Faerbit
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da761b2e72
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Added movement to water texture. Movement speed currently hard coded.
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2015-03-07 14:56:16 +01:00 |
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Faerbit
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4d100fd290
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Changed night texture to procedual night sky generation.
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2015-03-07 14:39:01 +01:00 |
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Jasper
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6ae19043fb
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Fixed y value of the sun.
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2015-03-06 16:14:59 +01:00 |
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Faerbit
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eac0031b0a
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Added shader which could manipulate the color of the flames.
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2015-03-06 09:21:38 +01:00 |
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Faerbit
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a82ecad52f
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Gave the flames it's own framebuffer to be able to manipulate it's color.
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2015-03-06 09:16:29 +01:00 |
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Faerbit
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8443ab789f
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Removing unused code.
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2015-03-05 16:17:21 +01:00 |
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Faerbit
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074132b49d
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Made use of the night texture. Now blends to night texture if the sun vector is pointing down.
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2015-03-04 21:50:47 +01:00 |
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Fabian Klemp
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388217648c
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Added fading to the sun.
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2015-03-04 17:47:34 +01:00 |
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Fabian Klemp
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b6c1d94cc3
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Added sun to skydome.
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2015-03-04 17:09:46 +01:00 |
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Fabian Klemp
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1ec7f05eca
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Gave skydome it's own shader.
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2015-03-04 16:08:03 +01:00 |
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Faerbit
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f4b9d4dc38
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Now also blurring the edges of the flames.
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2015-03-04 12:13:58 +01:00 |
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Faerbit
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bb3267c72a
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Fixed blurring of flames with stencil buffer.
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2015-03-04 11:25:02 +01:00 |
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Faerbit
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2a82f9f2e2
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Made first attempt at blurring flames. Conceptually bad, looks very bad.
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2015-03-04 00:55:01 +01:00 |
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Faerbit
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e54ee77557
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Removed now useless stuff from the flame shader.
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2015-03-03 23:32:43 +01:00 |
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Faerbit
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35b77c9c01
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Introduced flame post processing shader.
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2015-03-03 23:27:41 +01:00 |
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Faerbit
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7597b068cb
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Made bias variable to get smaller bias for smaller shadow maps.
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2015-03-03 11:04:39 +01:00 |
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Faerbit
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4bdf64c35a
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Tried to further improve the rendering of the flame; didn't quite work.
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2015-03-01 23:28:36 +01:00 |
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Faerbit
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014b2e508a
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Corrected flame normals.
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2015-03-01 22:22:48 +01:00 |
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Faerbit
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40e7dda14a
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Tried adding normals for color calculation seems wrong.
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2015-03-01 19:40:39 +01:00 |
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Faerbit
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51d78583d7
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Fixed normals.
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2015-03-01 18:56:56 +01:00 |
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Faerbit
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53557b80c4
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Using the color of the lights for the flame color.
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2015-03-01 18:45:31 +01:00 |
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Faerbit
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f5fd73fd1d
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Added another two render calls to further increase the number of vertices of the flame.
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2015-03-01 18:19:19 +01:00 |
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Faerbit
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416784539b
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Made two render calls to circumvent vertex limitation of geometry shader.
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2015-03-01 17:01:41 +01:00 |
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Faerbit
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9150c628b4
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Closing flame at the top.
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2015-03-01 16:11:43 +01:00 |
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Faerbit
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e6251f8cba
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Mix borders of directional shadow maps.
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2015-02-28 15:10:14 +01:00 |
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Faerbit
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2da70f156d
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Reintroduced cascaded shadow mapping while also fixing it. The old bug with popping shadows should be fixed now.
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2015-02-28 14:40:54 +01:00 |
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Faerbit
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7ff11e1105
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Removed unused code.
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2015-02-28 13:51:22 +01:00 |
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Faerbit
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90b33907b2
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Got generation of flame geometry working.
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2015-02-28 00:52:58 +01:00 |
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Faerbit
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8fe1482dfb
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Got generation of circular quads working.
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2015-02-28 00:00:30 +01:00 |
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Faerbit
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b0b2c71139
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Added simple geometry shader which draws a red triangle which changes it's height over time.
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2015-02-24 23:30:59 +01:00 |
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Faerbit
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89a73f3776
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Restructured directory tree.
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2015-02-14 09:49:29 +01:00 |
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