Faerbit
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b12b917a44
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Implemented simple fog.
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2014-11-19 01:58:48 +01:00 |
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Faerbit
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faf548d3ee
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Now using built-in exp function.
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2014-11-19 01:58:25 +01:00 |
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Faerbit
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a8b6463674
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Changing how the intensity is calculated.
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2014-11-19 00:59:33 +01:00 |
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Faerbit
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8968750015
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Clamping diffuse color for more realistic lighting.
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2014-11-19 00:46:51 +01:00 |
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Fabian Klemp
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ca3928e232
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Added directional lighting.
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2014-11-17 17:51:15 +01:00 |
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Fabian Klemp
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3086f98ecd
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Added alpha shading.
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2014-11-17 16:15:56 +01:00 |
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Steffen Fündgens
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5cee3e7dd2
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added testData to terrain for debugging
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2014-11-14 18:32:23 +01:00 |
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Faerbit
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2ddf01ede2
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Removing hard coded values from graphics and moving it into the properties of object and model.
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2014-11-13 01:22:33 +01:00 |
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Faerbit
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49acfc4d97
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Adding specular part to lighting model.
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2014-11-07 11:37:26 +01:00 |
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Faerbit
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b74534c62a
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Only take calculate light contribution with meaningful contributions.
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2014-11-04 12:24:19 +01:00 |
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Faerbit
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589e0df6ea
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Shader now respects distance between light source and fragment.
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2014-11-04 00:47:35 +01:00 |
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Faerbit
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afbf41ea0d
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Shading now respects colours.
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2014-11-03 23:54:35 +01:00 |
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Fabian Klemp
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b68a2bb079
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Renamed shaders.
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2014-10-31 13:06:14 +01:00 |
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Fabian Klemp
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769514af88
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Got phong shading working.
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2014-10-31 12:56:09 +01:00 |
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Faerbit
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c505553439
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First attempt at Phong shading. Build broken.
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2014-10-31 10:38:57 +01:00 |
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Faerbit
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6c712579d8
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Import of '003-basic-texturing'.
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2014-10-20 17:31:26 +02:00 |
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