Steffen
|
096cf12df0
|
Changed the switch object, its graphics and physics should work now(untested). Objects without physics also do not need damping values anymore.
|
2015-02-07 19:34:40 +01:00 |
|
Steffen
|
d132cdd233
|
Made None an available physicsType for objects without physics.
|
2015-02-07 19:23:27 +01:00 |
|
Steffen
|
7647c5f1c0
|
objectData now has a new value called renderable, if it is false the object will not get rendered.
|
2015-02-07 19:09:49 +01:00 |
|
Steffen Fündgens
|
21d94a420f
|
Merged physics.cc.
|
2015-02-06 18:04:20 +01:00 |
|
sfroitzheim
|
a669c83943
|
Finally fixed wall and gate physics plus made some heightmap modifications
|
2015-02-06 16:31:21 +01:00 |
|
Steffen Fündgens
|
5c2491557b
|
Added terrain parameters to the xml.
|
2015-02-06 12:37:00 +01:00 |
|
Steffen Fündgens
|
bb1cf8dea7
|
Added a comment and changed dampning values that were randomly 1.
|
2015-02-03 13:21:52 +01:00 |
|
Steffen Fündgens
|
c4b01beaa8
|
Adjusted a composition, found out that all TriMeshs fall through the heightmap.
|
2015-02-03 13:10:14 +01:00 |
|
Steffen Fündgens
|
e7ff009482
|
Scaling of the player ball is now possible.
|
2015-02-03 12:36:42 +01:00 |
|
Steffen Fündgens
|
9ffe3cd886
|
Added scaling to the physic of Box and Button. Adjusted the objectData for block.obj perfectly.
|
2015-02-03 12:29:35 +01:00 |
|
Steffen Fündgens
|
35a13886c3
|
Added and tested physics boxes for the switchOuter. Graphical object to match them is missing.
|
2015-02-02 13:20:20 +01:00 |
|
Steffen Fündgens
|
2eaf2f7a58
|
Removed unnecessary rotation from a lightsource.
|
2015-02-02 12:40:25 +01:00 |
|
sfroitzheim
|
642caa85f6
|
Added some new walls and changed some physics properties (still not working properly)
|
2015-01-30 15:28:09 +01:00 |
|
sfroitzheim
|
4883b753c0
|
Added new ground tiles for a ruins area to the data
|
2015-01-30 14:15:07 +01:00 |
|
Jasper
|
ae5d31e04c
|
fixed size ratios of objects
|
2015-01-29 13:39:37 +01:00 |
|
sfroitzheim
|
e0d9058aef
|
Fixed some problems with the new bridge (wasn't able to roll onto it) and changed some heightmap heights
|
2015-01-28 15:49:38 +01:00 |
|
sfroitzheim
|
190df8b936
|
Added a model for a gate and added it to the scene with some additional level improvements
|
2015-01-28 15:19:35 +01:00 |
|
Steffen Fündgens
|
ec8767c14c
|
Deleted a torch that had a duplicate ID and let the converter recreate it. Shadows look weirder now. This might be good for debugging the shadows.
|
2015-01-27 12:25:16 +01:00 |
|
sfroitzheim
|
89741cfcb3
|
Added some walls to the scene properly (weird physics bugs are apparent)
|
2015-01-23 14:56:02 +01:00 |
|
sfroitzheim
|
db3fab3d35
|
Fixed merge conflicts.
|
2015-01-23 14:10:35 +01:00 |
|
sfroitzheim
|
bdb92b2cf1
|
Merge branch 'master' of https://github.com/Faerbit/swp
Conflicts:
Levels/ObjectSetups/Compositions.xml
Levels/ObjectSetups/Level1.png
Levels/ObjectSetups/Level1.xcf
Levels/ObjectSetups/Level1.xml
|
2015-01-23 14:06:20 +01:00 |
|
sfroitzheim
|
7c1f0e7960
|
Merge branch 'master' of https://github.com/Faerbit/swp
Conflicts:
Levels/ObjectSetups/Level1.xml
|
2015-01-23 13:56:40 +01:00 |
|
Jasper
|
47b386296a
|
constraints work. Why? because i said so!
|
2015-01-23 12:59:28 +01:00 |
|
Jasper
|
099e0c17c7
|
Merge branch 'master' of github.com:Faerbit/swp
|
2015-01-19 18:30:12 +01:00 |
|
Jasper
|
99217ed399
|
Added light block and changed physics parameters.
|
2015-01-19 18:28:28 +01:00 |
|
sfroitzheim
|
4ce7464ae7
|
Added some walls and made some fixes (there are too many walls, I will fix this till tomorrow)
|
2015-01-19 16:47:17 +01:00 |
|
Steffen Fündgens
|
5070940a94
|
Merge branch 'master' of github.com:Faerbit/swp
|
2015-01-19 15:55:18 +01:00 |
|
Steffen Fündgens
|
4c71dbfbea
|
Added rotation in Compompositions.xml.
|
2015-01-19 15:55:03 +01:00 |
|
Jasper
|
bcdbb2534c
|
small changes to trimesh scaling
|
2015-01-19 15:33:44 +01:00 |
|
sfroitzheim
|
aeb4b638c7
|
Merge branch 'master' of https://github.com/Faerbit/swp
Conflicts:
Levels/ObjectSetups/Level1.xml
|
2015-01-19 15:18:34 +01:00 |
|
sfroitzheim
|
65ba8c0249
|
Added improved starting bridge version
|
2015-01-19 15:15:18 +01:00 |
|
Jasper
|
5670d35865
|
fixed the issue with shpere portruding into blocks
|
2015-01-19 15:11:56 +01:00 |
|
sfroitzheim
|
42b65fa9c0
|
Added torch for testing.
|
2015-01-19 13:59:50 +01:00 |
|
Steffen
|
e66fb546b7
|
Updated scripts and added scripts for opening the door in Level1
|
2015-01-17 13:37:09 +01:00 |
|
Steffen
|
2327d80810
|
Added new composition
|
2015-01-17 12:38:27 +01:00 |
|
Steffen
|
a128c947b1
|
Added ignoreHeightmap option to compositions in Compositions.xml.
|
2015-01-17 12:24:54 +01:00 |
|
Steffen Fündgens
|
f03a01461d
|
Merge branch 'master' of github.com:Faerbit/swp
|
2015-01-16 16:52:11 +01:00 |
|
Steffen Fündgens
|
90d64bbade
|
started working on an actual trigger for Level1
|
2015-01-16 16:52:04 +01:00 |
|
Steffen Fündgens
|
0d8dc4b10d
|
moved the triggered/not triggered information to lua
|
2015-01-16 16:51:36 +01:00 |
|
sfroitzheim
|
98091fa305
|
Fixed a few bugs like duplicate marble(bridge will be fixed at monday)
|
2015-01-16 16:47:55 +01:00 |
|
sfroitzheim
|
638323c1c2
|
Merge branch 'master' of https://github.com/Faerbit/swp
|
2015-01-16 16:38:24 +01:00 |
|
sfroitzheim
|
073000d097
|
Additional changes with the heightmap
|
2015-01-16 16:37:00 +01:00 |
|
Jasper
|
3cba239897
|
Fixed block so that it doesnt BLOW EVERYTHING UP!
|
2015-01-16 15:40:07 +01:00 |
|
sfroitzheim
|
16bf2477b0
|
Improved level heightmap (still not finished though)
|
2015-01-15 15:09:42 +01:00 |
|
Steffen Fündgens
|
a137d2544a
|
Triggers now adapt if the object they want to do something with gets deleted or changes its index.
|
2015-01-13 18:18:13 +01:00 |
|
Steffen Fündgens
|
f4408b76e8
|
Added and used a new trigger without recompiling, scripting really works. :)
|
2015-01-13 17:52:31 +01:00 |
|
Steffen Fündgens
|
72d1009007
|
Now passing the Lua State to the physics, so that Lua can directly access physics functions.
|
2015-01-13 17:50:15 +01:00 |
|
Steffen Fündgens
|
d936d1f269
|
Lua script works now, worked around the bug by saving the name as a std::string.
|
2015-01-13 17:21:15 +01:00 |
|
Steffen Fündgens
|
fe58023458
|
Moved triggering to lua, got a strange bug with the const char* holding the name of the lua script.
|
2015-01-13 13:52:22 +01:00 |
|
Steffen Fündgens
|
60d76a58de
|
Integrated Lua into our project. Triggers are now able to call a Lua Script. Havent figured out how to let the Script do anything usefull yet.
|
2015-01-09 16:51:28 +01:00 |
|