Commit Graph

14 Commits

Author SHA1 Message Date
Steffen Fündgens
58db26b9da Changed triggers so the undo function can be in the same lua file. Fixed triggers for the second door. 2015-03-04 14:35:14 +01:00
Steffen Fündgens
9ba15227c2 Added scripts and triggers to open the second door. 2015-03-02 17:20:02 +01:00
Steffen Fündgens
80df2aac41 Added lua scripts and triggers for the third door. 2015-03-02 12:58:34 +01:00
Steffen Fündgens
39e731fa42 Added position constraints for all switch_inner. 2015-03-02 12:22:47 +01:00
Steffen Fündgens
3a7dd27d31 Integrated Simons Level1.png changes from the .xcf. 2015-02-27 17:21:52 +01:00
Steffen Fündgens
2d872c644e Turned the heightmap loading around so the level now is like the png. The wall backsides dont seem to have textures... 2015-02-27 16:53:46 +01:00
sfroitzheim
5cb28c8440 Added an example of bridges meeting properly to the scene (in the big switch room where are no switches yet) 2015-02-26 17:11:02 +01:00
Faerbit
a21aa613bd Removing flame offset from Level.xml because it should be in the Compositions.xml. 2015-02-24 15:28:53 +01:00
Faerbit
e08eda317c Adding flame. 2015-02-24 12:56:55 +01:00
Steffen Fündgens
c569e5099d Adjusted the converter to be robust against IDs being overwritten with zeros in the png. Sucessfully ran it. 2015-02-20 15:06:43 +01:00
Steffen Fündgens
a209acc6c9 Adjusted the mass of switchInner and the force that keeps it in place. The movableBlock can now push the switch down. 2015-02-17 12:25:12 +01:00
Faerbit
397d2729e8 Do not implicitly set extensions of script files. 2015-02-15 19:34:15 +01:00
Steffen
115e827ef1 Got scripts to work as intended, had to use an ugly hack for it. 2015-02-15 16:11:31 +01:00
Faerbit
89a73f3776 Restructured directory tree. 2015-02-14 09:49:29 +01:00