Commit Graph

13 Commits

Author SHA1 Message Date
Faerbit
89a3018221 Clamping diffuse color for more realistic lighting. 2014-11-19 00:46:51 +01:00
Fabian Klemp
c87d62cae9 Added directional lighting. 2014-11-17 17:51:15 +01:00
Fabian Klemp
f87af894c1 Added alpha shading. 2014-11-17 16:15:56 +01:00
Steffen Fündgens
5cee3e7dd2 added testData to terrain for debugging 2014-11-14 18:32:23 +01:00
Faerbit
2ddf01ede2 Removing hard coded values from graphics and moving it into the properties of object and model. 2014-11-13 01:22:33 +01:00
Faerbit
49acfc4d97 Adding specular part to lighting model. 2014-11-07 11:37:26 +01:00
Faerbit
b74534c62a Only take calculate light contribution with meaningful contributions. 2014-11-04 12:24:19 +01:00
Faerbit
589e0df6ea Shader now respects distance between light source and fragment. 2014-11-04 00:47:35 +01:00
Faerbit
afbf41ea0d Shading now respects colours. 2014-11-03 23:54:35 +01:00
Fabian Klemp
b68a2bb079 Renamed shaders. 2014-10-31 13:06:14 +01:00
Fabian Klemp
769514af88 Got phong shading working. 2014-10-31 12:56:09 +01:00
Faerbit
c505553439 First attempt at Phong shading. Build broken. 2014-10-31 10:38:57 +01:00
Faerbit
6c712579d8 Import of '003-basic-texturing'. 2014-10-20 17:31:26 +02:00