sfroitzheim
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4e336fbca4
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Additional Marbletexture optimizing
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2014-12-12 15:05:53 +01:00 |
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Steffen Fündgens
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e99ad8bab5
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changed error checking syntax to make code more compact
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2014-12-08 15:48:46 +01:00 |
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Steffen Fündgens
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d2afede893
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Added loading of lights, adjusted Compositions.xml and Level0.png to test it.
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2014-12-08 15:19:50 +01:00 |
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Steffen Fündgens
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82dfbff2fb
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Finished loading of graphical objects, please check if my interpretation of the rotation is corect(copied from entity.cc). No physics loaded yet.
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2014-12-08 14:54:27 +01:00 |
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Steffen Fündgens
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ff16297a63
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Added error checking for all XML Queries, fixed bugs and continued to implement loading from xml.
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2014-12-08 14:10:08 +01:00 |
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Steffen Fündgens
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8d8ab3a6b6
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Implemented more of the loading from xml
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2014-12-05 17:14:43 +01:00 |
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Steffen Fündgens
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1e82b32032
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Changed model and texture names to not start with capital letters.
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2014-12-05 16:36:31 +01:00 |
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sfroitzheim
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e15d3763fa
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Merge branch 'master' of https://github.com/Faerbit/swp
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2014-12-05 14:51:23 +01:00 |
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sfroitzheim
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04f27bc965
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Fixed some display bugs with the column.
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2014-12-05 14:49:23 +01:00 |
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Steffen Fündgens
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5156ea0f9b
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-05 14:45:57 +01:00 |
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Steffen Fündgens
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3fd4c4d156
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Implemented error checking for XML. Fixed loading of OBJ-Files.
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2014-12-05 14:45:44 +01:00 |
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sfroitzheim
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cdb115d626
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Changed Columntexture to something better.
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2014-12-05 14:39:08 +01:00 |
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Steffen Fündgens
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56c2655b34
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integrating tinyxml into level, adding lights to compositions
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2014-12-05 12:47:02 +01:00 |
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Steffen Fündgens
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8a686dc9a3
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changed filePath to levelNum
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2014-12-04 15:07:31 +01:00 |
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Faerbit
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2339a48201
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Changing directional light vector to match origin of the sun on the skysphere texture.
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2014-12-04 12:19:39 +01:00 |
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Faerbit
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d8edfd2ea9
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Implemented basic shadows for sun light. Also fixed bug with far plane always staying the same.
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2014-12-04 01:13:59 +01:00 |
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Jasper
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f8357164ef
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Multiple objects now working, for exact implimentation check level.cc and comment in physics.hh. Additionally multiple comments have been added to physics.hh to support the use of these functions
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2014-11-28 12:06:17 +01:00 |
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Faerbit
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08bfbdd839
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You can render objects with multiple shaders now.
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2014-11-28 00:17:56 +01:00 |
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Faerbit
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bd09ce82c4
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Changed how windows focus is handled.
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2014-11-25 16:01:13 +01:00 |
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Faerbit
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bedf58b27a
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Changing vector of objects to vector of pointer of objects for clearer construnction.
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2014-11-23 00:59:54 +01:00 |
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Faerbit
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b5ecd8698d
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Replacing skybox attribute with skydome.
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2014-11-23 00:57:16 +01:00 |
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Faerbit
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641f94b715
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Changed skybox to skydome.
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2014-11-22 00:39:58 +01:00 |
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Jasper
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263b7ace4b
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Put Box In Level
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2014-11-21 16:22:36 +01:00 |
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Jasper
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a7a75bfaad
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Modified adders in physics to no longer accept float x,y,z but entity/object instead.
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2014-11-21 12:56:30 +01:00 |
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Faerbit
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235cde0d74
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Added skybox and refined fog a bit. Fog still needs a lot of work.
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2014-11-21 02:38:03 +01:00 |
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Faerbit
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94271dd9dd
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Implemented simple fog.
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2014-11-19 01:58:48 +01:00 |
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Faerbit
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e997566b30
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Added getCameraPosition to Level because it is used very often.
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2014-11-19 01:57:38 +01:00 |
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Faerbit
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327284155b
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Changing a few lighting paramters for testing.
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2014-11-19 00:59:48 +01:00 |
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Faerbit
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9d4bef5929
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Removing angular(Velocity) from object class as it is not needed there.
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2014-11-18 19:57:58 +01:00 |
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Faerbit
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3b769c220e
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Resized large textures to one third of their size.
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2014-11-18 19:39:44 +01:00 |
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Faerbit
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1e0157aa2a
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Reexported objects and enabled smooth shading.
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2014-11-17 22:03:28 +01:00 |
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sfroitzheim
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a8e255e94d
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Merge branch 'master' of https://github.com/Faerbit/swp
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2014-11-17 18:31:48 +01:00 |
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sfroitzheim
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4b6d6f1a6d
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Changing marble model.
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2014-11-17 18:31:22 +01:00 |
|
Fabian Klemp
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173a188467
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Changing sand texture to a seamless sand texture.
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2014-11-17 18:18:57 +01:00 |
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Fabian Klemp
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5966de6701
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Removing update of the light at the center of the marble.
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2014-11-17 18:18:15 +01:00 |
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Fabian Klemp
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e34e1ad04d
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Removing light at the center of the marble.
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2014-11-17 18:16:27 +01:00 |
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Fabian Klemp
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c87d62cae9
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Added directional lighting.
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2014-11-17 17:51:15 +01:00 |
|
Fabian Klemp
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048ab1ceaf
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Merge branch 'master' of github.com:Faerbit/swp
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2014-11-17 16:31:04 +01:00 |
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Fabian Klemp
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64f030765f
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Changing a few spawning values.
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2014-11-17 16:31:01 +01:00 |
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Jasper
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6c32a0c35a
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getting the sizes juuuuuuuust right
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2014-11-17 16:28:31 +01:00 |
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Jasper
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362b4f0230
|
ich bin dumb
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2014-11-17 16:14:01 +01:00 |
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Jasper
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678c6cf85f
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merged level.cc
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2014-11-17 16:11:39 +01:00 |
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Jasper
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1e7c7989de
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further improving physics and interaction
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2014-11-17 16:07:40 +01:00 |
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Fabian Klemp
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682a25a7ee
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Adding column and block ruins.
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2014-11-17 15:29:38 +01:00 |
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Fabian Klemp
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ba5df84895
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Added light in the middle of the marble.
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2014-11-17 15:19:36 +01:00 |
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Fabian Klemp
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8d082e203b
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Basic Marble Model with Textures added.
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2014-11-17 14:38:35 +01:00 |
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Fabian Klemp
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1b876b4c35
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Adding torch.
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2014-11-17 14:23:23 +01:00 |
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Jasper
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2558311844
|
fixed conflict
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2014-11-17 13:17:28 +01:00 |
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Jasper
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e579fe1d75
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added wasd recognition, prepared roll forward to accept vec3 pos instead of mat3 rot
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2014-11-17 13:12:51 +01:00 |
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Jasper
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cac4672c7c
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Implimented a basic version of Physics into level with a ball colliding with a static plain.
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2014-11-17 12:57:16 +01:00 |
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Steffen Fündgens
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c0a730f58a
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Merge branch 'terrain-test'
Conflicts:
level.cc
terrain.cc
|
2014-11-17 12:56:10 +01:00 |
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Steffen Fündgens
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b27e7062f3
|
Changing a few position parameters.
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2014-11-17 12:50:05 +01:00 |
|
Steffen Fündgens
|
51359d065f
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Merge branch 'master' of github.com:Faerbit/swp
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2014-11-17 11:25:49 +01:00 |
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Faerbit
|
3485299717
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Changing getCamera to pointers.
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2014-11-15 14:54:44 +01:00 |
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Faerbit
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53ca8caf56
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Adding simple test sphere.
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2014-11-15 14:19:34 +01:00 |
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Faerbit
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5ca77ae3cc
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Constructed a simple quad for debugging terrain generation.
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2014-11-15 13:46:20 +01:00 |
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Faerbit
|
3625cd31d7
|
Stop x rotation at the top and at the bottom to prevent flipping.
|
2014-11-14 22:55:29 +01:00 |
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Faerbit
|
a5e5087ebd
|
Changed default camera angle. Slowed camera movement.
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2014-11-14 21:38:26 +01:00 |
|
Fabian Klemp
|
176f7e8176
|
Merge branch 'master' of github.com:Faerbit/swp
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2014-11-14 18:33:52 +01:00 |
|
Fabian Klemp
|
04234b1f1c
|
Made mouse control camera. (Stupid init of camera...)
|
2014-11-14 18:33:42 +01:00 |
|
Fabian Klemp
|
93363d1391
|
Changed constructor call of camera.
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2014-11-14 18:32:16 +01:00 |
|
Steffen Fündgens
|
4ef7a2597b
|
added a normal and texture coordinate to the terrain, rendering moved to level
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2014-11-14 17:36:30 +01:00 |
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Faerbit
|
4231866d40
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Adapting graphics to new camera model.
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2014-11-13 18:17:58 +01:00 |
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Faerbit
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1050e6072f
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Adapted level to new camera implementation.
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2014-11-13 17:19:56 +01:00 |
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Faerbit
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2ddf01ede2
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Removing hard coded values from graphics and moving it into the properties of object and model.
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2014-11-13 01:22:33 +01:00 |
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Faerbit
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16f4890458
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Added a update function to the level which rotates the bunny.
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2014-11-13 00:40:28 +01:00 |
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Steffen Fündgens
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8eec5fa49e
|
debuged the load function in terrain.cc loading and rendering kind of works (no texture)
|
2014-11-11 12:22:47 +01:00 |
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Faerbit
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c38629823d
|
Removed own Shader wrapper, because it does nothing useful.
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2014-11-08 02:45:32 +01:00 |
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Faerbit
|
34d925cdfe
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Moving material paramters from graphics to material class.
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2014-11-08 01:44:24 +01:00 |
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Faerbit
|
21b144a72b
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Changing all occurences from texture to material.
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2014-11-08 01:17:23 +01:00 |
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Faerbit
|
fdf0201f4d
|
Changing a few lighting parameters.
|
2014-11-08 01:15:09 +01:00 |
|
Steffen Fündgens
|
acf537e026
|
tried to call the load functions, no success this far
|
2014-11-07 16:55:56 +01:00 |
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Steffen Fündgens
|
33b6e10b32
|
added skeletal constructor to physics.hh
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2014-11-07 16:44:12 +01:00 |
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Faerbit
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ae949e814f
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Changed lighting parameters to make the scene more interesting.
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2014-11-04 00:46:49 +01:00 |
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Fabian Klemp
|
769514af88
|
Got phong shading working.
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2014-10-31 12:56:09 +01:00 |
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Faerbit
|
c505553439
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First attempt at Phong shading. Build broken.
|
2014-10-31 10:38:57 +01:00 |
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Faerbit
|
8f6ab075b5
|
Implemented two getters.
|
2014-10-30 23:59:03 +01:00 |
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Faerbit
|
5c4b125e4d
|
Restructured some elements from the graphis into the level. Now using a vector for all objects.
|
2014-10-30 23:54:19 +01:00 |
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