Jasper
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dc628f3fc8
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added debug Camear (keys L and K to switch)
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2015-02-13 15:46:00 +01:00 |
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Steffen Fündgens
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47fded52ce
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Code rework. Basically cleaned up a mess of tabs and whitespaces.
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2015-02-13 13:46:41 +01:00 |
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Steffen Fündgens
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b2398ba643
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Reduced camera mass so the camera can practically not move objects anymore. Fixed the scaling of forces on the camera with the (no more inverted) mass.
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2015-02-13 13:00:47 +01:00 |
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Steffen Fündgens
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cb6f535382
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Made it possible again to move the camera upwards.
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2015-02-13 12:47:34 +01:00 |
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Steffen Fündgens
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012d117c7e
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Changed position constraints to be less bouncy.
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2015-02-13 12:15:54 +01:00 |
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Faerbit
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91048e09f8
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Another syntax fix.
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2015-02-12 01:38:18 +01:00 |
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Faerbit
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294a8544f9
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Syntax fix.
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2015-02-12 01:28:26 +01:00 |
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Faerbit
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e1bc49b41e
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Fixing CI system.
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2015-02-12 01:19:34 +01:00 |
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Steffen
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9297aa69a4
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Now loading the resolution of the shadow cube maps from config.xml.
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2015-02-07 20:24:11 +01:00 |
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Steffen
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dbf5a88ddb
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Moved loading of the config.xml to the loader class.
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2015-02-07 20:08:59 +01:00 |
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Steffen
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b6a9e2f180
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Changed the switch object, its graphics and physics should work now(untested). Objects without physics also do not need damping values anymore.
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2015-02-07 19:34:40 +01:00 |
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Steffen
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3e8689aae2
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Made None an available physicsType for objects without physics.
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2015-02-07 19:23:27 +01:00 |
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Steffen
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e39adf56ed
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objectData now has a new value called renderable, if it is false the object will not get rendered.
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2015-02-07 19:09:49 +01:00 |
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Steffen Fündgens
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ff5bd0dae1
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Merged physics.cc.
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2015-02-06 18:04:20 +01:00 |
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Steffen Fündgens
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2bfad25510
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Added loading from config.xml, then debuged it for more than three hours...
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2015-02-06 18:00:14 +01:00 |
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Jasper
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bcc798ad79
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Merge branch 'master' of github.com:Faerbit/swp
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2015-02-06 17:32:30 +01:00 |
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Jasper
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644a4a3571
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addede max camera speed
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2015-02-06 17:31:52 +01:00 |
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sfroitzheim
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4978869f82
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Finally fixed wall and gate physics plus made some heightmap modifications
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2015-02-06 16:31:21 +01:00 |
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Jasper
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72e3fdea69
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got the marble to no longer jitter all over the place
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2015-02-06 16:26:22 +01:00 |
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Steffen Fündgens
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f29678867f
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Implemented loading of config.xml, the loaded values are not used yet.
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2015-02-06 13:37:42 +01:00 |
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Steffen Fündgens
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bffbe8250f
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Added config.xml, not using it yet.
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2015-02-06 13:06:42 +01:00 |
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Steffen Fündgens
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df7c5ffe3d
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Moved loading of the terrain to the loader, now also reading parameters for it from xml.
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2015-02-06 12:51:53 +01:00 |
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Steffen Fündgens
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8be350c713
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Added terrain parameters to the xml.
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2015-02-06 12:37:00 +01:00 |
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Faerbit
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d50f624004
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Moved loading functionality to loader class.
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2015-02-04 17:16:06 +01:00 |
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Steffen Fündgens
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ecca21754b
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Added a comment and changed dampning values that were randomly 1.
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2015-02-03 13:21:52 +01:00 |
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Steffen Fündgens
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8f3875a1c0
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Adjusted a composition, found out that all TriMeshs fall through the heightmap.
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2015-02-03 13:10:14 +01:00 |
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Steffen Fündgens
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df884666b5
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Scaling of the player ball is now possible.
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2015-02-03 12:36:42 +01:00 |
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Steffen Fündgens
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c57d73317c
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Added scaling to the physic of Box and Button. Adjusted the objectData for block.obj perfectly.
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2015-02-03 12:29:35 +01:00 |
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Steffen Fündgens
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bb57eb2263
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Added status prints to the converter.
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2015-02-02 13:37:58 +01:00 |
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Steffen Fündgens
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a018d5f547
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Added and tested physics boxes for the switchOuter. Graphical object to match them is missing.
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2015-02-02 13:20:20 +01:00 |
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Steffen Fündgens
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1d89537a33
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Changed trigger indices to match physicObjects instead of objects, adjusted removeObject function.
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2015-02-02 12:43:32 +01:00 |
|
Steffen Fündgens
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dbd61cd27e
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Removed unnecessary rotation from a lightsource.
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2015-02-02 12:40:25 +01:00 |
|
Jasper
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0553b64abc
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Merge branch 'master' of github.com:Faerbit/swp
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2015-01-30 17:33:41 +01:00 |
|
Jasper
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a49f4509b1
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added inital rotation to physics, had the springs fixed (was NOT my fault)
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2015-01-30 17:29:48 +01:00 |
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sfroitzheim
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3278bf5302
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Added some new walls and changed some physics properties (still not working properly)
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2015-01-30 15:28:09 +01:00 |
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sfroitzheim
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6b00c574b8
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Added new ground tiles for a ruins area to the data
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2015-01-30 14:15:07 +01:00 |
|
Jasper
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7f87d56b0e
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fine tuned the camera nad added more comments to physics.cc
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2015-01-30 13:32:16 +01:00 |
|
Jasper
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477da05464
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implimented a rough version of a physics driven camera
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2015-01-29 14:10:28 +01:00 |
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Jasper
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b21b9e3636
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fixed size ratios of objects
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2015-01-29 13:39:37 +01:00 |
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Jasper
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ecff8b5cf7
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added a scaling factor to triangle meshes to compensate for diffrent scaling (somehow from bullet, idk) and started adding comments to physics.cc
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2015-01-29 13:15:45 +01:00 |
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sfroitzheim
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fcbc228438
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Fixed some problems with the new bridge (wasn't able to roll onto it) and changed some heightmap heights
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2015-01-28 15:49:38 +01:00 |
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sfroitzheim
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b957ba27bd
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Added a model for a gate and added it to the scene with some additional level improvements
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2015-01-28 15:19:35 +01:00 |
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Steffen Fündgens
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ccc7cbaa9c
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Deleted a torch that had a duplicate ID and let the converter recreate it. Shadows look weirder now. This might be good for debugging the shadows.
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2015-01-27 12:25:16 +01:00 |
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Steffen Fündgens
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0ce663a592
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Fixed a bug i created in my previous commit. Made output in case of errors more informative.
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2015-01-27 12:21:30 +01:00 |
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Steffen Fündgens
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01a9126b0a
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Improved user interaction and a little code rework.
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2015-01-27 11:50:51 +01:00 |
|
Faerbit
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00f9091bc3
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Updating lights on creation and also using constant.
|
2015-01-26 00:18:09 +01:00 |
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Faerbit
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4cef0b31d3
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Updating lights only every half a second now, for performance.
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2015-01-26 00:06:31 +01:00 |
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Faerbit
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6fa2e4e1b8
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Moved all GLFW related stuff to the main files.
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2015-01-25 23:29:37 +01:00 |
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Faerbit
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9589f70c77
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Updated Readme.md.
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2015-01-25 23:09:23 +01:00 |
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Faerbit
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106ec8b6f6
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Changed comment.
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2015-01-25 23:07:49 +01:00 |
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