Commit Graph

64 Commits

Author SHA1 Message Date
Steffen Fündgens
6fee8a81b1 Changed triggers so the undo function can be in the same lua file. Fixed triggers for the second door. 2015-03-04 14:35:14 +01:00
Steffen Fündgens
e043fe482a Added scripts and triggers to open the second door. 2015-03-02 17:20:02 +01:00
Steffen Fündgens
986ed9ea8e Added lua scripts and triggers for the third door. 2015-03-02 12:58:34 +01:00
Steffen Fündgens
81d5f86db1 Added position constraints for all switch_inner. 2015-03-02 12:22:47 +01:00
Steffen Fündgens
7f8150d5ed Integrated Simons Level1.png changes from the .xcf. 2015-02-27 17:21:52 +01:00
Steffen Fündgens
eab9270b94 Turned the heightmap loading around so the level now is like the png. The wall backsides dont seem to have textures... 2015-02-27 16:53:46 +01:00
sfroitzheim
9f19d74c2a Added an example of bridges meeting properly to the scene (in the big switch room where are no switches yet) 2015-02-26 17:11:02 +01:00
Faerbit
174fafe5bc Removing flame offset from Level.xml because it should be in the Compositions.xml. 2015-02-24 15:28:53 +01:00
Faerbit
510001b943 Adding flame. 2015-02-24 12:56:55 +01:00
Steffen Fündgens
320b765951 Adjusted the converter to be robust against IDs being overwritten with zeros in the png. Sucessfully ran it. 2015-02-20 15:06:43 +01:00
Steffen Fündgens
88d31bc68a Adjusted the mass of switchInner and the force that keeps it in place. The movableBlock can now push the switch down. 2015-02-17 12:25:12 +01:00
Faerbit
efa151aa73 Do not implicitly set extensions of script files. 2015-02-15 19:34:15 +01:00
Steffen
0e550e52c6 Got scripts to work as intended, had to use an ugly hack for it. 2015-02-15 16:11:31 +01:00
Faerbit
97329141bc Restructured directory tree. 2015-02-14 09:49:29 +01:00