Commit Graph

59 Commits

Author SHA1 Message Date
Steffen Fündgens
ec8767c14c Deleted a torch that had a duplicate ID and let the converter recreate it. Shadows look weirder now. This might be good for debugging the shadows. 2015-01-27 12:25:16 +01:00
sfroitzheim
89741cfcb3 Added some walls to the scene properly (weird physics bugs are apparent) 2015-01-23 14:56:02 +01:00
sfroitzheim
db3fab3d35 Fixed merge conflicts. 2015-01-23 14:10:35 +01:00
sfroitzheim
bdb92b2cf1 Merge branch 'master' of https://github.com/Faerbit/swp
Conflicts:
	Levels/ObjectSetups/Compositions.xml
	Levels/ObjectSetups/Level1.png
	Levels/ObjectSetups/Level1.xcf
	Levels/ObjectSetups/Level1.xml
2015-01-23 14:06:20 +01:00
sfroitzheim
7c1f0e7960 Merge branch 'master' of https://github.com/Faerbit/swp
Conflicts:
	Levels/ObjectSetups/Level1.xml
2015-01-23 13:56:40 +01:00
Jasper
47b386296a constraints work. Why? because i said so! 2015-01-23 12:59:28 +01:00
Jasper
099e0c17c7 Merge branch 'master' of github.com:Faerbit/swp 2015-01-19 18:30:12 +01:00
Jasper
99217ed399 Added light block and changed physics parameters. 2015-01-19 18:28:28 +01:00
sfroitzheim
4ce7464ae7 Added some walls and made some fixes (there are too many walls, I will fix this till tomorrow) 2015-01-19 16:47:17 +01:00
Steffen Fündgens
5070940a94 Merge branch 'master' of github.com:Faerbit/swp 2015-01-19 15:55:18 +01:00
Steffen Fündgens
4c71dbfbea Added rotation in Compompositions.xml. 2015-01-19 15:55:03 +01:00
Jasper
bcdbb2534c small changes to trimesh scaling 2015-01-19 15:33:44 +01:00
sfroitzheim
aeb4b638c7 Merge branch 'master' of https://github.com/Faerbit/swp
Conflicts:
	Levels/ObjectSetups/Level1.xml
2015-01-19 15:18:34 +01:00
sfroitzheim
65ba8c0249 Added improved starting bridge version 2015-01-19 15:15:18 +01:00
Jasper
5670d35865 fixed the issue with shpere portruding into blocks 2015-01-19 15:11:56 +01:00
sfroitzheim
42b65fa9c0 Added torch for testing. 2015-01-19 13:59:50 +01:00
Steffen
2327d80810 Added new composition 2015-01-17 12:38:27 +01:00
Steffen
a128c947b1 Added ignoreHeightmap option to compositions in Compositions.xml. 2015-01-17 12:24:54 +01:00
sfroitzheim
98091fa305 Fixed a few bugs like duplicate marble(bridge will be fixed at monday) 2015-01-16 16:47:55 +01:00
sfroitzheim
638323c1c2 Merge branch 'master' of https://github.com/Faerbit/swp 2015-01-16 16:38:24 +01:00
sfroitzheim
073000d097 Additional changes with the heightmap 2015-01-16 16:37:00 +01:00
Jasper
3cba239897 Fixed block so that it doesnt BLOW EVERYTHING UP! 2015-01-16 15:40:07 +01:00
Steffen Fündgens
a137d2544a Triggers now adapt if the object they want to do something with gets deleted or changes its index. 2015-01-13 18:18:13 +01:00
Steffen Fündgens
f4408b76e8 Added and used a new trigger without recompiling, scripting really works. :) 2015-01-13 17:52:31 +01:00
Steffen Fündgens
fe58023458 Moved triggering to lua, got a strange bug with the const char* holding the name of the lua script. 2015-01-13 13:52:22 +01:00
Steffen Fündgens
70e2ebb605 Moved all dampning parameters (except for the camera) to Compositions.xml. 2015-01-06 13:31:53 +01:00
Steffen Fündgens
76b6be0beb Moved friction and player strength to Level.xml. 2015-01-06 13:14:30 +01:00
Steffen Fündgens
36c42123b8 Added the option to give a trigger a target composition. The position the trigger activates at is the old manually set position + the position of the target composition. 2014-12-19 16:15:29 +01:00
Steffen Fündgens
62b8b0afb9 Triangulated faces of the torch and added it to the Level again. 2014-12-19 15:09:00 +01:00
Steffen Fündgens
136e4d07f0 Changed the default objectNum for triggers from 1 to 0. Moved blocks up so they dont spawn in the heightmap. 2014-12-19 13:35:17 +01:00
Steffen Fündgens
1cdca7b686 added comments to Compositions.xml and adjusted marble size. 2014-12-19 13:33:59 +01:00
Steffen Fündgens
ba847c80f0 Moved triggers into compositions. 2014-12-16 13:46:49 +01:00
Faerbit
104b8b4bbc Made trigger more presentation friendly. 2014-12-15 23:36:22 +01:00
Faerbit
6b64ec7360 Made level more presentation friendly. 2014-12-15 22:58:48 +01:00
Jasper
8072fd1cbb Merge branch 'master' of github.com:Faerbit/swp
Conflicts:
	level.cc
2014-12-15 19:13:25 +01:00
Jasper
9fd8ae5cd8 Tried to adjust box. 2014-12-15 19:11:28 +01:00
Steffen Fündgens
32f8683367 Fixing texture file name of marble. 2014-12-15 19:00:07 +01:00
Steffen Fündgens
895d69fc66 Changed to Lvl1. 2014-12-15 18:58:32 +01:00
Jasper
7013f7cf71 Merge branch 'master' of github.com:Faerbit/swp 2014-12-15 16:04:36 +01:00
Jasper
00716b63bd Composition scales addapted
Physics added trimeshshapes
2014-12-15 16:02:04 +01:00
Steffen Fündgens
a393fb688d Implemented half the loading of triggers. 2014-12-15 14:59:03 +01:00
Steffen Fündgens
f681987358 Moved mass from objectType to singular objects. Now loading physics from xml, but with a dummy-box instead of meshes. 2014-12-15 13:08:35 +01:00
Faerbit
5b2233e1b3 Removing torches for better testing. 2014-12-15 01:03:48 +01:00
Steffen Fündgens
b4e9218e95 Converter now adds a Dummy-Trigger to the xml. Copy and customize it in the Levelx.xml to create actual triggers. 2014-12-12 17:18:31 +01:00
Steffen Fündgens
8a7f7da0a8 Implemented loading of physical objects. Compositions.xml holds mostly Dummy-Values for those. 2014-12-12 16:52:05 +01:00
Steffen Fündgens
89d3b48c47 Adjusted the name of the marbles texture in Compositions.xml... 2014-12-12 16:28:34 +01:00
Steffen Fündgens
b0c371f610 Implemented loading of gloabal lighting. Added physics parameters to Compositions.xml. 2014-12-12 16:24:47 +01:00
Steffen Fündgens
5f16738c39 Added loading of lights, adjusted Compositions.xml and Level0.png to test it. 2014-12-08 15:19:50 +01:00
Steffen Fündgens
db1092be44 Added error checking for all XML Queries, fixed bugs and continued to implement loading from xml. 2014-12-08 14:10:08 +01:00
Steffen Fündgens
2a501ac047 Added objectData to Compositions.xml. It contains texture data as of now. 2014-12-05 16:55:17 +01:00