Steffen Fündgens
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c01ca1a1f2
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Merge branch 'master' of github.com:Faerbit/swp
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2015-03-04 15:22:14 +01:00 |
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Steffen Fündgens
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16ba763ddc
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Added flameHeight and flameWidth with loading from xml.
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2015-03-04 15:22:07 +01:00 |
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sfroitzheim
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f48d6d4648
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Seperated skydome and sun
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2015-03-04 15:06:58 +01:00 |
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Steffen Fündgens
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93fe07678c
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Merge branch 'master' of github.com:Faerbit/swp
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2015-03-04 14:35:26 +01:00 |
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Steffen Fündgens
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6fee8a81b1
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Changed triggers so the undo function can be in the same lua file. Fixed triggers for the second door.
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2015-03-04 14:35:14 +01:00 |
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Steffen Fündgens
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8b5f6f9b74
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Made the block for the switches heavier so it can activate the switches again.
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2015-03-04 13:38:38 +01:00 |
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Faerbit
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a811ed57be
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Now also blurring the edges of the flames.
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2015-03-04 12:13:58 +01:00 |
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Faerbit
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fa47c93b46
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Fixed blurring of flames with stencil buffer.
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2015-03-04 11:25:02 +01:00 |
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Faerbit
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2930a86959
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Made first attempt at blurring flames. Conceptually bad, looks very bad.
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2015-03-04 00:55:01 +01:00 |
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Faerbit
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f34dbf891c
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Removed now useless stuff from the flame shader.
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2015-03-03 23:32:43 +01:00 |
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Faerbit
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916c26cda1
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Introduced flame post processing shader.
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2015-03-03 23:27:41 +01:00 |
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Faerbit
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686647fe93
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Moved torch light up to account for new torch model.
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2015-03-03 11:05:34 +01:00 |
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Faerbit
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6fe51809a0
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Made bias variable to get smaller bias for smaller shadow maps.
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2015-03-03 11:04:39 +01:00 |
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Steffen Fündgens
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8f0ec319c4
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Merge branch 'master' of github.com:Faerbit/swp
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2015-03-02 17:20:16 +01:00 |
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Steffen Fündgens
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e043fe482a
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Added scripts and triggers to open the second door.
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2015-03-02 17:20:02 +01:00 |
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sfroitzheim
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6140c38813
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Merge branch 'master' of https://github.com/Faerbit/swp
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2015-03-02 16:47:54 +01:00 |
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sfroitzheim
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4d0f2d7be5
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Made a new torch model
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2015-03-02 16:47:42 +01:00 |
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Steffen Fündgens
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48ed278101
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Recalculated normals because they were wrong.
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2015-03-02 15:09:29 +01:00 |
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Steffen Fündgens
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986ed9ea8e
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Added lua scripts and triggers for the third door.
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2015-03-02 12:58:34 +01:00 |
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Steffen Fündgens
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c372a2d652
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Moved unused scripts into a subfolder.
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2015-03-02 12:42:04 +01:00 |
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Steffen Fündgens
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81d5f86db1
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Added position constraints for all switch_inner.
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2015-03-02 12:22:47 +01:00 |
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Steffen Fündgens
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2fecf21509
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Adjusted the size of switch_inner so it does not move to the sides.
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2015-03-02 12:16:29 +01:00 |
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Faerbit
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813d50ee94
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Tried to further improve the rendering of the flame; didn't quite work.
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2015-03-01 23:28:36 +01:00 |
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Faerbit
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805a5f19b5
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Corrected flame normals.
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2015-03-01 22:22:48 +01:00 |
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Faerbit
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2125243a31
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Tried adding normals for color calculation seems wrong.
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2015-03-01 19:40:39 +01:00 |
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Faerbit
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7dd4122d44
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Fixed normals.
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2015-03-01 18:56:56 +01:00 |
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Faerbit
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7ecb76dffa
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Using the color of the lights for the flame color.
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2015-03-01 18:45:31 +01:00 |
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Faerbit
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bb090fcf91
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Added another two render calls to further increase the number of vertices of the flame.
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2015-03-01 18:19:19 +01:00 |
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Faerbit
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b61e7df089
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Made two render calls to circumvent vertex limitation of geometry shader.
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2015-03-01 17:01:41 +01:00 |
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Faerbit
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4cc21fd378
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Closing flame at the top.
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2015-03-01 16:11:43 +01:00 |
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Faerbit
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97b9eeeac6
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Mix borders of directional shadow maps.
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2015-02-28 15:10:14 +01:00 |
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Faerbit
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585e40bb8b
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Reintroduced cascaded shadow mapping while also fixing it. The old bug with popping shadows should be fixed now.
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2015-02-28 14:40:54 +01:00 |
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Faerbit
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0887ff5f46
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Removed unused code.
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2015-02-28 13:51:22 +01:00 |
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Faerbit
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0489fc81fa
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Moved flame down a little bit to better fit the new flame.
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2015-02-28 00:53:23 +01:00 |
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Faerbit
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899253b53c
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Got generation of flame geometry working.
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2015-02-28 00:52:58 +01:00 |
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Faerbit
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086713341b
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Got generation of circular quads working.
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2015-02-28 00:00:30 +01:00 |
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Steffen Fündgens
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7f8150d5ed
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Integrated Simons Level1.png changes from the .xcf.
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2015-02-27 17:21:52 +01:00 |
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Steffen Fündgens
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635f6ae546
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Merge with the worst possible conflicts: png and xml. Think i didnt yet integrate Simons latest png changes.
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2015-02-27 17:11:44 +01:00 |
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Steffen Fündgens
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eab9270b94
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Turned the heightmap loading around so the level now is like the png. The wall backsides dont seem to have textures...
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2015-02-27 16:53:46 +01:00 |
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sfroitzheim
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134faaa67e
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prepared switch room for adding braziers
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2015-02-27 15:47:36 +01:00 |
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sfroitzheim
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84a9899516
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Completed work on the switch room (for now)
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2015-02-27 15:42:16 +01:00 |
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sfroitzheim
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9f19d74c2a
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Added an example of bridges meeting properly to the scene (in the big switch room where are no switches yet)
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2015-02-26 17:11:02 +01:00 |
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sfroitzheim
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501aa3def9
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Added the hidden hint model
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2015-02-26 15:50:36 +01:00 |
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sfroitzheim
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53b6db98e6
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Added a brazier model
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2015-02-26 15:49:34 +01:00 |
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Faerbit
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a77e06f8c8
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Added simple geometry shader which draws a red triangle which changes it's height over time.
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2015-02-24 23:30:59 +01:00 |
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Faerbit
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174fafe5bc
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Removing flame offset from Level.xml because it should be in the Compositions.xml.
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2015-02-24 15:28:53 +01:00 |
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Faerbit
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510001b943
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Adding flame.
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2015-02-24 12:56:55 +01:00 |
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Steffen Fündgens
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320b765951
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Adjusted the converter to be robust against IDs being overwritten with zeros in the png. Sucessfully ran it.
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2015-02-20 15:06:43 +01:00 |
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Steffen Fündgens
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087d36aa15
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Unified object and texture filenames.
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2015-02-20 13:56:40 +01:00 |
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Steffen Fündgens
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236067435d
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Updated Level0 to be runable.
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2015-02-20 13:40:59 +01:00 |
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