Commit Graph

569 Commits

Author SHA1 Message Date
Faerbit
91048e09f8 Another syntax fix. 2015-02-12 01:38:18 +01:00
Faerbit
294a8544f9 Syntax fix. 2015-02-12 01:28:26 +01:00
Faerbit
e1bc49b41e Fixing CI system. 2015-02-12 01:19:34 +01:00
Steffen
9297aa69a4 Now loading the resolution of the shadow cube maps from config.xml. 2015-02-07 20:24:11 +01:00
Steffen
dbf5a88ddb Moved loading of the config.xml to the loader class. 2015-02-07 20:08:59 +01:00
Steffen
b6a9e2f180 Changed the switch object, its graphics and physics should work now(untested). Objects without physics also do not need damping values anymore. 2015-02-07 19:34:40 +01:00
Steffen
3e8689aae2 Made None an available physicsType for objects without physics. 2015-02-07 19:23:27 +01:00
Steffen
e39adf56ed objectData now has a new value called renderable, if it is false the object will not get rendered. 2015-02-07 19:09:49 +01:00
Steffen Fündgens
ff5bd0dae1 Merged physics.cc. 2015-02-06 18:04:20 +01:00
Steffen Fündgens
2bfad25510 Added loading from config.xml, then debuged it for more than three hours... 2015-02-06 18:00:14 +01:00
Jasper
bcc798ad79 Merge branch 'master' of github.com:Faerbit/swp 2015-02-06 17:32:30 +01:00
Jasper
644a4a3571 addede max camera speed 2015-02-06 17:31:52 +01:00
sfroitzheim
4978869f82 Finally fixed wall and gate physics plus made some heightmap modifications 2015-02-06 16:31:21 +01:00
Jasper
72e3fdea69 got the marble to no longer jitter all over the place 2015-02-06 16:26:22 +01:00
Steffen Fündgens
f29678867f Implemented loading of config.xml, the loaded values are not used yet. 2015-02-06 13:37:42 +01:00
Steffen Fündgens
bffbe8250f Added config.xml, not using it yet. 2015-02-06 13:06:42 +01:00
Steffen Fündgens
df7c5ffe3d Moved loading of the terrain to the loader, now also reading parameters for it from xml. 2015-02-06 12:51:53 +01:00
Steffen Fündgens
8be350c713 Added terrain parameters to the xml. 2015-02-06 12:37:00 +01:00
Faerbit
d50f624004 Moved loading functionality to loader class. 2015-02-04 17:16:06 +01:00
Steffen Fündgens
ecca21754b Added a comment and changed dampning values that were randomly 1. 2015-02-03 13:21:52 +01:00
Steffen Fündgens
8f3875a1c0 Adjusted a composition, found out that all TriMeshs fall through the heightmap. 2015-02-03 13:10:14 +01:00
Steffen Fündgens
df884666b5 Scaling of the player ball is now possible. 2015-02-03 12:36:42 +01:00
Steffen Fündgens
c57d73317c Added scaling to the physic of Box and Button. Adjusted the objectData for block.obj perfectly. 2015-02-03 12:29:35 +01:00
Steffen Fündgens
bb57eb2263 Added status prints to the converter. 2015-02-02 13:37:58 +01:00
Steffen Fündgens
a018d5f547 Added and tested physics boxes for the switchOuter. Graphical object to match them is missing. 2015-02-02 13:20:20 +01:00
Steffen Fündgens
1d89537a33 Changed trigger indices to match physicObjects instead of objects, adjusted removeObject function. 2015-02-02 12:43:32 +01:00
Steffen Fündgens
dbd61cd27e Removed unnecessary rotation from a lightsource. 2015-02-02 12:40:25 +01:00
Jasper
0553b64abc Merge branch 'master' of github.com:Faerbit/swp 2015-01-30 17:33:41 +01:00
Jasper
a49f4509b1 added inital rotation to physics, had the springs fixed (was NOT my fault) 2015-01-30 17:29:48 +01:00
sfroitzheim
3278bf5302 Added some new walls and changed some physics properties (still not working properly) 2015-01-30 15:28:09 +01:00
sfroitzheim
6b00c574b8 Added new ground tiles for a ruins area to the data 2015-01-30 14:15:07 +01:00
Jasper
7f87d56b0e fine tuned the camera nad added more comments to physics.cc 2015-01-30 13:32:16 +01:00
Jasper
477da05464 implimented a rough version of a physics driven camera 2015-01-29 14:10:28 +01:00
Jasper
b21b9e3636 fixed size ratios of objects 2015-01-29 13:39:37 +01:00
Jasper
ecff8b5cf7 added a scaling factor to triangle meshes to compensate for diffrent scaling (somehow from bullet, idk) and started adding comments to physics.cc 2015-01-29 13:15:45 +01:00
sfroitzheim
fcbc228438 Fixed some problems with the new bridge (wasn't able to roll onto it) and changed some heightmap heights 2015-01-28 15:49:38 +01:00
sfroitzheim
b957ba27bd Added a model for a gate and added it to the scene with some additional level improvements 2015-01-28 15:19:35 +01:00
Steffen Fündgens
ccc7cbaa9c Deleted a torch that had a duplicate ID and let the converter recreate it. Shadows look weirder now. This might be good for debugging the shadows. 2015-01-27 12:25:16 +01:00
Steffen Fündgens
0ce663a592 Fixed a bug i created in my previous commit. Made output in case of errors more informative. 2015-01-27 12:21:30 +01:00
Steffen Fündgens
01a9126b0a Improved user interaction and a little code rework. 2015-01-27 11:50:51 +01:00
Faerbit
00f9091bc3 Updating lights on creation and also using constant. 2015-01-26 00:18:09 +01:00
Faerbit
4cef0b31d3 Updating lights only every half a second now, for performance. 2015-01-26 00:06:31 +01:00
Faerbit
6fa2e4e1b8 Moved all GLFW related stuff to the main files. 2015-01-25 23:29:37 +01:00
Faerbit
9589f70c77 Updated Readme.md. 2015-01-25 23:09:23 +01:00
Faerbit
106ec8b6f6 Changed comment. 2015-01-25 23:07:49 +01:00
Steffen Fündgens
688a4e6114 Rotate parameter for physics.add should now be false if the object has a positionConstraint. 2015-01-23 16:51:09 +01:00
Steffen Fündgens
a996a09457 Corrected spaces. 2015-01-23 16:41:56 +01:00
Steffen Fündgens
3ceaa89b27 Merge branch 'master' of github.com:Faerbit/swp 2015-01-23 16:04:13 +01:00
Steffen Fündgens
2dee196307 Converter can now reuse IDs of deleted compositions. 2015-01-23 16:02:50 +01:00
Steffen Fündgens
f3580555cd Added more exits after errors. 2015-01-23 16:02:10 +01:00