 21:29:44 +01:00 |
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Faerbit
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b4419b88d2
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Changed cube map shadows sampler to a sampler array.
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2015-02-09 14:26:04 +01:00 |
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Steffen
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9297aa69a4
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Now loading the resolution of the shadow cube maps from config.xml.
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2015-02-07 20:24:11 +01:00 |
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Faerbit
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febb1dbab3
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Increased precision of depth textures.
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2015-02-04 23:10:51 +01:00 |
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Faerbit
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78f4e30f8f
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Additional cleanup.
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2015-02-04 23:08:23 +01:00 |
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Faerbit
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f45603fe4c
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Did a little bit of cleanup.
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2015-02-04 22:54:40 +01:00 |
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Faerbit
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1f817a7ecd
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Got Point Light Shadows working. YEEHAW!
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2015-02-04 14:27:41 +01:00 |
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Faerbit
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d82a8d96bd
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Changed how depth values are written. Works even less than before.
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2015-02-02 19:58:16 +01:00 |
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Faerbit
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64b4f52fcc
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Merge branch 'debug-shadows' of github.com:Faerbit/swp into debug-shadows
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2015-01-31 20:02:28 +01:00 |
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Faerbit
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f025b69206
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Tried correcting an error. Unsure if it will work.
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2015-01-31 20:02:23 +01:00 |
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Fabian Klemp
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9fde8009e8
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Additional debug stuff.
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2015-01-30 15:47:07 +01:00 |
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Jasper
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477da05464
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implimented a rough version of a physics driven camera
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2015-01-29 14:10:28 +01:00 |
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Faerbit
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f275733eeb
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Now mirroring the cube face on their own again.
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2015-01-28 17:26:02 +01:00 |
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Faerbit
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9c8f05e906
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Small parameter changes.
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2015-01-27 11:14:00 +01:00 |
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Faerbit
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cf9e3e2b39
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Fixed saving of depthbuffer.
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2015-01-26 23:11:04 +01:00 |
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Faerbit
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7d21978903
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Implemented saving depthbuffer face to png. Doesn't work right now.
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2015-01-26 21:48:44 +01:00 |
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Faerbit
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00f9091bc3
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Updating lights on creation and also using constant.
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2015-01-26 00:18:09 +01:00 |
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Faerbit
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4cef0b31d3
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Updating lights only every half a second now, for performance.
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2015-01-26 00:06:31 +01:00 |
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Faerbit
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6fa2e4e1b8
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Moved all GLFW related stuff to the main files.
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2015-01-25 23:29:37 +01:00 |
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Steffen Fündgens
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e9390d860b
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Fixed a drawing bug for the pointlight shadows.
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2015-01-23 14:33:04 +01:00 |
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