Steffen Fündgens
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47bd2d29df
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Added a trigger that resets the player when his z value is below 15.
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2015-03-04 15:52:28 +01:00 |
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Steffen Fündgens
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306b4d03bc
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Merge branch 'master' of github.com:Faerbit/swp
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2015-03-04 15:22:14 +01:00 |
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Steffen Fündgens
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c4f106bf86
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Added flameHeight and flameWidth with loading from xml.
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2015-03-04 15:22:07 +01:00 |
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sfroitzheim
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b06d76780d
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Seperated skydome and sun
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2015-03-04 15:06:58 +01:00 |
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sfroitzheim
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764a936361
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Merge branch 'master' of https://github.com/Faerbit/swp
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2015-03-04 15:04:32 +01:00 |
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sfroitzheim
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c0daf67d6a
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smoothed the alpha in the hintTexture
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2015-03-04 15:04:08 +01:00 |
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Steffen Fündgens
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5cd13899d6
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Merge branch 'master' of github.com:Faerbit/swp
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2015-03-04 14:35:26 +01:00 |
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Steffen Fündgens
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58db26b9da
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Changed triggers so the undo function can be in the same lua file. Fixed triggers for the second door.
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2015-03-04 14:35:14 +01:00 |
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Steffen Fündgens
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0cb792b415
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Made the block for the switches heavier so it can activate the switches again.
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2015-03-04 13:38:38 +01:00 |
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Faerbit
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f4b9d4dc38
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Now also blurring the edges of the flames.
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2015-03-04 12:13:58 +01:00 |
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Faerbit
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bb3267c72a
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Fixed blurring of flames with stencil buffer.
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2015-03-04 11:25:02 +01:00 |
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Faerbit
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2a82f9f2e2
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Made first attempt at blurring flames. Conceptually bad, looks very bad.
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2015-03-04 00:55:01 +01:00 |
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Faerbit
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e54ee77557
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Removed now useless stuff from the flame shader.
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2015-03-03 23:32:43 +01:00 |
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Faerbit
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35b77c9c01
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Introduced flame post processing shader.
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2015-03-03 23:27:41 +01:00 |
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Faerbit
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60c106f863
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Moved torch light up to account for new torch model.
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2015-03-03 11:05:34 +01:00 |
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Faerbit
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7597b068cb
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Made bias variable to get smaller bias for smaller shadow maps.
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2015-03-03 11:04:39 +01:00 |
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Steffen Fündgens
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0bc98c7026
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Merge branch 'master' of github.com:Faerbit/swp
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2015-03-02 17:20:16 +01:00 |
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Steffen Fündgens
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9ba15227c2
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Added scripts and triggers to open the second door.
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2015-03-02 17:20:02 +01:00 |
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sfroitzheim
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0dd10f423a
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Merge branch 'master' of https://github.com/Faerbit/swp
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2015-03-02 16:47:54 +01:00 |
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sfroitzheim
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d73e092747
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Made a new torch model
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2015-03-02 16:47:42 +01:00 |
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Steffen Fündgens
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262241f559
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Recalculated normals because they were wrong.
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2015-03-02 15:09:29 +01:00 |
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Steffen Fündgens
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80df2aac41
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Added lua scripts and triggers for the third door.
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2015-03-02 12:58:34 +01:00 |
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Steffen Fündgens
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cb538cb9ff
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Moved unused scripts into a subfolder.
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2015-03-02 12:42:04 +01:00 |
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Steffen Fündgens
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39e731fa42
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Added position constraints for all switch_inner.
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2015-03-02 12:22:47 +01:00 |
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Steffen Fündgens
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08f8eec432
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Adjusted the size of switch_inner so it does not move to the sides.
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2015-03-02 12:16:29 +01:00 |
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Faerbit
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4bdf64c35a
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Tried to further improve the rendering of the flame; didn't quite work.
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2015-03-01 23:28:36 +01:00 |
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Faerbit
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014b2e508a
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Corrected flame normals.
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2015-03-01 22:22:48 +01:00 |
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Faerbit
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40e7dda14a
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Tried adding normals for color calculation seems wrong.
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2015-03-01 19:40:39 +01:00 |
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Faerbit
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51d78583d7
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Fixed normals.
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2015-03-01 18:56:56 +01:00 |
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Faerbit
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53557b80c4
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Using the color of the lights for the flame color.
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2015-03-01 18:45:31 +01:00 |
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Faerbit
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f5fd73fd1d
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Added another two render calls to further increase the number of vertices of the flame.
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2015-03-01 18:19:19 +01:00 |
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Faerbit
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416784539b
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Made two render calls to circumvent vertex limitation of geometry shader.
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2015-03-01 17:01:41 +01:00 |
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Faerbit
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9150c628b4
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Closing flame at the top.
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2015-03-01 16:11:43 +01:00 |
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Faerbit
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e6251f8cba
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Mix borders of directional shadow maps.
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2015-02-28 15:10:14 +01:00 |
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Faerbit
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2da70f156d
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Reintroduced cascaded shadow mapping while also fixing it. The old bug with popping shadows should be fixed now.
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2015-02-28 14:40:54 +01:00 |
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Faerbit
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7ff11e1105
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Removed unused code.
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2015-02-28 13:51:22 +01:00 |
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Faerbit
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85218c94c5
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Moved flame down a little bit to better fit the new flame.
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2015-02-28 00:53:23 +01:00 |
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Faerbit
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90b33907b2
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Got generation of flame geometry working.
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2015-02-28 00:52:58 +01:00 |
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Faerbit
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8fe1482dfb
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Got generation of circular quads working.
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2015-02-28 00:00:30 +01:00 |
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Steffen Fündgens
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3a7dd27d31
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Integrated Simons Level1.png changes from the .xcf.
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2015-02-27 17:21:52 +01:00 |
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Steffen Fündgens
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049d9f8111
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Merge with the worst possible conflicts: png and xml. Think i didnt yet integrate Simons latest png changes.
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2015-02-27 17:11:44 +01:00 |
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Steffen Fündgens
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2d872c644e
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Turned the heightmap loading around so the level now is like the png. The wall backsides dont seem to have textures...
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2015-02-27 16:53:46 +01:00 |
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sfroitzheim
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90fa31cbc9
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prepared switch room for adding braziers
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2015-02-27 15:47:36 +01:00 |
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sfroitzheim
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c04d8105bb
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Completed work on the switch room (for now)
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2015-02-27 15:42:16 +01:00 |
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sfroitzheim
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5cb28c8440
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Added an example of bridges meeting properly to the scene (in the big switch room where are no switches yet)
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2015-02-26 17:11:02 +01:00 |
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sfroitzheim
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9fe37ee2d8
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Added the hidden hint model
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2015-02-26 15:50:36 +01:00 |
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sfroitzheim
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0ad57ec682
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Added a brazier model
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2015-02-26 15:49:34 +01:00 |
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Faerbit
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b0b2c71139
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Added simple geometry shader which draws a red triangle which changes it's height over time.
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2015-02-24 23:30:59 +01:00 |
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Faerbit
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a21aa613bd
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Removing flame offset from Level.xml because it should be in the Compositions.xml.
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2015-02-24 15:28:53 +01:00 |
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Faerbit
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e08eda317c
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Adding flame.
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2015-02-24 12:56:55 +01:00 |
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