Commit Graph

24 Commits

Author SHA1 Message Date
Steffen Fündgens
a843d00f1c Finished lua script for the sunrise and added triggers to call it. 2015-03-06 13:22:04 +01:00
Faerbit
f3cbfe6133 Gave the skydome it's own class which contains the nightTexture and changed the loader and the level XML. 2015-03-04 21:28:46 +01:00
Faerbit
6c2fb865b6 Removed hardcoded obj file name from skydome. 2015-03-04 21:05:24 +01:00
Steffen Fündgens
62b6f893d6 Merge branch 'master' of github.com:Faerbit/swp 2015-03-04 18:11:38 +01:00
Steffen Fündgens
5ac6309772 Made the block for the switches lighter and adjusted the triggers. 2015-03-04 18:11:32 +01:00
sfroitzheim
2568a2a69f Merge branch 'master' of https://github.com/Faerbit/swp 2015-03-04 17:09:25 +01:00
sfroitzheim
2c0073eb9f Added torches for the switches plus added the hint to the scene 2015-03-04 17:08:53 +01:00
Fabian Klemp
c8f360e1c2 Using new skydome texture. 2015-03-04 16:10:15 +01:00
Steffen Fündgens
47bd2d29df Added a trigger that resets the player when his z value is below 15. 2015-03-04 15:52:28 +01:00
sfroitzheim
fa577bb9d2 adjusted height for first blockswitch 2015-03-04 15:41:25 +01:00
Steffen Fündgens
58db26b9da Changed triggers so the undo function can be in the same lua file. Fixed triggers for the second door. 2015-03-04 14:35:14 +01:00
Steffen Fündgens
9ba15227c2 Added scripts and triggers to open the second door. 2015-03-02 17:20:02 +01:00
Steffen Fündgens
80df2aac41 Added lua scripts and triggers for the third door. 2015-03-02 12:58:34 +01:00
Steffen Fündgens
39e731fa42 Added position constraints for all switch_inner. 2015-03-02 12:22:47 +01:00
Steffen Fündgens
3a7dd27d31 Integrated Simons Level1.png changes from the .xcf. 2015-02-27 17:21:52 +01:00
Steffen Fündgens
2d872c644e Turned the heightmap loading around so the level now is like the png. The wall backsides dont seem to have textures... 2015-02-27 16:53:46 +01:00
sfroitzheim
5cb28c8440 Added an example of bridges meeting properly to the scene (in the big switch room where are no switches yet) 2015-02-26 17:11:02 +01:00
Faerbit
a21aa613bd Removing flame offset from Level.xml because it should be in the Compositions.xml. 2015-02-24 15:28:53 +01:00
Faerbit
e08eda317c Adding flame. 2015-02-24 12:56:55 +01:00
Steffen Fündgens
c569e5099d Adjusted the converter to be robust against IDs being overwritten with zeros in the png. Sucessfully ran it. 2015-02-20 15:06:43 +01:00
Steffen Fündgens
a209acc6c9 Adjusted the mass of switchInner and the force that keeps it in place. The movableBlock can now push the switch down. 2015-02-17 12:25:12 +01:00
Faerbit
397d2729e8 Do not implicitly set extensions of script files. 2015-02-15 19:34:15 +01:00
Steffen
115e827ef1 Got scripts to work as intended, had to use an ugly hack for it. 2015-02-15 16:11:31 +01:00
Faerbit
89a73f3776 Restructured directory tree. 2015-02-14 09:49:29 +01:00