Steffen Fündgens
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5dfa5f89e8
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Changed the camera so it is less likely to go through the heightmap.
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2015-03-06 17:45:51 +01:00 |
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Jasper
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1399f6ad7a
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Added smooth respawn in the forcePlayer function
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2015-03-06 15:01:22 +01:00 |
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Jasper
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522e2f0db5
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resized camera object
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2015-03-06 13:58:25 +01:00 |
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Jasper
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aa2ed3083a
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added playermove
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2015-03-04 16:01:55 +01:00 |
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Jasper
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d827bb8197
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fix
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2015-03-04 15:33:31 +01:00 |
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Jasper
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b7718d73e8
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modified camera to a directional camera as requested
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2015-03-04 13:37:27 +01:00 |
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Jasper
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d49baa2a8c
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added convextrianglemeshshape
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2015-02-27 15:58:21 +01:00 |
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Steffen
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2c699590e2
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Changed position constraints so they dont bounce the door up and down.
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2015-02-15 16:12:11 +01:00 |
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Faerbit
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f05e3d301c
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Moved setting of sleepingThreshold of PositionConstraints.
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2015-02-14 09:39:16 +01:00 |
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Faerbit
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12099cb4a1
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Fixed first door not opening.
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2015-02-14 00:40:52 +01:00 |
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Jasper
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760a7c9d86
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changed hight of camera and added camera move methode in physics
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2015-02-13 17:47:21 +01:00 |
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Jasper
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d4fe5e1ae1
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added move system and modified the camera for less bobidity
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2015-02-13 17:22:01 +01:00 |
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Jasper
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818178e665
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Camera now with less jitter!
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2015-02-13 16:34:39 +01:00 |
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Jasper
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98718b517e
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Fixed non rotating objects
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2015-02-13 16:09:18 +01:00 |
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Steffen Fündgens
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3fc8e9c11a
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Undid something i did not want to include in the last commit.
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2015-02-13 15:38:43 +01:00 |
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Steffen Fündgens
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d55bb3465c
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Reenabled zooming with the mouse wheel.
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2015-02-13 15:20:32 +01:00 |
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Steffen Fündgens
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e91d045a37
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Code rework. Basically cleaned up a mess of tabs and whitespaces.
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2015-02-13 13:46:41 +01:00 |
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Steffen Fündgens
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1585195779
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Reduced camera mass so the camera can practically not move objects anymore. Fixed the scaling of forces on the camera with the (no more inverted) mass.
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2015-02-13 13:00:47 +01:00 |
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Steffen Fündgens
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6ee8af58e3
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Made it possible again to move the camera upwards.
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2015-02-13 12:47:34 +01:00 |
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Steffen Fündgens
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d02a7fa02f
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Changed position constraints to be less bouncy.
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2015-02-13 12:15:54 +01:00 |
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Steffen Fündgens
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21d94a420f
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Merged physics.cc.
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2015-02-06 18:04:20 +01:00 |
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Steffen Fündgens
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d2cf4f0003
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Added loading from config.xml, then debuged it for more than three hours...
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2015-02-06 18:00:14 +01:00 |
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Jasper
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c4bed4c506
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addede max camera speed
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2015-02-06 17:31:52 +01:00 |
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Jasper
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017c96bd55
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got the marble to no longer jitter all over the place
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2015-02-06 16:26:22 +01:00 |
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Jasper
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5e2d2d4e57
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added inital rotation to physics, had the springs fixed (was NOT my fault)
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2015-01-30 17:29:48 +01:00 |
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Jasper
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198dc0614f
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fine tuned the camera nad added more comments to physics.cc
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2015-01-30 13:32:16 +01:00 |
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Jasper
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9c6cd7c59d
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implimented a rough version of a physics driven camera
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2015-01-29 14:10:28 +01:00 |
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Jasper
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8620e16681
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added a scaling factor to triangle meshes to compensate for diffrent scaling (somehow from bullet, idk) and started adding comments to physics.cc
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2015-01-29 13:15:45 +01:00 |
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Jasper
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4c1860429a
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prepare for peoples
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2015-01-23 13:31:19 +01:00 |
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Jasper
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47b386296a
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constraints work. Why? because i said so!
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2015-01-23 12:59:28 +01:00 |
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Jasper
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d1a3c3ac3d
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readding button -> box
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2015-01-23 12:05:43 +01:00 |
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Jasper
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65a826f2af
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some quick updates for the camera before working on buttons
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2015-01-19 17:12:58 +01:00 |
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Jasper
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25bd4ba64e
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prepared camera, level and physics for the new camera
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2015-01-19 16:51:35 +01:00 |
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Jasper
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8306f7ff19
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prepareing modified camera in physics
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2015-01-19 16:30:11 +01:00 |
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Jasper
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bcdbb2534c
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small changes to trimesh scaling
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2015-01-19 15:33:44 +01:00 |
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Jasper
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2edbb196c2
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added trimesh back to collision
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2015-01-19 15:24:44 +01:00 |
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Jasper
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7cb3e3d620
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fixed small bug with balls
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2015-01-19 14:57:20 +01:00 |
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Jasper
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c2634543dc
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added collision masks and button creator
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2015-01-19 14:01:05 +01:00 |
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Steffen
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3e78b4f4bb
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Created a moveObject function in the Level class.
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2015-01-17 13:30:33 +01:00 |
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Steffen
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aca199cd1b
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Removed the lua state from the physics.
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2015-01-17 13:11:43 +01:00 |
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Jasper
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913e862a88
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Added position Constraint structure, an add/remove function for them, and added their handeling to the update function
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2015-01-16 16:17:26 +01:00 |
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Steffen Fündgens
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72d1009007
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Now passing the Lua State to the physics, so that Lua can directly access physics functions.
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2015-01-13 17:50:15 +01:00 |
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Steffen Fündgens
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70e2ebb605
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Moved all dampning parameters (except for the camera) to Compositions.xml.
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2015-01-06 13:31:53 +01:00 |
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Steffen Fündgens
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76b6be0beb
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Moved friction and player strength to Level.xml.
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2015-01-06 13:14:30 +01:00 |
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Steffen Fündgens
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20b0c66a17
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Tweaked ball physics.
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2014-12-19 15:20:49 +01:00 |
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Steffen Fündgens
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7d3d7927fe
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Fixed bug with created too many faces.
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2014-12-19 15:20:05 +01:00 |
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Jasper
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00716b63bd
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Composition scales addapted
Physics added trimeshshapes
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2014-12-15 16:02:04 +01:00 |
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Jasper
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76307f751f
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Reduced memory usage of trianglemesh
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2014-11-28 17:01:56 +01:00 |
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Jasper
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3fcd677dd5
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Added basic Triangle Mesh, pending reading out of .obj and then testing.
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2014-11-28 16:46:35 +01:00 |
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Jasper
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13e08945df
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Added a constraint for distances, as such a constraint did not exist in bullet.Why, IDK.
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2014-11-28 13:52:03 +01:00 |
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