Steffen Fündgens
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a137d2544a
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Triggers now adapt if the object they want to do something with gets deleted or changes its index.
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2015-01-13 18:18:13 +01:00 |
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Steffen Fündgens
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d936d1f269
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Lua script works now, worked around the bug by saving the name as a std::string.
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2015-01-13 17:21:15 +01:00 |
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Steffen Fündgens
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fe58023458
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Moved triggering to lua, got a strange bug with the const char* holding the name of the lua script.
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2015-01-13 13:52:22 +01:00 |
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Steffen Fündgens
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60d76a58de
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Integrated Lua into our project. Triggers are now able to call a Lua Script. Havent figured out how to let the Script do anything usefull yet.
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2015-01-09 16:51:28 +01:00 |
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Fabian Klemp
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bf46f117b6
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Moved trigger functions to trigger class.
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2014-12-16 12:40:30 +01:00 |
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Fabian Klemp
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be4a61e65b
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Fixed triggers. Now deletes a truly random object.
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2014-12-16 12:19:48 +01:00 |
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Steffen Fündgens
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adde6fd162
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Implemented simple triggers.
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2014-12-15 18:43:10 +01:00 |
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Steffen Fündgens
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a393fb688d
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Implemented half the loading of triggers.
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2014-12-15 14:59:03 +01:00 |
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Steffen Fündgens
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a65bfdde84
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Fixed the trigger skeleton
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2014-12-15 13:39:24 +01:00 |
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Steffen Fündgens
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1b1d06294b
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Startet implementing a trigger skeleton.
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2014-12-15 13:36:04 +01:00 |
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