Steffen Fündgens
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3233a5b4f2
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Added waterPlane.(with skydome texture)
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2015-03-06 15:24:02 +01:00 |
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Faerbit
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f3cbfe6133
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Gave the skydome it's own class which contains the nightTexture and changed the loader and the level XML.
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2015-03-04 21:28:46 +01:00 |
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Faerbit
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6c2fb865b6
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Removed hardcoded obj file name from skydome.
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2015-03-04 21:05:24 +01:00 |
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Steffen Fündgens
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956b59a8b8
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Added a check to catch the error that a typeID does not exist in Compositions.xml.
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2015-03-04 18:04:17 +01:00 |
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Fabian Klemp
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95fef2448e
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Merge branch 'master' of github.com:Faerbit/swp
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2015-03-04 16:08:11 +01:00 |
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Fabian Klemp
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1ec7f05eca
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Gave skydome it's own shader.
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2015-03-04 16:08:03 +01:00 |
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Steffen Fündgens
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47bd2d29df
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Added a trigger that resets the player when his z value is below 15.
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2015-03-04 15:52:28 +01:00 |
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Steffen Fündgens
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c4f106bf86
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Added flameHeight and flameWidth with loading from xml.
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2015-03-04 15:22:07 +01:00 |
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Steffen Fündgens
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58db26b9da
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Changed triggers so the undo function can be in the same lua file. Fixed triggers for the second door.
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2015-03-04 14:35:14 +01:00 |
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Steffen
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91fe9a9b27
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Added checks and error messages in case files do not exist.
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2015-03-03 18:45:02 +01:00 |
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Steffen Fündgens
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319ef672df
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Fixed a bug with shifting the heightmap.
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2015-03-02 17:17:06 +01:00 |
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Faerbit
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a2d0133acd
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Removing flame class and integrate it into light class because it was unpractical.
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2015-02-24 12:56:40 +01:00 |
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Faerbit
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fc15047d56
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Removing maybe unitiliazed errors.
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2015-02-24 10:50:11 +01:00 |
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Steffen
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8c6ae87b83
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Now using the xml query functions everywhere in the loader class.
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2015-02-18 21:20:29 +01:00 |
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Steffen
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2d5fdc488f
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Added xml query functions to the loader class, using them in loadConfig().
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2015-02-18 20:10:30 +01:00 |
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Steffen Fündgens
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5608790231
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Added loading of flames.
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2015-02-17 12:54:21 +01:00 |
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Faerbit
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23fc196bea
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Moved setting of package.path in lua to init.lua
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2015-02-15 19:32:19 +01:00 |
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Steffen Fündgens
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9e987fdbdf
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Merge branch 'master' of github.com:Faerbit/swp
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2015-02-13 17:14:38 +01:00 |
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Steffen Fündgens
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60543a301e
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Added resetPlayer function to the level.
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2015-02-13 17:14:29 +01:00 |
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Fabian Klemp
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d7d45682a0
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Added maxShadowRenderCount. Controls how many shadows get rendered.
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2015-02-13 16:20:22 +01:00 |
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Steffen Fündgens
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47fded52ce
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Code rework. Basically cleaned up a mess of tabs and whitespaces.
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2015-02-13 13:46:41 +01:00 |
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Steffen
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9297aa69a4
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Now loading the resolution of the shadow cube maps from config.xml.
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2015-02-07 20:24:11 +01:00 |
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Steffen
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dbf5a88ddb
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Moved loading of the config.xml to the loader class.
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2015-02-07 20:08:59 +01:00 |
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Steffen
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b6a9e2f180
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Changed the switch object, its graphics and physics should work now(untested). Objects without physics also do not need damping values anymore.
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2015-02-07 19:34:40 +01:00 |
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Steffen
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3e8689aae2
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Made None an available physicsType for objects without physics.
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2015-02-07 19:23:27 +01:00 |
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Steffen
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e39adf56ed
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objectData now has a new value called renderable, if it is false the object will not get rendered.
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2015-02-07 19:09:49 +01:00 |
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Steffen Fündgens
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2bfad25510
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Added loading from config.xml, then debuged it for more than three hours...
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2015-02-06 18:00:14 +01:00 |
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Steffen Fündgens
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df7c5ffe3d
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Moved loading of the terrain to the loader, now also reading parameters for it from xml.
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2015-02-06 12:51:53 +01:00 |
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Faerbit
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d50f624004
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Moved loading functionality to loader class.
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2015-02-04 17:16:06 +01:00 |
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