Steffen Fündgens
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3233a5b4f2
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Added waterPlane.(with skydome texture)
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2015-03-06 15:24:02 +01:00 |
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Steffen Fündgens
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f9135a6bc1
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Adjusted constraints and triggers to lowered switches.
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2015-03-06 13:39:04 +01:00 |
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Steffen Fündgens
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a843d00f1c
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Finished lua script for the sunrise and added triggers to call it.
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2015-03-06 13:22:04 +01:00 |
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Faerbit
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f3cbfe6133
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Gave the skydome it's own class which contains the nightTexture and changed the loader and the level XML.
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2015-03-04 21:28:46 +01:00 |
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Faerbit
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6c2fb865b6
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Removed hardcoded obj file name from skydome.
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2015-03-04 21:05:24 +01:00 |
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Steffen Fündgens
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62b6f893d6
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Merge branch 'master' of github.com:Faerbit/swp
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2015-03-04 18:11:38 +01:00 |
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Steffen Fündgens
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5ac6309772
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Made the block for the switches lighter and adjusted the triggers.
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2015-03-04 18:11:32 +01:00 |
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sfroitzheim
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2568a2a69f
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Merge branch 'master' of https://github.com/Faerbit/swp
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2015-03-04 17:09:25 +01:00 |
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sfroitzheim
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2c0073eb9f
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Added torches for the switches plus added the hint to the scene
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2015-03-04 17:08:53 +01:00 |
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Fabian Klemp
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c8f360e1c2
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Using new skydome texture.
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2015-03-04 16:10:15 +01:00 |
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Steffen Fündgens
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47bd2d29df
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Added a trigger that resets the player when his z value is below 15.
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2015-03-04 15:52:28 +01:00 |
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sfroitzheim
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fa577bb9d2
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adjusted height for first blockswitch
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2015-03-04 15:41:25 +01:00 |
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Steffen Fündgens
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58db26b9da
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Changed triggers so the undo function can be in the same lua file. Fixed triggers for the second door.
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2015-03-04 14:35:14 +01:00 |
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Steffen Fündgens
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9ba15227c2
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Added scripts and triggers to open the second door.
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2015-03-02 17:20:02 +01:00 |
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Steffen Fündgens
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80df2aac41
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Added lua scripts and triggers for the third door.
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2015-03-02 12:58:34 +01:00 |
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Steffen Fündgens
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39e731fa42
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Added position constraints for all switch_inner.
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2015-03-02 12:22:47 +01:00 |
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Steffen Fündgens
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3a7dd27d31
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Integrated Simons Level1.png changes from the .xcf.
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2015-02-27 17:21:52 +01:00 |
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Steffen Fündgens
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2d872c644e
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Turned the heightmap loading around so the level now is like the png. The wall backsides dont seem to have textures...
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2015-02-27 16:53:46 +01:00 |
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sfroitzheim
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5cb28c8440
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Added an example of bridges meeting properly to the scene (in the big switch room where are no switches yet)
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2015-02-26 17:11:02 +01:00 |
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Faerbit
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a21aa613bd
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Removing flame offset from Level.xml because it should be in the Compositions.xml.
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2015-02-24 15:28:53 +01:00 |
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Faerbit
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e08eda317c
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Adding flame.
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2015-02-24 12:56:55 +01:00 |
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Steffen Fündgens
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c569e5099d
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Adjusted the converter to be robust against IDs being overwritten with zeros in the png. Sucessfully ran it.
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2015-02-20 15:06:43 +01:00 |
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Steffen Fündgens
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a209acc6c9
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Adjusted the mass of switchInner and the force that keeps it in place. The movableBlock can now push the switch down.
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2015-02-17 12:25:12 +01:00 |
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Faerbit
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397d2729e8
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Do not implicitly set extensions of script files.
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2015-02-15 19:34:15 +01:00 |
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Steffen
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115e827ef1
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Got scripts to work as intended, had to use an ugly hack for it.
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2015-02-15 16:11:31 +01:00 |
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Faerbit
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89a73f3776
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Restructured directory tree.
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2015-02-14 09:49:29 +01:00 |
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