Commit Graph

128 Commits

Author SHA1 Message Date
Steffen
096cf12df0 Changed the switch object, its graphics and physics should work now(untested). Objects without physics also do not need damping values anymore. 2015-02-07 19:34:40 +01:00
Steffen
d132cdd233 Made None an available physicsType for objects without physics. 2015-02-07 19:23:27 +01:00
Steffen
7647c5f1c0 objectData now has a new value called renderable, if it is false the object will not get rendered. 2015-02-07 19:09:49 +01:00
Steffen Fündgens
21d94a420f Merged physics.cc. 2015-02-06 18:04:20 +01:00
sfroitzheim
a669c83943 Finally fixed wall and gate physics plus made some heightmap modifications 2015-02-06 16:31:21 +01:00
Steffen Fündgens
5c2491557b Added terrain parameters to the xml. 2015-02-06 12:37:00 +01:00
Steffen Fündgens
bb1cf8dea7 Added a comment and changed dampning values that were randomly 1. 2015-02-03 13:21:52 +01:00
Steffen Fündgens
c4b01beaa8 Adjusted a composition, found out that all TriMeshs fall through the heightmap. 2015-02-03 13:10:14 +01:00
Steffen Fündgens
e7ff009482 Scaling of the player ball is now possible. 2015-02-03 12:36:42 +01:00
Steffen Fündgens
9ffe3cd886 Added scaling to the physic of Box and Button. Adjusted the objectData for block.obj perfectly. 2015-02-03 12:29:35 +01:00
Steffen Fündgens
35a13886c3 Added and tested physics boxes for the switchOuter. Graphical object to match them is missing. 2015-02-02 13:20:20 +01:00
Steffen Fündgens
2eaf2f7a58 Removed unnecessary rotation from a lightsource. 2015-02-02 12:40:25 +01:00
sfroitzheim
642caa85f6 Added some new walls and changed some physics properties (still not working properly) 2015-01-30 15:28:09 +01:00
sfroitzheim
4883b753c0 Added new ground tiles for a ruins area to the data 2015-01-30 14:15:07 +01:00
Jasper
ae5d31e04c fixed size ratios of objects 2015-01-29 13:39:37 +01:00
sfroitzheim
e0d9058aef Fixed some problems with the new bridge (wasn't able to roll onto it) and changed some heightmap heights 2015-01-28 15:49:38 +01:00
sfroitzheim
190df8b936 Added a model for a gate and added it to the scene with some additional level improvements 2015-01-28 15:19:35 +01:00
Steffen Fündgens
ec8767c14c Deleted a torch that had a duplicate ID and let the converter recreate it. Shadows look weirder now. This might be good for debugging the shadows. 2015-01-27 12:25:16 +01:00
sfroitzheim
89741cfcb3 Added some walls to the scene properly (weird physics bugs are apparent) 2015-01-23 14:56:02 +01:00
sfroitzheim
db3fab3d35 Fixed merge conflicts. 2015-01-23 14:10:35 +01:00
sfroitzheim
bdb92b2cf1 Merge branch 'master' of https://github.com/Faerbit/swp
Conflicts:
	Levels/ObjectSetups/Compositions.xml
	Levels/ObjectSetups/Level1.png
	Levels/ObjectSetups/Level1.xcf
	Levels/ObjectSetups/Level1.xml
2015-01-23 14:06:20 +01:00
sfroitzheim
7c1f0e7960 Merge branch 'master' of https://github.com/Faerbit/swp
Conflicts:
	Levels/ObjectSetups/Level1.xml
2015-01-23 13:56:40 +01:00
Jasper
47b386296a constraints work. Why? because i said so! 2015-01-23 12:59:28 +01:00
Jasper
099e0c17c7 Merge branch 'master' of github.com:Faerbit/swp 2015-01-19 18:30:12 +01:00
Jasper
99217ed399 Added light block and changed physics parameters. 2015-01-19 18:28:28 +01:00
sfroitzheim
4ce7464ae7 Added some walls and made some fixes (there are too many walls, I will fix this till tomorrow) 2015-01-19 16:47:17 +01:00
Steffen Fündgens
5070940a94 Merge branch 'master' of github.com:Faerbit/swp 2015-01-19 15:55:18 +01:00
Steffen Fündgens
4c71dbfbea Added rotation in Compompositions.xml. 2015-01-19 15:55:03 +01:00
Jasper
bcdbb2534c small changes to trimesh scaling 2015-01-19 15:33:44 +01:00
sfroitzheim
aeb4b638c7 Merge branch 'master' of https://github.com/Faerbit/swp
Conflicts:
	Levels/ObjectSetups/Level1.xml
2015-01-19 15:18:34 +01:00
sfroitzheim
65ba8c0249 Added improved starting bridge version 2015-01-19 15:15:18 +01:00
Jasper
5670d35865 fixed the issue with shpere portruding into blocks 2015-01-19 15:11:56 +01:00
sfroitzheim
42b65fa9c0 Added torch for testing. 2015-01-19 13:59:50 +01:00
Steffen
e66fb546b7 Updated scripts and added scripts for opening the door in Level1 2015-01-17 13:37:09 +01:00
Steffen
2327d80810 Added new composition 2015-01-17 12:38:27 +01:00
Steffen
a128c947b1 Added ignoreHeightmap option to compositions in Compositions.xml. 2015-01-17 12:24:54 +01:00
Steffen Fündgens
f03a01461d Merge branch 'master' of github.com:Faerbit/swp 2015-01-16 16:52:11 +01:00
Steffen Fündgens
90d64bbade started working on an actual trigger for Level1 2015-01-16 16:52:04 +01:00
Steffen Fündgens
0d8dc4b10d moved the triggered/not triggered information to lua 2015-01-16 16:51:36 +01:00
sfroitzheim
98091fa305 Fixed a few bugs like duplicate marble(bridge will be fixed at monday) 2015-01-16 16:47:55 +01:00
sfroitzheim
638323c1c2 Merge branch 'master' of https://github.com/Faerbit/swp 2015-01-16 16:38:24 +01:00
sfroitzheim
073000d097 Additional changes with the heightmap 2015-01-16 16:37:00 +01:00
Jasper
3cba239897 Fixed block so that it doesnt BLOW EVERYTHING UP! 2015-01-16 15:40:07 +01:00
sfroitzheim
16bf2477b0 Improved level heightmap (still not finished though) 2015-01-15 15:09:42 +01:00
Steffen Fündgens
a137d2544a Triggers now adapt if the object they want to do something with gets deleted or changes its index. 2015-01-13 18:18:13 +01:00
Steffen Fündgens
f4408b76e8 Added and used a new trigger without recompiling, scripting really works. :) 2015-01-13 17:52:31 +01:00
Steffen Fündgens
72d1009007 Now passing the Lua State to the physics, so that Lua can directly access physics functions. 2015-01-13 17:50:15 +01:00
Steffen Fündgens
d936d1f269 Lua script works now, worked around the bug by saving the name as a std::string. 2015-01-13 17:21:15 +01:00
Steffen Fündgens
fe58023458 Moved triggering to lua, got a strange bug with the const char* holding the name of the lua script. 2015-01-13 13:52:22 +01:00
Steffen Fündgens
60d76a58de Integrated Lua into our project. Triggers are now able to call a Lua Script. Havent figured out how to let the Script do anything usefull yet. 2015-01-09 16:51:28 +01:00