Commit Graph

887 Commits

Author SHA1 Message Date
Jasper
2edbb196c2 added trimesh back to collision 2015-01-19 15:24:44 +01:00
sfroitzheim
aeb4b638c7 Merge branch 'master' of https://github.com/Faerbit/swp
Conflicts:
	Levels/ObjectSetups/Level1.xml
2015-01-19 15:18:34 +01:00
sfroitzheim
65ba8c0249 Added improved starting bridge version 2015-01-19 15:15:18 +01:00
Jasper
5670d35865 fixed the issue with shpere portruding into blocks 2015-01-19 15:11:56 +01:00
Jasper
7cb3e3d620 fixed small bug with balls 2015-01-19 14:57:20 +01:00
Jasper
19f1f0bb44 Merge branch 'master' of github.com:Faerbit/swp 2015-01-19 14:01:46 +01:00
Jasper
c2634543dc added collision masks and button creator 2015-01-19 14:01:05 +01:00
sfroitzheim
42b65fa9c0 Added torch for testing. 2015-01-19 13:59:50 +01:00
Steffen Fündgens
a8fee3ad84 Fixing shader; merge was wrong. 2015-01-19 13:44:38 +01:00
Steffen Fündgens
5dcabf0290 Merge branch 'linearized' of github.com:Faerbit/swp 2015-01-19 13:16:08 +01:00
Steffen Fündgens
ba14a492f1 Added more error checking to the converter. 2015-01-19 11:15:41 +01:00
Steffen Fündgens
70dc3f1450 Fixed the bug that caused the duplicate marble lately. 2015-01-19 11:15:06 +01:00
Faerbit
1cef3d4d0a Removed Cascaded Shadow Mapping because it is not realistic to get it working in the remaining time. 2015-01-19 00:52:57 +01:00
Faerbit
7a830a472e Linearization of depth buffer. Didn't change graphics in any way. 2015-01-19 00:40:28 +01:00
Steffen
75440f919f Added the option to define initial position constraints in the Level.xml file. 2015-01-17 14:07:12 +01:00
Steffen
e66fb546b7 Updated scripts and added scripts for opening the door in Level1 2015-01-17 13:37:09 +01:00
Steffen
3e78b4f4bb Created a moveObject function in the Level class. 2015-01-17 13:30:33 +01:00
Steffen
aca199cd1b Removed the lua state from the physics. 2015-01-17 13:11:43 +01:00
Steffen
2327d80810 Added new composition 2015-01-17 12:38:27 +01:00
Steffen
a128c947b1 Added ignoreHeightmap option to compositions in Compositions.xml. 2015-01-17 12:24:54 +01:00
Steffen
53fe90fd14 Added to TARGET_LINK_LIBRARIES, now compiles on my home pc. 2015-01-17 12:12:27 +01:00
Steffen Fündgens
f03a01461d Merge branch 'master' of github.com:Faerbit/swp 2015-01-16 16:52:11 +01:00
Steffen Fündgens
90d64bbade started working on an actual trigger for Level1 2015-01-16 16:52:04 +01:00
Steffen Fündgens
0d8dc4b10d moved the triggered/not triggered information to lua 2015-01-16 16:51:36 +01:00
sfroitzheim
98091fa305 Fixed a few bugs like duplicate marble(bridge will be fixed at monday) 2015-01-16 16:47:55 +01:00
sfroitzheim
638323c1c2 Merge branch 'master' of https://github.com/Faerbit/swp 2015-01-16 16:38:24 +01:00
sfroitzheim
073000d097 Additional changes with the heightmap 2015-01-16 16:37:00 +01:00
Jasper
7934bf7991 Merge branch 'master' of github.com:Faerbit/swp 2015-01-16 16:19:53 +01:00
Jasper
913e862a88 Added position Constraint structure, an add/remove function for them, and added their handeling to the update function 2015-01-16 16:17:26 +01:00
Jasper
3cba239897 Fixed block so that it doesnt BLOW EVERYTHING UP! 2015-01-16 15:40:07 +01:00
Steffen Fündgens
a4adf627c3 changed heightmap scaling 2015-01-16 14:02:36 +01:00
Faerbit
b04e59c15a Removing the rest of the binary files from lua. 2015-01-15 17:39:20 +01:00
Faerbit
7275cdf280 Adding libreadline for lua to ubuntu docker image. 2015-01-15 17:34:41 +01:00
Faerbit
0483fd995b Now also compiling lua from source before everything else. 2015-01-15 17:26:37 +01:00
Faerbit
80b03508a5 Removing lua binaries because they shouldn't be tracked. 2015-01-15 17:17:14 +01:00
Faerbit
49b1c3c6c6 Adding lua Makefiles. 2015-01-15 17:15:53 +01:00
sfroitzheim
16bf2477b0 Improved level heightmap (still not finished though) 2015-01-15 15:09:42 +01:00
Steffen Fündgens
a137d2544a Triggers now adapt if the object they want to do something with gets deleted or changes its index. 2015-01-13 18:18:13 +01:00
Steffen Fündgens
f4408b76e8 Added and used a new trigger without recompiling, scripting really works. :) 2015-01-13 17:52:31 +01:00
Steffen Fündgens
72d1009007 Now passing the Lua State to the physics, so that Lua can directly access physics functions. 2015-01-13 17:50:15 +01:00
Steffen Fündgens
d936d1f269 Lua script works now, worked around the bug by saving the name as a std::string. 2015-01-13 17:21:15 +01:00
Steffen Fündgens
fe58023458 Moved triggering to lua, got a strange bug with the const char* holding the name of the lua script. 2015-01-13 13:52:22 +01:00
Steffen Fündgens
60d76a58de Integrated Lua into our project. Triggers are now able to call a Lua Script. Havent figured out how to let the Script do anything usefull yet. 2015-01-09 16:51:28 +01:00
Steffen Fündgens
70e2ebb605 Moved all dampning parameters (except for the camera) to Compositions.xml. 2015-01-06 13:31:53 +01:00
Steffen Fündgens
76b6be0beb Moved friction and player strength to Level.xml. 2015-01-06 13:14:30 +01:00
Steffen Fündgens
36c42123b8 Added the option to give a trigger a target composition. The position the trigger activates at is the old manually set position + the position of the target composition. 2014-12-19 16:15:29 +01:00
Steffen Fündgens
5b6ad0c6d1 Ignoring blender backup files. 2014-12-19 15:22:34 +01:00
Steffen Fündgens
0649444687 Also increased strength of the player ball. 2014-12-19 15:21:38 +01:00
Steffen Fündgens
20b0c66a17 Tweaked ball physics. 2014-12-19 15:20:49 +01:00
Steffen Fündgens
7d3d7927fe Fixed bug with created too many faces. 2014-12-19 15:20:05 +01:00