sfroitzheim
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642caa85f6
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Added some new walls and changed some physics properties (still not working properly)
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2015-01-30 15:28:09 +01:00 |
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Jasper
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ae5d31e04c
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fixed size ratios of objects
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2015-01-29 13:39:37 +01:00 |
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sfroitzheim
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e0d9058aef
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Fixed some problems with the new bridge (wasn't able to roll onto it) and changed some heightmap heights
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2015-01-28 15:49:38 +01:00 |
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sfroitzheim
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190df8b936
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Added a model for a gate and added it to the scene with some additional level improvements
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2015-01-28 15:19:35 +01:00 |
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Steffen Fündgens
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ec8767c14c
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Deleted a torch that had a duplicate ID and let the converter recreate it. Shadows look weirder now. This might be good for debugging the shadows.
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2015-01-27 12:25:16 +01:00 |
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sfroitzheim
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89741cfcb3
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Added some walls to the scene properly (weird physics bugs are apparent)
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2015-01-23 14:56:02 +01:00 |
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sfroitzheim
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db3fab3d35
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Fixed merge conflicts.
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2015-01-23 14:10:35 +01:00 |
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sfroitzheim
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bdb92b2cf1
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Merge branch 'master' of https://github.com/Faerbit/swp
Conflicts:
Levels/ObjectSetups/Compositions.xml
Levels/ObjectSetups/Level1.png
Levels/ObjectSetups/Level1.xcf
Levels/ObjectSetups/Level1.xml
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2015-01-23 14:06:20 +01:00 |
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sfroitzheim
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7c1f0e7960
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Merge branch 'master' of https://github.com/Faerbit/swp
Conflicts:
Levels/ObjectSetups/Level1.xml
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2015-01-23 13:56:40 +01:00 |
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Jasper
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47b386296a
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constraints work. Why? because i said so!
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2015-01-23 12:59:28 +01:00 |
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Jasper
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099e0c17c7
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Merge branch 'master' of github.com:Faerbit/swp
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2015-01-19 18:30:12 +01:00 |
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Jasper
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99217ed399
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Added light block and changed physics parameters.
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2015-01-19 18:28:28 +01:00 |
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sfroitzheim
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4ce7464ae7
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Added some walls and made some fixes (there are too many walls, I will fix this till tomorrow)
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2015-01-19 16:47:17 +01:00 |
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Steffen Fündgens
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5070940a94
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Merge branch 'master' of github.com:Faerbit/swp
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2015-01-19 15:55:18 +01:00 |
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Steffen Fündgens
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4c71dbfbea
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Added rotation in Compompositions.xml.
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2015-01-19 15:55:03 +01:00 |
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Jasper
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bcdbb2534c
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small changes to trimesh scaling
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2015-01-19 15:33:44 +01:00 |
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sfroitzheim
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aeb4b638c7
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Merge branch 'master' of https://github.com/Faerbit/swp
Conflicts:
Levels/ObjectSetups/Level1.xml
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2015-01-19 15:18:34 +01:00 |
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sfroitzheim
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65ba8c0249
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Added improved starting bridge version
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2015-01-19 15:15:18 +01:00 |
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Jasper
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5670d35865
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fixed the issue with shpere portruding into blocks
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2015-01-19 15:11:56 +01:00 |
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sfroitzheim
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42b65fa9c0
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Added torch for testing.
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2015-01-19 13:59:50 +01:00 |
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Steffen
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2327d80810
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Added new composition
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2015-01-17 12:38:27 +01:00 |
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Steffen
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a128c947b1
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Added ignoreHeightmap option to compositions in Compositions.xml.
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2015-01-17 12:24:54 +01:00 |
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sfroitzheim
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98091fa305
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Fixed a few bugs like duplicate marble(bridge will be fixed at monday)
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2015-01-16 16:47:55 +01:00 |
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sfroitzheim
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638323c1c2
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Merge branch 'master' of https://github.com/Faerbit/swp
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2015-01-16 16:38:24 +01:00 |
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sfroitzheim
|
073000d097
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Additional changes with the heightmap
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2015-01-16 16:37:00 +01:00 |
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Jasper
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3cba239897
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Fixed block so that it doesnt BLOW EVERYTHING UP!
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2015-01-16 15:40:07 +01:00 |
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Steffen Fündgens
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a137d2544a
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Triggers now adapt if the object they want to do something with gets deleted or changes its index.
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2015-01-13 18:18:13 +01:00 |
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Steffen Fündgens
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f4408b76e8
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Added and used a new trigger without recompiling, scripting really works. :)
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2015-01-13 17:52:31 +01:00 |
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Steffen Fündgens
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fe58023458
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Moved triggering to lua, got a strange bug with the const char* holding the name of the lua script.
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2015-01-13 13:52:22 +01:00 |
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Steffen Fündgens
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70e2ebb605
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Moved all dampning parameters (except for the camera) to Compositions.xml.
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2015-01-06 13:31:53 +01:00 |
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Steffen Fündgens
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76b6be0beb
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Moved friction and player strength to Level.xml.
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2015-01-06 13:14:30 +01:00 |
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Steffen Fündgens
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36c42123b8
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Added the option to give a trigger a target composition. The position the trigger activates at is the old manually set position + the position of the target composition.
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2014-12-19 16:15:29 +01:00 |
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Steffen Fündgens
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62b8b0afb9
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Triangulated faces of the torch and added it to the Level again.
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2014-12-19 15:09:00 +01:00 |
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Steffen Fündgens
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136e4d07f0
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Changed the default objectNum for triggers from 1 to 0. Moved blocks up so they dont spawn in the heightmap.
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2014-12-19 13:35:17 +01:00 |
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Steffen Fündgens
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1cdca7b686
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added comments to Compositions.xml and adjusted marble size.
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2014-12-19 13:33:59 +01:00 |
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Steffen Fündgens
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ba847c80f0
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Moved triggers into compositions.
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2014-12-16 13:46:49 +01:00 |
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Faerbit
|
104b8b4bbc
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Made trigger more presentation friendly.
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2014-12-15 23:36:22 +01:00 |
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Faerbit
|
6b64ec7360
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Made level more presentation friendly.
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2014-12-15 22:58:48 +01:00 |
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Jasper
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8072fd1cbb
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Merge branch 'master' of github.com:Faerbit/swp
Conflicts:
level.cc
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2014-12-15 19:13:25 +01:00 |
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Jasper
|
9fd8ae5cd8
|
Tried to adjust box.
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2014-12-15 19:11:28 +01:00 |
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Steffen Fündgens
|
32f8683367
|
Fixing texture file name of marble.
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2014-12-15 19:00:07 +01:00 |
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Steffen Fündgens
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895d69fc66
|
Changed to Lvl1.
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2014-12-15 18:58:32 +01:00 |
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Jasper
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7013f7cf71
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-15 16:04:36 +01:00 |
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Jasper
|
00716b63bd
|
Composition scales addapted
Physics added trimeshshapes
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2014-12-15 16:02:04 +01:00 |
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Steffen Fündgens
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a393fb688d
|
Implemented half the loading of triggers.
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2014-12-15 14:59:03 +01:00 |
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Steffen Fündgens
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f681987358
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Moved mass from objectType to singular objects. Now loading physics from xml, but with a dummy-box instead of meshes.
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2014-12-15 13:08:35 +01:00 |
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Faerbit
|
5b2233e1b3
|
Removing torches for better testing.
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2014-12-15 01:03:48 +01:00 |
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Steffen Fündgens
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b4e9218e95
|
Converter now adds a Dummy-Trigger to the xml. Copy and customize it in the Levelx.xml to create actual triggers.
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2014-12-12 17:18:31 +01:00 |
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Steffen Fündgens
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8a7f7da0a8
|
Implemented loading of physical objects. Compositions.xml holds mostly Dummy-Values for those.
|
2014-12-12 16:52:05 +01:00 |
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Steffen Fündgens
|
89d3b48c47
|
Adjusted the name of the marbles texture in Compositions.xml...
|
2014-12-12 16:28:34 +01:00 |
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