Faerbit
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536ffc899e
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Fixing game not getting scaled correctly in fullscreen.
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2015-05-16 13:54:01 +02:00 |
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Faerbit
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9b89007674
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Removing mutexes because threading is going to be implemented differently.(#6)
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2015-04-25 22:38:44 +02:00 |
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Faerbit
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96a8943cb7
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Protected some functions of graphics with the init_mutex.
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2015-04-12 21:56:04 +02:00 |
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Faerbit
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b52bef795a
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Added init mutex to graphics.
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2015-04-12 21:51:11 +02:00 |
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Faerbit
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93f790ec22
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Simplifing object render method by givin the skydome day texture it's own texture unit.
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2015-04-12 21:06:59 +02:00 |
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Faerbit
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9b57eb0df1
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Moving resizing of loading screen to resize method.
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2015-04-12 20:16:24 +02:00 |
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Faerbit
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fc2ce96771
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Moving updateClosestLights() to level class.
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2015-03-24 19:50:26 +01:00 |
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Faerbit
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300f14c752
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Fixing mismatching deallocation.
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2015-03-22 13:25:43 +01:00 |
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Faerbit
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3de85042d0
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Prettified sun rise.
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2015-03-21 21:46:58 +01:00 |
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Faerbit
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78972a87bf
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Fixed water plane not getting rendered after introducing rendering queue.
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2015-03-21 19:02:24 +01:00 |
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Faerbit
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2a3f976b5e
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Slight fps increas by reducing the amount the point lights have to render.
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2015-03-21 18:57:14 +01:00 |
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Faerbit
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1fd6058eaf
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Finshed work now sorting objects after loading.
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2015-03-21 18:44:08 +01:00 |
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Faerbit
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a07a4bbb91
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Commiting unfinished work.
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2015-03-21 15:05:22 +01:00 |
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Faerbit
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2a0cb3ca1d
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Implemented a renderQueue which is sorted by materials. Not feasible. Closes #12.
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2015-03-20 23:45:28 +01:00 |
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Faerbit
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3680abfba4
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Loaded all textures at the beginning of the application. Closes #7.
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2015-03-18 16:26:20 +01:00 |
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Faerbit
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09282f51fd
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Changing where uniform are set minimizing the communication with the gpu.
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2015-03-18 09:14:09 +01:00 |
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Faerbit
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3a2156492e
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Removing useless light update.
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2015-03-18 08:58:24 +01:00 |
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Faerbit
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0ae43db53e
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Fixing loading not getting correctly scaled in fullscreen.
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2015-03-15 22:11:26 +01:00 |
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Faerbit
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b19118252f
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Changing how the loading screen is approximated. Fixes #2.
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2015-03-15 15:39:24 +01:00 |
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Faerbit
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65552409f0
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Removed debug draw memory leak.
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2015-03-14 14:52:40 +01:00 |
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Faerbit
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8f6c27ae32
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Changing in which order stuff is drawn.
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2015-03-14 14:34:45 +01:00 |
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Faerbit
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a725cf8b43
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Added switch for rendering world.
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2015-03-13 15:43:10 +01:00 |
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Faerbit
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ab6d2e4ffd
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Implemented debug draw for bullet.
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2015-03-13 15:30:21 +01:00 |
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Faerbit
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436495f0c7
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Decreasing concurrent light count for better fps.
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2015-03-12 19:24:50 +01:00 |
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Faerbit
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e2e343db1a
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Adding debug switchtes for flames and shadows.
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2015-03-12 19:24:10 +01:00 |
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Faerbit
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efa2fb5ef5
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |
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