Steffen Fündgens
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c4f106bf86
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Added flameHeight and flameWidth with loading from xml.
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2015-03-04 15:22:07 +01:00 |
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sfroitzheim
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db0eda098d
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Merge branch 'master' of https://github.com/Faerbit/swp
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2015-03-04 15:11:14 +01:00 |
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Jasper
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c598f0215f
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Merge branch 'master' of github.com:Faerbit/swp
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2015-03-04 15:09:50 +01:00 |
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sfroitzheim
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b06d76780d
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Seperated skydome and sun
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2015-03-04 15:06:58 +01:00 |
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Jasper
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d03bfb61bc
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modified the update in level.cc. Now the ball no longer goes bouncy.
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2015-03-04 15:04:46 +01:00 |
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sfroitzheim
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764a936361
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Merge branch 'master' of https://github.com/Faerbit/swp
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2015-03-04 15:04:32 +01:00 |
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sfroitzheim
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c0daf67d6a
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smoothed the alpha in the hintTexture
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2015-03-04 15:04:08 +01:00 |
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Steffen Fündgens
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5cd13899d6
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Merge branch 'master' of github.com:Faerbit/swp
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2015-03-04 14:35:26 +01:00 |
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Steffen Fündgens
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58db26b9da
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Changed triggers so the undo function can be in the same lua file. Fixed triggers for the second door.
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2015-03-04 14:35:14 +01:00 |
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Steffen Fündgens
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0cb792b415
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Made the block for the switches heavier so it can activate the switches again.
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2015-03-04 13:38:38 +01:00 |
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Jasper
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d0b56e3cf1
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modified camera to a directional camera as requested
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2015-03-04 13:37:27 +01:00 |
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Faerbit
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f4b9d4dc38
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Now also blurring the edges of the flames.
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2015-03-04 12:13:58 +01:00 |
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Faerbit
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bb3267c72a
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Fixed blurring of flames with stencil buffer.
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2015-03-04 11:25:02 +01:00 |
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Jasper
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5428f4cbed
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Merge branch 'master' of github.com:Faerbit/swp
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2015-03-04 11:16:22 +01:00 |
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Faerbit
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38292e335d
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Merge branch 'master' of github.com:Faerbit/swp
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2015-03-04 00:55:11 +01:00 |
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Faerbit
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2a82f9f2e2
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Made first attempt at blurring flames. Conceptually bad, looks very bad.
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2015-03-04 00:55:01 +01:00 |
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Faerbit
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e54ee77557
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Removed now useless stuff from the flame shader.
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2015-03-03 23:32:43 +01:00 |
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Faerbit
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35b77c9c01
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Introduced flame post processing shader.
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2015-03-03 23:27:41 +01:00 |
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Steffen
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91fe9a9b27
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Added checks and error messages in case files do not exist.
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2015-03-03 18:45:02 +01:00 |
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Steffen
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99d77a0e9e
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Changed array initialization because it did not compile under windows.
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2015-03-03 17:37:03 +01:00 |
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Faerbit
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60c106f863
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Moved torch light up to account for new torch model.
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2015-03-03 11:05:34 +01:00 |
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Faerbit
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7597b068cb
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Made bias variable to get smaller bias for smaller shadow maps.
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2015-03-03 11:04:39 +01:00 |
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Steffen Fündgens
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e07e2a5b14
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Removed shift of the physical heightmap, because the graphical heightmap is corect now.
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2015-03-02 17:27:49 +01:00 |
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Steffen Fündgens
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0bc98c7026
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Merge branch 'master' of github.com:Faerbit/swp
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2015-03-02 17:20:16 +01:00 |
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Steffen Fündgens
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9ba15227c2
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Added scripts and triggers to open the second door.
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2015-03-02 17:20:02 +01:00 |
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Steffen Fündgens
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319ef672df
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Fixed a bug with shifting the heightmap.
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2015-03-02 17:17:06 +01:00 |
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sfroitzheim
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0dd10f423a
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Merge branch 'master' of https://github.com/Faerbit/swp
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2015-03-02 16:47:54 +01:00 |
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sfroitzheim
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d73e092747
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Made a new torch model
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2015-03-02 16:47:42 +01:00 |
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Steffen Fündgens
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262241f559
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Recalculated normals because they were wrong.
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2015-03-02 15:09:29 +01:00 |
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Steffen Fündgens
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1ad25ef8cb
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Ignored first two seconds of triggering to give switches time to position themselves.
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2015-03-02 14:28:19 +01:00 |
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Steffen Fündgens
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80df2aac41
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Added lua scripts and triggers for the third door.
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2015-03-02 12:58:34 +01:00 |
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Steffen Fündgens
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cb538cb9ff
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Moved unused scripts into a subfolder.
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2015-03-02 12:42:04 +01:00 |
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Steffen Fündgens
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39e731fa42
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Added position constraints for all switch_inner.
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2015-03-02 12:22:47 +01:00 |
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Steffen Fündgens
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08f8eec432
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Adjusted the size of switch_inner so it does not move to the sides.
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2015-03-02 12:16:29 +01:00 |
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Faerbit
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4bdf64c35a
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Tried to further improve the rendering of the flame; didn't quite work.
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2015-03-01 23:28:36 +01:00 |
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Faerbit
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014b2e508a
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Corrected flame normals.
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2015-03-01 22:22:48 +01:00 |
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Faerbit
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40e7dda14a
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Tried adding normals for color calculation seems wrong.
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2015-03-01 19:40:39 +01:00 |
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Faerbit
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51d78583d7
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Fixed normals.
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2015-03-01 18:56:56 +01:00 |
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Faerbit
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53557b80c4
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Using the color of the lights for the flame color.
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2015-03-01 18:45:31 +01:00 |
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Faerbit
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f5fd73fd1d
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Added another two render calls to further increase the number of vertices of the flame.
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2015-03-01 18:19:19 +01:00 |
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Faerbit
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f94fb3eff5
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Reducing the number of sample from 8 to 4.
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2015-03-01 17:56:30 +01:00 |
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Faerbit
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47db474d4a
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Should have been in the last commit.
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2015-03-01 17:04:13 +01:00 |
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Faerbit
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416784539b
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Made two render calls to circumvent vertex limitation of geometry shader.
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2015-03-01 17:01:41 +01:00 |
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Faerbit
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584e84277d
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Enabled multisampling for the window.
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2015-03-01 16:52:44 +01:00 |
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Faerbit
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f46d665e17
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Enabled multisampling for the window.
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2015-03-01 16:43:03 +01:00 |
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Faerbit
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ca2ac08a82
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Moved glEnables to graphics.init().
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2015-03-01 16:41:46 +01:00 |
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Faerbit
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9150c628b4
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Closing flame at the top.
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2015-03-01 16:11:43 +01:00 |
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Faerbit
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81d2de5344
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Fixed popping of directional shadows.
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2015-02-28 15:53:12 +01:00 |
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Faerbit
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e6251f8cba
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Mix borders of directional shadow maps.
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2015-02-28 15:10:14 +01:00 |
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Faerbit
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2da70f156d
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Reintroduced cascaded shadow mapping while also fixing it. The old bug with popping shadows should be fixed now.
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2015-02-28 14:40:54 +01:00 |
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