Commit Graph

66 Commits

Author SHA1 Message Date
Faerbit
4231866d40 Adapting graphics to new camera model. 2014-11-13 18:17:58 +01:00
Faerbit
1050e6072f Adapted level to new camera implementation. 2014-11-13 17:19:56 +01:00
Faerbit
2ddf01ede2 Removing hard coded values from graphics and moving it into the properties of object and model. 2014-11-13 01:22:33 +01:00
Faerbit
16f4890458 Added a update function to the level which rotates the bunny. 2014-11-13 00:40:28 +01:00
Steffen Fündgens
8eec5fa49e debuged the load function in terrain.cc loading and rendering kind of works (no texture) 2014-11-11 12:22:47 +01:00
Faerbit
c38629823d Removed own Shader wrapper, because it does nothing useful. 2014-11-08 02:45:32 +01:00
Faerbit
34d925cdfe Moving material paramters from graphics to material class. 2014-11-08 01:44:24 +01:00
Faerbit
21b144a72b Changing all occurences from texture to material. 2014-11-08 01:17:23 +01:00
Faerbit
fdf0201f4d Changing a few lighting parameters. 2014-11-08 01:15:09 +01:00
Steffen Fündgens
acf537e026 tried to call the load functions, no success this far 2014-11-07 16:55:56 +01:00
Steffen Fündgens
33b6e10b32 added skeletal constructor to physics.hh 2014-11-07 16:44:12 +01:00
Faerbit
ae949e814f Changed lighting parameters to make the scene more interesting. 2014-11-04 00:46:49 +01:00
Fabian Klemp
769514af88 Got phong shading working. 2014-10-31 12:56:09 +01:00
Faerbit
c505553439 First attempt at Phong shading. Build broken. 2014-10-31 10:38:57 +01:00
Faerbit
8f6ab075b5 Implemented two getters. 2014-10-30 23:59:03 +01:00
Faerbit
5c4b125e4d Restructured some elements from the graphis into the level. Now using a vector for all objects. 2014-10-30 23:54:19 +01:00