Commit Graph

65 Commits

Author SHA1 Message Date
Faerbit
a77e06f8c8 Added simple geometry shader which draws a red triangle which changes it's height over time. 2015-02-24 23:30:59 +01:00
Faerbit
174fafe5bc Removing flame offset from Level.xml because it should be in the Compositions.xml. 2015-02-24 15:28:53 +01:00
Faerbit
510001b943 Adding flame. 2015-02-24 12:56:55 +01:00
Steffen Fündgens
320b765951 Adjusted the converter to be robust against IDs being overwritten with zeros in the png. Sucessfully ran it. 2015-02-20 15:06:43 +01:00
Steffen Fündgens
087d36aa15 Unified object and texture filenames. 2015-02-20 13:56:40 +01:00
Steffen Fündgens
236067435d Updated Level0 to be runable. 2015-02-20 13:40:59 +01:00
Steffen Fündgens
8a76ad4133 Updated currently unused scripts. 2015-02-20 13:26:09 +01:00
Steffen Fündgens
563bde0616 Now using xml query functions in the converter. Also adjusted the converter to use config.xml. Running the converter would delete all triggers and position constraints though, because the IDs in the png were manually overwritten with zeros. 2015-02-20 13:11:05 +01:00
Steffen Fündgens
af9f6d6933 Added loading of flames. 2015-02-17 12:54:21 +01:00
Steffen Fündgens
88d31bc68a Adjusted the mass of switchInner and the force that keeps it in place. The movableBlock can now push the switch down. 2015-02-17 12:25:12 +01:00
Steffen Fündgens
3764bb5c6a Adjusted the size of the movableBlock. 2015-02-17 12:04:15 +01:00
Faerbit
efa151aa73 Do not implicitly set extensions of script files. 2015-02-15 19:34:15 +01:00
Faerbit
fb028a899f Moved setting of package.path in lua to init.lua 2015-02-15 19:32:19 +01:00
Steffen
0e550e52c6 Got scripts to work as intended, had to use an ugly hack for it. 2015-02-15 16:11:31 +01:00
Faerbit
97329141bc Restructured directory tree. 2015-02-14 09:49:29 +01:00